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2006-02-22Fix bug #1386333: "FT DEMO: assertion triggered when playing movie".Eugene Sandulenko
svn-id: r20812
2006-02-21Cleanup decompressWizImage() in HE gamesTravis Howell
svn-id: r20809
2006-02-20Moved iMUSE code to the new directory engines/scumm/imuse/Max Horn
svn-id: r20801
2006-02-20Fixing compiler (cast) warningMax Horn
svn-id: r20799
2006-02-20Fixing up my previous commit: finished moving common/scaler* to graphicsMax Horn
svn-id: r20798
2006-02-20Moved common/scaler* to graphics/Max Horn
svn-id: r20797
2006-02-20Updated MD5 tables again, adding details to more HE game variantsMax Horn
svn-id: r20796
2006-02-20Replaced _gameId, _version, _heversion, _features, _midi, _platform with a ↵Max Horn
simple ScummGameSettings instance: _game svn-id: r20795
2006-02-20Added / corrected some comments, and moved ScummGameSettings to scumm.hMax Horn
svn-id: r20794
2006-02-20Use ptrdiff_t from stddef.h for our offsetof-clone (this should reduce ↵Max Horn
warnings on e.g. the PS2, but may cause problems on systems that are missing this type/header. Please contact me if this causes problems on your port) svn-id: r20793
2006-02-20Updated scumm-md5 table a bit moreMax Horn
svn-id: r20790
2006-02-20Simplified puttrace entry in the (still unused) extra_versions tableMax Horn
svn-id: r20789
2006-02-20Removing the GF_HE_985 from HE 99 games (I only was able to verify that this ↵Max Horn
is correct for the demos, but am confident enough to risk this change even for the full german version) svn-id: r20788
2006-02-20Workaround for bug #1308033 (FOA: skips single line of dialogue)Max Horn
svn-id: r20785
2006-02-20More tweaks to the still unused extra_versions tableMax Horn
svn-id: r20783
2006-02-20Disable unchecked use of OSystem::setWindowCaption from SCUMM/HE scripts ↵Max Horn
(this fixes crashes under Mac OS X with e.g. german puttrace) svn-id: r20782
2006-02-19added experimental hook handle on 8,9 sub opcode musicPaweł Kołodziejski
svn-id: r20779
2006-02-19Added more variant IDs for HE gamesMax Horn
svn-id: r20778
2006-02-19Specify variant IDs for some HE games in scumm-md5.txt/.hMax Horn
svn-id: r20777
2006-02-19Updated the (still unused) extra_versions table a bitMax Horn
svn-id: r20776
2006-02-19- Added new extra_versions table -> work in progress and disabled for now.Max Horn
- Refined information in scumm-md5.txt a bit - Updated scumm-md5.h to reflect the changes in scumm-md5.txt - Removed some unicode garbage from scumm.cpp svn-id: r20774
2006-02-18- Merged GameDetector::detectGame() into GameDetector::detectMain()Max Horn
- Replaced GameSettings GameDetector::_game by a simple gameid string svn-id: r20753
2006-02-18- renamed PLUGIN_getSupportedGames to PLUGIN_gameIDList for consistencyMax Horn
- renamed Engine_XXX_gameList to Engine_XXX_gameList for consistency - added new Engine_XXX_findGameID / PLUGIN_findGameID function - updated plugins code to take advantage of the new plugin API, to support obsolete gameids w/o showing them to the user svn-id: r20752
2006-02-18- Removed the 'features' field from GameSettingsMax Horn
- Removed GF_DEFAULT_TO_1X_SCALER svn-id: r20747
2006-02-17Fixed extra desc for a few MD5 table entriesMax Horn
svn-id: r20744
2006-02-17Reduced use of GF_DEFAULT_TO_1X_SCALER in favor of a new param to ↵Max Horn
Engine::initCommonGFX; added a TODO stating that it should eventually be removed completly svn-id: r20738
2006-02-16- Fixed a bug that prevented you from overriding the scaler from the commandMax Horn
line for 640x480 games. - Updated NEWS file a bit svn-id: r20736
2006-02-16added more asserts into imuse digi codePaweł Kołodziejski
svn-id: r20733
2006-02-16- Further extended the file format of tools/scumm-md5.txt: One can now specifyMax Horn
a variant ID, and the description field has been split into two parts. - Updated the PHP output, removing duplicate information and hopefully increasing the readability at the same time. svn-id: r20729
2006-02-16Stop music in HE games, before nuking the resourceTravis Howell
svn-id: r20727
2006-02-16force arg variable to float type, msvc8 can't select from float or doublePaweł Kołodziejski
svn-id: r20725
2006-02-16Remove auto free flag for sounds in some HE gamesTravis Howell
svn-id: r20724
2006-02-16Use simplier method of checking sound status in HE60/61 gamesTravis Howell
svn-id: r20723
2006-02-16Send sound resource data directly to sound mixer in HE Games.\n Fixes songs ↵Travis Howell
in kitchen of Pajama Sam 1 svn-id: r20721
2006-02-16Only DOS & Macintosh versions of HE60/61 games require XMIDI supportTravis Howell
svn-id: r20720
2006-02-16Stop current music in HE60/61 games, before starting new musicTravis Howell
svn-id: r20719
2006-02-16Clear sound queue when stopping sound channel in HE gamesTravis Howell
svn-id: r20718
2006-02-16Add 3DO platform for HE gamesTravis Howell
svn-id: r20714
2006-02-15Only print debug message when flag 0x800000 is triggered by HE games in ↵Travis Howell
drawWizPolygonTransform(). svn-id: r20711
2006-02-15Read correct index by block size in HE games again, to help track down ↵Travis Howell
unknown versions. svn-id: r20709
2006-02-15Read correct index by block size in HE games again, to help track down ↵Travis Howell
unknown versions. svn-id: r20708
2006-02-15o Renamed script_v6he.cpp and script_v7he.cpp to script_v60he.cpp andEugene Sandulenko
script_v70he.cpp respectively since we use 2 digits for HE versioning. o Also renamed resource_v7he.* to resource_he.* because it is actually not HE70-specific but is used by all HE70+ titles. svn-id: r20703
2006-02-15Fix for bug #795214 (MI1: Crash on church entry)Max Horn
svn-id: r20697
2006-02-15Moved all he-specific source files to engines/scumm/he/ subdirectoryEugene Sandulenko
svn-id: r20696
2006-02-14Add extra costume tables (Used by HE games) to saved game. Fixes weird actor ↵Travis Howell
states when restoring saved game, in HE games. svn-id: r20689
2006-02-14Correct case of SPY Fox game titlesTravis Howell
svn-id: r20687
2006-02-14Allow version string to be writen to config file in HE72+ games, in case we ↵Travis Howell
display version in the future. svn-id: r20686
2006-02-14Add HE100 specific version of setSystemMessage opcode, since cases are ↵Travis Howell
different. svn-id: r20685
2006-02-14Add setSystemMessage opcode for HE70+ games. Sets the window caption ↵Travis Howell
correctly for all languages svn-id: r20684
2006-02-12Include game dscriptions for HE60/61 games in a DISABLE_HE buildTravis Howell
svn-id: r20658