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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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Author
2008-01-13
not need call refreshScripts in demo version of comi
Paweł Kołodziejski
2008-01-13
Indentation.
Torbjörn Andersson
2008-01-13
Removed unnecessary semi-colons.
Torbjörn Andersson
2008-01-13
revert updateFadeMusicTrack
Paweł Kołodziejski
2008-01-13
revert experimental hack
Paweł Kołodziejski
2008-01-13
fixed fadeOutMusic in transitions
Paweł Kołodziejski
2008-01-13
additional missing stoppingSequence to music transitions.
Paweł Kołodziejski
2008-01-13
added missing stoppingSequence to music transitions. still i'm not sure if it...
Paweł Kołodziejski
2008-01-12
refreshScripts should check for music state not sequence. it will create regr...
Paweł Kołodziejski
2008-01-12
seqId 4 should pass fadeout music not silence ignore
Paweł Kołodziejski
2008-01-11
Work around bug #1324106 again. Apparently, I was mistaken the other day when I
Torbjörn Andersson
2008-01-11
The SCUMM timer fix makes the workaround for bug #1324106 obsolete
Max Horn
2008-01-11
Fixed bug #1861582 (COMI: Banjo duel seems harder than in the original) by ch...
Max Horn
2008-01-06
store the disk sounds/music were actually *loaded* from, instead of the 'curr...
Max Horn
2008-01-06
Unify mixer pan/vol setting code
Max Horn
2008-01-06
Fix bug #1864932: COMI: Game crashes on difficulty selection screen
Max Horn
2008-01-06
Fix regression in Let's Explore the Farm with Buzzy demo.
Travis Howell
2008-01-06
Resort a few cases and opcodes in HE code.
Travis Howell
2008-01-06
Fixed compilation
Filippos Karapetis
2008-01-06
cleanup
Max Horn
2008-01-06
clarify comment
Max Horn
2008-01-05
Made IMuseDigital::stopSound use flushTrack instead of setting track->toBeRem...
Max Horn
2008-01-05
Removed unnecessary newline in debug message.
Torbjörn Andersson
2008-01-05
Let the audio mixer take care of (i.e. dispose) the Track::stream object, too
Max Horn
2008-01-05
stop low priority sounds which we want to override immediatly
Max Horn
2008-01-05
VAR_TMR_4 has a special role from VAR_TMR_1 till 3 (in particular, it exists ...
Max Horn
2008-01-05
Play SOU data instantly, not slightly delayed -> allows us to get rid of Trac...
Max Horn
2008-01-05
Seems IMuseDigital::cloneToFadeOutTrack was using the wrong pan value all the...
Max Horn
2008-01-05
Moved some code which was being duplicated to methods of class Track
Max Horn
2008-01-05
Let the audio mixer delete the streamSou object
Max Horn
2008-01-05
When loading and before starting an iMuse Digitial track, reset it completel...
Max Horn
2008-01-05
Clarified some iMuse Digital code as I understand it
Max Horn
2008-01-05
As far as I can tell / understand, IMuseDigital::getSoundStatus can safely ju...
Max Horn
2008-01-05
Use souStreamUsed to distinguish between 'stream' and 'streamSou' usage
Max Horn
2008-01-05
Do not busy wait in IMuseDigital::allocSlot on *any* platform
Max Horn
2008-01-05
Fixed regression that would cause ScummEngine_v80he to leak polygon slots at an
Torbjörn Andersson
2008-01-05
Fix to remove a tab character from the GPL header
Paul Gilbert
2008-01-03
Made the Loom Roland music fix a bit more specific. Only one song in EGA Loom
Torbjörn Andersson
2008-01-03
Fix endian issue in checkArrayLimits().
Travis Howell
2008-01-03
Fix endian issue in redimArray.
Travis Howell
2008-01-02
Fix for bug #896489: "DIG: Missing subtitles when talking to Brink"
Eugene Sandulenko
2008-01-02
Oops. Moved too much code in the last commit.
Eugene Sandulenko
2008-01-02
Workaround for bug #1804278: "MONKEY: Mouse is invisible after loading"
Eugene Sandulenko
2008-01-02
Fix bug #1846886: "PUTTZOO: Windows version cursor/pointer drawn wrong"
Eugene Sandulenko
2008-01-02
Narrow fix for bug #1206994 only to FOA.
Eugene Sandulenko
2008-01-02
Fix for bug #1206994: "FOA AMIGA: Black cursor and text in Dig Site"
Eugene Sandulenko
2008-01-02
Fix regression when skipping cutscenes in Maniac Mansion (C64).
Travis Howell
2008-01-02
Correct verbs names in German version of Maniac Mansion (C64).
Travis Howell
2008-01-02
When fixing the EGA Loom Roland music, I accidentally broke music looping.
Torbjörn Andersson
2008-01-01
Added what I hope is the proper fix for bug #1498785 ("LOOM: Unknown Roland
Torbjörn Andersson
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