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2009-06-30engines/scumm/*: enabled choosing of the colorpalette, by setting RenderMode ↵Norbert Lange
to EGA the "old" palette will be used tfmx/tfmxplayer.cpp: removed some unused stuff sound/mods/tfmx.cpp: emulating the way MI initialises new macro-programms. (Difference might not be audible at all) svn-id: r41976
2009-06-25Fix regressionNorbert Lange
svn-id: r41857
2009-06-25Fixed restarting of song (hopefully thouroughly)Norbert Lange
replaced all modulos with masks swapped Paulas stereo output svn-id: r41856
2009-06-20fixed portamento-effect.Norbert Lange
Added stopping of sfx, seems like Monkey Island is pretty messy when it comes to handling sfx though. Those two changes fix the "mansion burglary" svn-id: r41716
2009-06-20inadvertedly used autofreestream which resulted in the Tfmx-Object beeing ↵Norbert Lange
deleted twice svn-id: r41712
2009-06-19modified doSong so you can start a new Song without killing running macrosNorbert Lange
svn-id: r41693
2009-06-19more cleanups, got rid of pendingTrackstep variableNorbert Lange
svn-id: r41686
2009-06-19Enabled signals and made ScummVM use them (they specify when a song should ↵Norbert Lange
be stopped) Cleanups in player_v4a. svn-id: r41685
2009-06-19added support for SFX by using a seperate Player for them.Norbert Lange
svn-id: r41676
2009-06-19Ugly hack for fixing color paletteNorbert Lange
svn-id: r41672
2009-06-16changed musictiming again, using a 25/70 seconds as counter. Norbert Lange
svn-id: r41585
2009-06-14Removed some debugmessages so Linux manages to build again =/Norbert Lange
svn-id: r41527
2009-06-14player_v4a:Norbert Lange
Made musictimer work a bit better, merged the 2 tables into 1 svn-id: r41526
2009-06-12fixed formattingNorbert Lange
svn-id: r41482
2009-06-12Removed alot of the debug-outputNorbert Lange
created a class player_v4a to hook TFMX Playback into Scumm. Monkey Island has sound, but no sfx yet svn-id: r41480
2009-06-06Use GameDescriptor::setGUIOptions instead of setting key "guioptions" directly.Johannes Schickel
svn-id: r41297
2009-06-06Fix printf format argument related warnings.Johannes Schickel
svn-id: r41289
2009-06-06Shut gcc warning.Eugene Sandulenko
svn-id: r41286
2009-06-06Patch #1365914: "SCUMM: CMS support." Disabled by default. Still plenty to do.Eugene Sandulenko
svn-id: r41282
2009-06-06Add empty file to cheat git-svnEugene Sandulenko
svn-id: r41280
2009-06-06Add support for GUI options to SCUMM engineEugene Sandulenko
svn-id: r41278
2009-06-06Add logic stub for Backyard Basketball.Travis Howell
svn-id: r41217
2009-06-05Minor cleanup.Travis Howell
svn-id: r41189
2009-06-05Fix issues selecting some items in arttime and football.Travis Howell
svn-id: r41188
2009-06-05Update sound code in HE80+ games, for sound rate differences.Travis Howell
svn-id: r41185
2009-06-03Cleanup.Travis Howell
svn-id: r41135
2009-06-03Increase maxHeapThreshold for 16bit color HE games, due to larger resource ↵Travis Howell
sizes been used. svn-id: r41134
2009-06-03Sprites are used for subtitles, in all 16bit color HE games.Travis Howell
svn-id: r41133
2009-06-03Correct sound timer and disable sound offsets, in later HE games.Travis Howell
svn-id: r41132
2009-06-02Fix palette regression in HE99+ games, the HE palette number must be set, ↵Travis Howell
before setting the costume palette. svn-id: r41121
2009-05-31The error() and warning() functions add ! and newline automatically. (I didn'tTorbjörn Andersson
look at debug() and debugC(), since I'm really bored with this now. :-) svn-id: r41061
2009-05-29Changed SaveFileManager methods to take Common::String params (instead of ↵Max Horn
char pointers) svn-id: r41000
2009-05-26Turned some static tables into static const tables; added some FIXME ↵Max Horn
comments to global static vars that should be removed (many more exist in SCI, Tinsel, and some other engines) svn-id: r40908
2009-05-26Fix bug #2687801 - ZAK: Cannot pickup Ladder on Mars Youth Hostel.Travis Howell
svn-id: r40899
2009-05-24Strip trailing whitespaces in the whole code base.Johannes Schickel
svn-id: r40867
2009-05-21Renamed the DXA, SMK and FLIC video decoders to reflect the fact that ↵Filippos Karapetis
they're decoders, not players svn-id: r40759
2009-05-15Add several Dutch Windows demo of HE games.Travis Howell
svn-id: r40602
2009-05-15Fix bug #2791846 - SAMNMAX: Invalid opcode (regression).Travis Howell
svn-id: r40583
2009-05-11Silenced warning.Torbjörn Andersson
svn-id: r40464
2009-05-11Fix bug #2678272: "FT: Russian version crashes on windows and psp"Eugene Sandulenko
svn-id: r40461
2009-05-10Fix regression that caused F1 to trigger the original load/save menu in COMI.Travis Howell
svn-id: r40410
2009-05-10Update comment.Travis Howell
svn-id: r40409
2009-05-10Change the work around for sq3.san, so it doesn't alter global smush frame ↵Travis Howell
rate (Which is a regression). svn-id: r40408
2009-05-10Correct and move initial SMUSH frame rate value, for the demo version of The ↵Travis Howell
Dig. svn-id: r40407
2009-05-10Set the initial SMUSH frame rate, since variable doesn't change and isn't saved.Travis Howell
svn-id: r40406
2009-05-02Add the DOS CD demo of Sam & Max.Travis Howell
svn-id: r40236
2009-04-21Ooops, keep that comment.Travis Howell
svn-id: r40034
2009-04-21Fix regression in SCUMM0, by calling ScummEngine::fetchScriptWord() ↵Travis Howell
directly. Since fetchScriptWordSigned(), still uses the overloaded fetchScriptWord() function. svn-id: r40033
2009-04-20SCUMM: Introduced new method ScummEngine_v5::jumpRelative; unified some v0 ↵Max Horn
and v2 opcodes svn-id: r40025
2009-04-19VAR_VIDEMODE value 50 is only used by the Macintosh version of Indiana Jones ↵Travis Howell
and the Last Crusade. svn-id: r40020