aboutsummaryrefslogtreecommitdiff
path: root/engines/scumm
AgeCommit message (Collapse)Author
2011-08-05SCUMM: Fix minor logic bug in soccer u32 op_1014Matthew Hoops
Spotted by fuzzie
2011-08-05SCUMM: Add note to soccer u32 op_1011 about cursor scalingMatthew Hoops
2011-08-04SCUMM: Add notes on the unused soccer u32 opcodesMatthew Hoops
Might be nice to implement the soccer editor one day in the future, but it's definitely a secondary goal. In fact, I'm not even sure how to access it yet other than jumping to the room (4).
2011-08-03SCUMM: Fix shadows in soccerMatthew Hoops
Spotted by fuzzie
2011-08-03SCUMM: Fix remaining soccer u32 op_1007 bugsMatthew Hoops
Thanks to fuzzie for snooping that one out. The field boundaries now work correctly. SoccerMLS/Soccer2004 only are missing proper shadow support now. The original soccer is still having problems with clicking on the field.
2011-08-02SCUMM: Implement soccer u32 op_1017Matthew Hoops
Used sporadically during gameplay
2011-08-02SCUMM: Fix soccer u32 op_1007 atan2 callsMatthew Hoops
The games are now becoming playable. Players and the ball appear on the field. However they go off the field at times and shadows do not work properly yet. It's progress though! Thanks to fuzzie for spotting
2011-08-02SCUMM: Fix some more soccer u32 logic bugsMatthew Hoops
The camera now pans correctly. The players/ball have yet to reappear on the field, however. Thanks to fuzzie for spotting
2011-08-02SCUMM: Fix op_1011 parametersMatthew Hoops
2011-08-02SCUMM: Implement soccer u32 op_1016Matthew Hoops
Used when a goal is scored
2011-08-02SCUMM: Fix more bugs in soccer u32 spotted by fuzzieMatthew Hoops
2011-08-02SCUMM: Fix several soccer u32 logic bugsMatthew Hoops
Spotted by fuzzie
2011-07-31SCUMM: Add code for remaining soccer u32 opcodesMatthew Hoops
While it should be complete now, it doesn't quite work properly yet. I need to go back through and double-check everything to make sure I got it right.
2011-07-18Merge pull request #50 from clone2727/binkclone2727
Add support for Bink video to SCUMM HE
2011-07-17SCUMM: Fix strange noise in Indy4 outro with AdLib/FM-Towns output.Johannes Schickel
Formerly we tried to play back a ROL resource on AdLib in this case, since the game does not contain a ADL resource for the sound the game tries to play here. The original does not exhibit this behavior, thus I changed it to behave the same now. Big thanks to eriktorbjorn for noticing and finding the cause of this problem. Also thanks to Kirben for checking how the original behaved and _athrxx for checking the FM-Towns version of Indy4.
2011-07-17SCUMM: Clarify PC Speaker style sound resource handling with a comment.Johannes Schickel
2011-07-14SCUMM: Add debug output in case the code tries to set up a non-existant ↵Johannes Schickel
iMuse instrument.
2011-07-14SCUMM: fix regression caused by recent sjis code changesathrxx
2011-07-14SCUMM: Handle default instrument set up in iMuse like the original.Johannes Schickel
2011-07-14SCUMM: Implement iMuse alloc part command closer to the original.Johannes Schickel
2011-07-13BUILD: Allow for disabling Bink supportMatthew Hoops
2011-07-13SCUMM: Fix bug #3306145: INDY3: EGA version script bugsEugene Sandulenko
Based on a patch presented in the bugreport. Fixes several bugs connected with calcualting IQ points in Amiga versions of Indy3.
2011-07-11SCUMM: Adapt iMuse code formatting to our standards.Johannes Schickel
2011-07-11Merge pull request #54 "SCUMM v5 PC Speaker driver".Johannes Schickel
Discussion can be found here: https://github.com/scummvm/scummvm/pull/54
2011-07-10SCUMM: Fix some envelope bugs in PC Speaker output.Johannes Schickel
2011-07-10SCUMM: Let PC Speaker output be controlable via music volume.Johannes Schickel
2011-07-10SCUMM: Properly implement volume controler for PC Speaker output.Johannes Schickel
2011-07-10SCUMM: Fix priority settings in iMuse allocate part sysEx command.Johannes Schickel
Formerly we ever only used the lower 4 bit of the priority setting for a new part. The original used a full 8 bit setting though (based on the Indy4 PC Speaker output driver). This fixes missing notes in the Indy4 intro with PC Speaker output. This might affect other outputs too! And could cause regressions in case other outputs implemented priority settings differently.
