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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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Author
2006-03-02
Add sentence line to C64 maniac
Travis Howell
2006-03-02
Yet another patch for bug #1407789 (FT: Invalid Actor when "Combining" Two It...
Max Horn
2006-03-02
Typos
Travis Howell
2006-03-02
C64 maniac uses separate bitmasks for actor settings and misc settings
Travis Howell
2006-03-02
Fix inventory display in C64 maniac
Travis Howell
2006-03-02
Add difference in bitVars opcodes in C64 maniac
Travis Howell
2006-03-02
Fix actor glitches in C64 maniac and minor cleanup
Travis Howell
2006-03-02
Improve input in C64 maniac
Travis Howell
2006-03-01
Initialize new SCUMM vars for V1/2
Travis Howell
2006-03-01
Fix compile
Travis Howell
2006-03-01
Fix for Symbian to close an open file in the right thread
Lars Persson
2006-03-01
added 2 SCUMM vars for v1/v2.
Gregory Montoir
2006-03-01
Updated datatypes to resolve ambiguity
Lars Persson
2006-03-01
Remove HE specific string array from SCUMM6 table, since the value is differe...
Travis Howell
2006-03-01
Update string array tables and use for all possible games and strings
Travis Howell
2006-03-01
Update string array table for SCUMM7
Travis Howell
2006-02-28
Add comment to workaround for music in Sam & Max, based on commit log. And li...
Travis Howell
2006-02-28
These zakTowns specific changes aren't explained and don't match original cod...
Travis Howell
2006-02-28
Typo.
Travis Howell
2006-02-28
Update code and comment for screen savers issue in Sam & Max.
Travis Howell
2006-02-27
Typo.
Travis Howell
2006-02-27
Update comment for SO_WAIT_FOR_TURN workaround in The Dig, this is due to scr...
Travis Howell
2006-02-27
Revert the 'get rid of SO_WAIT_FOR_TURN workaround' commit but keep it specif...
Gregory Montoir
2006-02-27
Get rid of the SO_WAIT_FOR_TURN hack for TheDig as the original interpreter d...
Gregory Montoir
2006-02-27
Use _numStrips when checking for foreced sprite redraw, instead of set values.
Travis Howell
2006-02-27
Charset 0 is loaded on start in original versions of OLD_BUNDLE games too
Travis Howell
2006-02-27
SysEx data now passed around with const pointers. Permits simplification of s...
Jamieson Christian
2006-02-26
Removed deprecated IMUSE_DEBUG #define in favor of debugC calls using the run...
Jamieson Christian
2006-02-26
Cleanup
Max Horn
2006-02-26
Do not compute the MD5 checksum if an override for it is set
Max Horn
2006-02-26
Remove roomOps cases which are never used by COMI scripts
Travis Howell
2006-02-26
COMI uses a separate setting for the verb charset, verbs use correct charset now
Travis Howell
2006-02-26
Camera variables are initialised on startup by COMI too
Travis Howell
2006-02-26
Move debug mode setting to initScummVars(), so it is reset when game is resta...
Travis Howell
2006-02-26
That change shouldn't have been commited
Travis Howell
2006-02-26
Change debugInput opcode result to zerod array for now, since it expects inpu...
Travis Howell
2006-02-25
Remove the dummy index 0 entry from substResFileNameTable
Max Horn
2006-02-25
Moved the plugin interface code of the SCUMM engine into a separate source file
Max Horn
2006-02-25
Fix compiler warning (wrong return type)
Max Horn
2006-02-25
Moved check for unknown MD5 checksum from ScummEngine::ScummEngine to Engine_...
Max Horn
2006-02-25
Modified the workaround for bug #1407789 to not depend on MD5 detection
Max Horn
2006-02-25
Split SCUMM's generateSubstResFileName into two functions: findSubstResFileNa...
Max Horn
2006-02-25
Cleanup decompress wizImage functions, to help find similar code
Travis Howell
2006-02-25
Removed last two uses of MKID
Max Horn
2006-02-25
Some more MKID -> MKID_BE changes
Max Horn
2006-02-25
Replaced some more MKIDs by MKID_BE; this then enabled me to remove ScummEngi...
Max Horn
2006-02-25
Got rid of the 'tag' parameter for readResTypeList()
Max Horn
2006-02-25
Replaced MKID by MID_BE in most places in the SCUMM engine
Max Horn
2006-02-25
Adjust masking in copyWizImageWithMask() to match ScummVM, wizImages masking ...
Travis Howell
2006-02-25
More corrections to copyWizImageWithMask() in HE games
Travis Howell
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