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2015-09-04SCUMM: Do not reverse stereo for digital iMuse soundsMatthew Hoops
2015-07-19SCUMM: Get rid of unused Audio::mixer referencesMax Horn
2015-07-07AUDIO: Remove all AudioStream access to OPLMatthew Hoops
2015-07-07SCUMM: Use the built-in OPL timer for Player_ADMatthew Hoops
2015-07-07AUDIO: Remove the sample rate configuration from the OPL codeMatthew Hoops
2015-06-28SCUMM: Fix bug #6873 FARM: Crash at the end of trivia minigame on easy.Kirben
2015-06-10SCUMM: Fix bug #6592 SCUMM: ZAK - Read Ticket is too fast to read.Kirben
2015-05-10SCUMM: Add detection for Full Throttle French MacThierry Crozat
Also add file size for Sam & Max and DOTT French Mac versions.
2015-05-07SCUMM: Add DOS en demo for Indiana Jones and the Fate of AtlantisThierry Crozat
This was reported by Paulo Vicente in bug #6862.
2015-05-07SCUMM: SCUMM: Add English 1.6 disk version of Day of the Tentacle for DOS.Kirben
2015-05-07SCUMM: SCUMM: Add English 1.4 version of Indiana Jones and the Last Crusade ↵Kirben
for DOS.
2015-05-07SCUMM: Add UK version of Pajama Sam 2 for Windows.Kirben
2015-04-16SCUMM: Add md5 checksums for Italian versions of several HE games.Kirben
2015-04-16SCUMM: Add file prefixes used by Italian versions of several HE games.Kirben
2015-03-22SCUMM: Fix argc check in Cmd_Script()Torbjörn Andersson
2015-02-07SCUMM: Fix detection of the DoTT Maniac Mansion easter egg targetTorbjörn Andersson
It's the key, not the gameid, that is the proper target name. In my case, the key for that version of MM had the target name "maniac-old" and gameid "maniac" (can you tell I've messed around with this file a bit on my own?), so it tried to use "maniac" as the target, which happened to be the target name for the enhanced version instead.
2015-02-03SCUMM: Adapt wording for the fix in commit f1c64c2afeFilippos Karapetis
2015-02-03SCUMM: Fix handling of string resources in smash player for Steam mac gamesThierry Crozat
The Dig Steam/mac uses LF instead of CRLF for end of line. This fixes display of subtitles in that version. This also fixes the crash described in bug #6796.
2015-01-06SCUMM: Improve FOA keyboard helpMestreLion
2015-01-05SCUMM: Correct game flags for HE72 version of Putt-Putt Saves the Zoo.Kirben
2014-12-30SCUMM: Add secret "easter_egg" config keyTorbjörn Andersson
This makes it possible to override the detection of Maniac Mansion when starting the Day of the Tentacle easter egg. There is no GUI for setting this, no error handling, and setting it to Day of the Tentacle itself is probably a bad idea...
2014-12-30SCUMM: Add a "chained games manager"Torbjörn Andersson
This replaces the somewhat ugly use of the config manager to store the chained games.
2014-12-30SCUMM: Enable Day of the Tentacle easter eggTorbjörn Andersson
Instead of returning to the launcher, a game may now specify a list of "chained" games and optional save slots. The first game is popped from the list and started. Quitting still quits the entire ScummVM. It seemed like the sensible thing to do.
2014-12-08SCUMM: Correct variable type in Actor_v0::adjustPosInBorderWalkbox, since ↵Kirben
variable can have negative value.
2014-12-08Merge pull request #542 from segrax/V1-V2_WalkAnimFixKirben
SCUMM V1-V2: Fix actor walk behavior (transitions between walk boxes, and changing destination issue)
2014-12-08SCUMM: Maniac V0 Demo: Allow F7 to restart, Add handler for opcode 0x6e ↵Robert Crossfield
(o_screenPrepare)
2014-12-08SCUMM V1-V2: Fix actor walk behavior (transitions between walk boxes, and ↵Robert Crossfield
changing destination issue)
2014-12-08SCUMM: Maniac V0: Add support for D64 Demo Disk, Cleanup duplicate 'Talk' arrayRobert Crossfield
2014-12-07SCUMM: Correct spacing and warning in last Maniac V0 merge.Kirben
2014-12-07Merge pull request #539 from segrax/masterKirben
SCUMM: Maniac V0: Original Walk Code Implementation
2014-12-03SCUMM: Update scumm-md5.hBen Castricum
2014-12-03SCUMM: More detection fixes.Ben Castricum
2014-12-03SCUMM: farm - Add support for a dutch Macintosh variant.Ben Castricum
Found on CD with EAN8714902148334.
2014-12-02SCUMM: Maniac V0: Remove workaround for bug #2971126 (this issue no longer ↵Robert Crossfield
occurs as walking is handled the same as the original)
2014-12-02SCUMM: Maniac V0: Correctly handle 'slanted' walk-boxes, Add new variables ↵Robert Crossfield
to save-games, Bump the SaveGame Version number, remove obsolete V0 code in V2 functions
2014-11-30Merge pull request #527 from rrebello/bugfix-6679Filippos Karapetis
SCUMM: Fix bug #6679 - INDY3 DOS-EGA: book of maps graphic glitch
2014-11-30SCUMM: Fix bug #6679 - INDY3 DOS-EGA: book of maps graphic glitchRodrigo Rebello
Force correct width value for room 64 (book of maps) in Indy3. This works around the wrong value stored in the data files of a specific version of the game (DOS/EGA v1.0, according to scumm-md5.txt).
2014-11-29SCUMM: Maniac V0: If boxes are neighbors, walk directly to the new box. ↵Robert Crossfield
Remove extra call to 'animateCostume'. Remove now unnecessary V0 walk calc functions
2014-11-28SCUMM: Maniac V0: Implement the original Walk Code (to fix some anim ↵Robert Crossfield
glitches), fix opcode to use _moving correctly (as V0 is different)
2014-11-28Merge pull request #533 from segrax/masterKirben
SCUMM: Fix bug #2034 - MANIAC V2: Early Collision with Green Tentacle
2014-11-23SCUMM: MANIAC V1 Demo: GF_DEMO was not being setRobert Crossfield
2014-11-23SCUMM: Fix bug #2034 - MANIAC V2: Early Collision with Green TentacleRobert Crossfield
2014-11-01SCUMM: Correct file size for Dutch Windows demo of Let's Explore the Farm ↵Kirben
with Buzzy.
2014-10-31SCUMM: Add Dutch Windows demo of Let's Explore the Farm with Buzzy.Kirben
2014-10-31SCUMM: Fix bug #6742 - PJGAMES: Crash upon playing Happy Fun Squares on Hard.Kirben
2014-10-29Merge pull request #523 from BenCastricum/fixforbug6739Filippos Karapetis
SCUMM: Fix bug 6739 - Untranslated dialogs
2014-10-29SCUMM: Disallow saving while a room 'prequel' is shown in v0-v3 gamesFilippos Karapetis
These are cases where the screen is completely blank, showing text. In such cases, no room is set, thus no room resources are available. An example is the screen shown after the credits in the Zak FM-TOWNS intro ("The next day..."). Thanks to segrax for finding this case. This commit is based off pull request 522, but completely disallows saving in such scenes, instead of adding explicit checks for them
2014-10-28SCUMM: Remove trailing whitespaceFilippos Karapetis
2014-10-27SCUMM: Fix bug 6739 - Untranslated dialogsBen Castricum
2014-10-27SCUMM: Identify several windows variants as suchBen Castricum