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AgeCommit message (Expand)Author
2008-01-15implement loading markers "exit". dumped version 3 for compressed bun files, ...Paweł Kołodziejski
2008-01-15back to previous way of copying stream, so it continue old streamPaweł Kołodziejski
2008-01-15if track sound data is compressed reset data offset to beginning of region. w...Paweł Kołodziejski
2008-01-14implement force flush old fadeTrack. fixed trackId in new fadeTrack, it wasn'...Paweł Kołodziejski
2008-01-14revert last experimental dimuse change, force flushPaweł Kołodziejski
2008-01-14experimental force flush fade track if it's in usePaweł Kołodziejski
2008-01-14put 'break' here too, only one music in non fade tracks allowedPaweł Kołodziejski
2008-01-14i forgot 'break' in the loopPaweł Kołodziejski
2008-01-14implement special case for playing music with beginning offset where other on...Paweł Kołodziejski
2008-01-14fixed setting hookId for music, it doesn't worked beforePaweł Kołodziejski
2008-01-13correction fade out music times in comi demoPaweł Kołodziejski
2008-01-13not need call refreshScripts in demo version of comiPaweł Kołodziejski
2008-01-13Indentation.Torbjörn Andersson
2008-01-13Removed unnecessary semi-colons.Torbjörn Andersson
2008-01-13revert updateFadeMusicTrackPaweł Kołodziejski
2008-01-13revert experimental hackPaweł Kołodziejski
2008-01-13fixed fadeOutMusic in transitionsPaweł Kołodziejski
2008-01-13additional missing stoppingSequence to music transitions.Paweł Kołodziejski
2008-01-13added missing stoppingSequence to music transitions. still i'm not sure if it...Paweł Kołodziejski
2008-01-12refreshScripts should check for music state not sequence. it will create regr...Paweł Kołodziejski
2008-01-12seqId 4 should pass fadeout music not silence ignorePaweł Kołodziejski
2008-01-11Work around bug #1324106 again. Apparently, I was mistaken the other day when ITorbjörn Andersson
2008-01-11The SCUMM timer fix makes the workaround for bug #1324106 obsoleteMax Horn
2008-01-11Fixed bug #1861582 (COMI: Banjo duel seems harder than in the original) by ch...Max Horn
2008-01-06store the disk sounds/music were actually *loaded* from, instead of the 'curr...Max Horn
2008-01-06Unify mixer pan/vol setting codeMax Horn
2008-01-06Fix bug #1864932: COMI: Game crashes on difficulty selection screenMax Horn
2008-01-06Fix regression in Let's Explore the Farm with Buzzy demo.Travis Howell
2008-01-06Resort a few cases and opcodes in HE code.Travis Howell
2008-01-06Fixed compilationFilippos Karapetis
2008-01-06cleanupMax Horn
2008-01-06clarify commentMax Horn
2008-01-05Made IMuseDigital::stopSound use flushTrack instead of setting track->toBeRem...Max Horn
2008-01-05Removed unnecessary newline in debug message.Torbjörn Andersson
2008-01-05Let the audio mixer take care of (i.e. dispose) the Track::stream object, tooMax Horn
2008-01-05stop low priority sounds which we want to override immediatlyMax Horn
2008-01-05VAR_TMR_4 has a special role from VAR_TMR_1 till 3 (in particular, it exists ...Max Horn
2008-01-05Play SOU data instantly, not slightly delayed -> allows us to get rid of Trac...Max Horn
2008-01-05Seems IMuseDigital::cloneToFadeOutTrack was using the wrong pan value all the...Max Horn
2008-01-05Moved some code which was being duplicated to methods of class TrackMax Horn
2008-01-05Let the audio mixer delete the streamSou objectMax Horn
2008-01-05When loading and before starting an iMuse Digitial track, reset it completel...Max Horn
2008-01-05Clarified some iMuse Digital code as I understand itMax Horn
2008-01-05As far as I can tell / understand, IMuseDigital::getSoundStatus can safely ju...Max Horn
2008-01-05Use souStreamUsed to distinguish between 'stream' and 'streamSou' usageMax Horn
2008-01-05Do not busy wait in IMuseDigital::allocSlot on *any* platformMax Horn
2008-01-05Fixed regression that would cause ScummEngine_v80he to leak polygon slots at anTorbjörn Andersson
2008-01-05Fix to remove a tab character from the GPL headerPaul Gilbert
2008-01-03Made the Loom Roland music fix a bit more specific. Only one song in EGA LoomTorbjörn Andersson
2008-01-03Fix endian issue in checkArrayLimits().Travis Howell