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2011-05-12GIT: Clean up: Suppress SVN tags, now uselessstrangerke
2011-05-05SCUMM: Use new MacCursor code instead of convertCrsrCursor()Matthew Hoops
2011-05-02SCUMM: Add support for an alternate version of The Dig's demoMatthew Hoops
2011-05-02ALL: Mark printf and various other symbols as forbiddenMax Horn
Right now, a few places in the frontend code still use printf and consorts. We mark the affected files with a FIXME for now, and add a dedicated exception for each. To be fixed! Also tweak FORBIDDEN_SYMBOL_REPLACEMENT to hopefully really always enforce a compiler error
2011-05-02AUDIO: Rename clock() -> updateClock() in SID emulatorMax Horn
2011-05-02SCUMM: fix whitespaces (patch #3281359)Max Horn
2011-05-01SCUMM: Fix v60he gamesMatthew Hoops
2011-05-01Merge pull request #16 "Add a PixelFormat to Graphics::Surface.".Johannes Schickel
For further discussion check here: https://github.com/scummvm/scummvm/pull/16 Conflicts: graphics/png.cpp
2011-04-28JANITORIAL: Reduce header dependencies in shared codeOri Avtalion
Some backends may break as I only compiled SDL
2011-04-28JANITORIAL: Format forward declarations to follow conventionOri Avtalion
2011-04-27SCUMM: Fix differences in soccer's u32 op_1011Matthew Hoops
2011-04-27SCUMM: Add separate game id's for soccermls and soccer2004Matthew Hoops
There are subtle differences in their u32 code that we need to handle
2011-04-27SCUMM: Implement soccer u32 opcodes 1013, 1019, 1020, and 1021Matthew Hoops
2011-04-27SCUMM: Fixed compilation with MSVCmd5
Both double and float parameters were passed to atan2(), which didn't match any variants of atan2()
2011-04-26SCUMM: Avoid long double usageMatthew Hoops
2011-04-26SCUMM: Begin work on the soccer u32 codeMatthew Hoops
Players no longer appear in the upper-left corner of the screen and play can actually hault now (ie. the ball can go out of play). The players/ball do not move from their positions yet, but it's a start.
2011-04-23ASM: Defines do not get mangleddhewg
2011-04-23ARM: Global symbols get an underscore prefix on darwindhewg
apply same solution as for the sound/smush ARM asm here
2011-04-23ASM: Replace .equ with .set in proc3ARM.sdhewg
gas from the iphone failchain doesn't know about .equ, and .set is synonymous with .equ - which it supports
2011-04-22SCUMM: Do not pass non-string literal but "%s" + string to displayMessage.Johannes Schickel
Since displayMessages usualy vsnprintf internally it is not quite safe to pass any string to it, since it might include a format argument like %n, which is unsafe.
2011-04-22DOTT: MM message can now be translated.Thierry Crozat
2011-04-18SCUMM: Make use of new Common::Error typeMax Horn
2011-04-18COMMON: Remove kInvalidPathErrorMax Horn
2011-04-18COMMON: Rename Error to ErrorCode, introduce new Error classMax Horn
2011-04-18SCUMM: Setup proper pixel format for virtual screen surfaces.Johannes Schickel
Thanks to Max for notifying me that SCUMM seems always to use RGB555.
2011-04-17ALL/GRAPHICS: Remove Surface::bytesPerPixel.Johannes Schickel
2011-04-17SCUMM: Prefer Surface::format over Surface::bytesPerPixel.Johannes Schickel
2011-04-17SCUMM: Prefer Surface::create taking a PixelFormat over the one taking a ↵Johannes Schickel
byte depth.
2011-04-17SCUMM: Add md5 from bug #3264965 for fbpackEugene Sandulenko
2011-04-14SCUMM: TypoMax Horn
2011-04-13SCUMM: Use shared ADPCM data tablesMax Horn
2011-04-13SCUMM: Fix bug #3187622 (COMI: incorrect decoding of audio codec 13/15)Max Horn
2011-04-13SCUMM: Resolve some code duplicationMax Horn
2011-04-13SCUMM: Move ADPCM decoder into separate functionMax Horn
2011-04-12COMMON: Replace MKID_BE by MKTAGMax Horn
MKID_BE relied on unspecified behavior of the C++ compiler, and as such was always a bit unsafe. The new MKTAG macro is slightly less elegant, but does no longer depend on the behavior of the compiler. Inspired by FFmpeg, which has an almost identical macro.
2011-04-05SCUMM: Move _heV7RoomIntOffsets from ScummEngine to ScummEngine_v70heMax Horn
2011-04-05SCUMM: Move _heV7DiskOffsets from ScummEngine to ScummEngine_v70heMax Horn
2011-04-05SCUMM: Split ScummEngine::generateFilename, move HE specifics to class ↵Max Horn
ScummEngine_v60he
2011-04-05SCUMM: Rename InfoStuff to SaveStateMetaInfosMax Horn
2011-04-05SCUMM: Move ActorHE into its own header, move some HE specific stuff out of ↵Max Horn
scumm.h
2011-04-05SCUMM: CleanupMax Horn
2011-04-05SCUMM: Fix off-by-one mistakes in out-of-bounds checks; name some constantsMax Horn
2011-04-04SCUMM: Extend debug command 'object' to allow querying stateMax Horn
2011-04-04SCUMM: Extend workaround for bug #1668393 (see bug #3267665)Max Horn
2011-04-04SCUMM: Check for cutSceneStackPointer underflowsMax Horn
2011-04-02SCUMM: Add support for append mode to o72_openFile()Matthew Hoops
The baseball2001 hall of fame data saves properly now
2011-04-01SCUMM: Make sure finalize is called from o60_closeFile()Matthew Hoops
2011-04-01SCUMM: Stub off file append mode in o72_openFile()Matthew Hoops
This is used in several Backyard Sports titles. This stub is required for now so that baseball2001 can continue after trying to save the Hall of Fame data.
2011-03-29JANITORIAL: Remove/comment unused varsdhewg
Found by GCC 4.6's -Wunused-but-set-variable
2011-03-23AUDIO: Change several fake MidiDrivers to MidiDriver_BASE subclassesMax Horn
Many engines follow the advice in audio/midiparser.h and create a "pseudo-MidiDriver" subclass. But MidiParser really only needs a tiny subset of the MidiDriver capabilities, namely those found in MidiDriver_BASE. So we try to subclass from that whenever possible; this allows us to remove many stub methods, and enables further future simplifications.