2011-07-10SCUMM: Fix PC Speaker sound.Johannes Schickel
Now we only output a new frequency if a new channel was selected or a new output frequency has to be send. This makes the sound much more like in DOSBox. This is not present in the original, but since our timings are different this should make up for that.
2011-07-10SCUMM: Do not allow multi midi mode for PC Speaker output.Johannes Schickel
Thanks to eriktorbjorn for catching this.
2011-07-10SCUMM: Minor clean up in iMuse instrument handling code.Johannes Schickel
2011-07-10SCUMM: Limit iMuse default instrument load to PC Speaker output.Johannes Schickel
Albeit the code is marked as a hack inside the source, the original behaved exaclty the same. If the code is removed the PC Speaker output will miss notes, since unlike the original we only output to parts, which have an instrument set up.
2011-07-10SCUMM: Only try to load MT-32 instruments when we have a MIDI output in iMuse.Johannes Schickel
This fixes the melody in Indy4's intro with the PC Speaker output.
2011-07-10SCUMM: Implement effect envelope for PC Speaker output in SCUMM v5.Johannes Schickel
2011-07-10GRAPHICS: remove char/line spacing handling from sjis codeathrxx
(as discussed with LordHoto this should rather be handled in the engine)
2011-07-09SCUMM: fix DS compilationathrxx
2011-07-09SCUMM: Make use of graphics/sjis code for LOOM PCE sjis drawingathrxx
Also move font rom loader to graphics/sjis and make the necessary changes there.
2011-07-09SCUMM: cleanup sjis font rendering codeathrxx
2011-07-08SCUMM: Initial PC Speaker output implementation for SCUMM v5.Johannes Schickel
This is *not* complete yet.
2011-07-03SCUMM: Remove unused operator int.Johannes Schickel
2011-07-03SCUMM: fix crash in digital iMuse games when using RTL and restartingathrxx
(static array were not reset to NULL after being freed and therefore didn't get reallocated on restart)
2011-07-02SCUMM: Add support for Bink videoMatthew Hoops
2011-07-02SCUMM: Don't have MoviePlayer inherit from SmackerDecoderMatthew Hoops
2011-07-02SCUMM: Remove backslashes from Mac file names tooMatthew Hoops
Fixes Smacker videos in Blue's Birthday
2011-07-02SCUMM: Fix Blue's Birthday MacintoshMatthew Hoops
2011-07-01GRAPHICS: Remove default values from FontSJIS::drawChar.Johannes Schickel
drawChar is overloaded in FontSJIS. One takes a "Surface &" as first parameter another one "void *", they furthermore have the exact same number of required parameters. The one "void *" just had a few extra parameters with default values. This resulted in a bug in SCUMM, where "VirtScreen *" (a subclass of Surface) was passed instead of "VirtScreen &" and thus the method taking "void *" was incorrectly used. To make it easier to spot such bugs in the future I just removed the default values and thus disallow such calls.
2011-06-23ANALYSIS: Add static casts to is* functionsLittleboy
This fixes a potential problem with passing char values that would be sign-extended and yield unexpected results. See http://msdn.microsoft.com/en-us/library/ms245348.aspx
2011-06-21COMMON: Move HerculesDimensions enum to SCUMM.Johannes Schickel
The enum is only used inside the SCUMM engine so it is rather pointless to keep it in common/util.h right now. Also if we really want it in some common place it should probably be better in graphics/ too.
2011-06-20ALL: Remove trailing whitespacesMax Horn
This tries to make our code a bit more compliant with our code formatting conventions. For future use, this is the command I used: git ls-files "*.cpp" "*.h" | xargs sed -i -e 's/[ \t]*$//'
2011-06-19SCUMM: fix SCUMM3 FM-TOWNS font rendering glitch in Japanese modeathrxx
(Wrong character height for non-SJIS chars which messed up the inventory scrolling arrows)