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My commit 0e734722 causes lockups in SCUMM (sometimes) and SCI (very often). I didn't like the way I had fixed this before, but in the end I now had to do it in a similar way.
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The engine ID identifies which engine should be used to launch the target.
Also remove the 'single ID' system. Different games from engines that used
that system now have different game IDs.
Also-By: Matthew Hoops <clone2727@gmail.com>
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These are flagged by GCC -Wsign-compare.
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