Age | Commit message (Collapse) | Author | |
---|---|---|---|
2008-01-13 | not need call refreshScripts in demo version of comi | Paweł Kołodziejski | |
svn-id: r30479 | |||
2008-01-13 | Indentation. | Torbjörn Andersson | |
svn-id: r30477 | |||
2008-01-13 | Removed unnecessary semi-colons. | Torbjörn Andersson | |
svn-id: r30476 | |||
2008-01-13 | revert updateFadeMusicTrack | Paweł Kołodziejski | |
svn-id: r30475 | |||
2008-01-13 | revert experimental hack | Paweł Kołodziejski | |
svn-id: r30466 | |||
2008-01-13 | fixed fadeOutMusic in transitions | Paweł Kołodziejski | |
svn-id: r30465 | |||
2008-01-13 | additional missing stoppingSequence to music transitions. | Paweł Kołodziejski | |
svn-id: r30464 | |||
2008-01-13 | added missing stoppingSequence to music transitions. still i'm not sure if ↵ | Paweł Kołodziejski | |
it trigger properly in our imuse implementation svn-id: r30463 | |||
2008-01-12 | refreshScripts should check for music state not sequence. it will create ↵ | Paweł Kołodziejski | |
regressions in comi :) that part need more investigation. svn-id: r30462 | |||
2008-01-12 | seqId 4 should pass fadeout music not silence ignore | Paweł Kołodziejski | |
svn-id: r30461 | |||
2008-01-11 | Work around bug #1324106 again. Apparently, I was mistaken the other day when I | Torbjörn Andersson | |
said the timer changes fixed it. This time, I've made the workaround a bit simpler to understand, though. svn-id: r30429 | |||
2008-01-11 | The SCUMM timer fix makes the workaround for bug #1324106 obsolete | Max Horn | |
svn-id: r30419 | |||
2008-01-11 | Fixed bug #1861582 (COMI: Banjo duel seems harder than in the original) by ↵ | Max Horn | |
changing the way SCUMM updates the timer vars (matches disasm now). Beware of regressions\! svn-id: r30418 | |||
2008-01-06 | store the disk sounds/music were actually *loaded* from, instead of the ↵ | Max Horn | |
'current' disk svn-id: r30310 | |||
2008-01-06 | Unify mixer pan/vol setting code | Max Horn | |
svn-id: r30308 | |||
2008-01-06 | Fix bug #1864932: COMI: Game crashes on difficulty selection screen | Max Horn | |
svn-id: r30298 | |||
2008-01-06 | Fix regression in Let's Explore the Farm with Buzzy demo. | Travis Howell | |
svn-id: r30296 | |||
2008-01-06 | Resort a few cases and opcodes in HE code. | Travis Howell | |
svn-id: r30289 | |||
2008-01-06 | Fixed compilation | Filippos Karapetis | |
svn-id: r30285 | |||
2008-01-06 | cleanup | Max Horn | |
svn-id: r30284 | |||
2008-01-06 | clarify comment | Max Horn | |
svn-id: r30283 | |||
2008-01-05 | Made IMuseDigital::stopSound use flushTrack instead of setting ↵ | Max Horn | |
track->toBeRemoved = true; cleanup in flushTrack() svn-id: r30282 | |||
2008-01-05 | Removed unnecessary newline in debug message. | Torbjörn Andersson | |
svn-id: r30279 | |||
2008-01-05 | Let the audio mixer take care of (i.e. dispose) the Track::stream object, too | Max Horn | |
svn-id: r30277 | |||
2008-01-05 | stop low priority sounds which we want to override immediatly | Max Horn | |
svn-id: r30275 | |||
2008-01-05 | VAR_TMR_4 has a special role from VAR_TMR_1 till 3 (in particular, it exists ↵ | Max Horn | |
across far more SCUMM versions), so rename it to VAR_TIMER_TOTAL svn-id: r30271 | |||
2008-01-05 | Play SOU data instantly, not slightly delayed -> allows us to get rid of ↵ | Max Horn | |
Track::streamSou & Track::mixerStreamRunning (have not yet removed the latter to avoid introducing a new savegame version) svn-id: r30268 | |||
2008-01-05 | Seems IMuseDigital::cloneToFadeOutTrack was using the wrong pan value all ↵ | Max Horn | |
the time svn-id: r30267 | |||
2008-01-05 | Moved some code which was being duplicated to methods of class Track | Max Horn | |
svn-id: r30266 | |||
2008-01-05 | Let the audio mixer delete the streamSou object | Max Horn | |
svn-id: r30265 | |||
2008-01-05 | When loading and before starting an iMuse Digitial track, reset it ↵ | Max Horn | |
completely to zero svn-id: r30262 | |||
2008-01-05 | Clarified some iMuse Digital code as I understand it | Max Horn | |
svn-id: r30260 | |||
2008-01-05 | As far as I can tell / understand, IMuseDigital::getSoundStatus can safely ↵ | Max Horn | |
just use isSoundHandleActive for both stream and streamSou (warning: might cause regressions) svn-id: r30258 | |||
2008-01-05 | Use souStreamUsed to distinguish between 'stream' and 'streamSou' usage | Max Horn | |
svn-id: r30257 | |||
2008-01-05 | Do not busy wait in IMuseDigital::allocSlot on *any* platform | Max Horn | |
svn-id: r30255 | |||
2008-01-05 | Fixed regression that would cause ScummEngine_v80he to leak polygon slots at an | Torbjörn Andersson | |
alarming rate. svn-id: r30249 | |||
2008-01-05 | Fix to remove a tab character from the GPL header | Paul Gilbert | |
svn-id: r30238 | |||
2008-01-03 | Made the Loom Roland music fix a bit more specific. Only one song in EGA Loom | Torbjörn Andersson | |
is affected and, according to Kirben, none in Monkey Island 1 VGA. I don't know about Monkey Island 1 EGA, but I've assumed it uses the same music as the VGA versions. svn-id: r30202 | |||
2008-01-03 | Fix endian issue in checkArrayLimits(). | Travis Howell | |
svn-id: r30178 | |||
2008-01-03 | Fix endian issue in redimArray. | Travis Howell | |
svn-id: r30176 | |||
2008-01-02 | Fix for bug #896489: "DIG: Missing subtitles when talking to Brink" | Eugene Sandulenko | |
svn-id: r30167 | |||
2008-01-02 | Oops. Moved too much code in the last commit. | Eugene Sandulenko | |
svn-id: r30162 | |||
2008-01-02 | Workaround for bug #1804278: "MONKEY: Mouse is invisible after loading" | Eugene Sandulenko | |
svn-id: r30160 | |||
2008-01-02 | Fix bug #1846886: "PUTTZOO: Windows version cursor/pointer drawn wrong" | Eugene Sandulenko | |
svn-id: r30154 | |||
2008-01-02 | Narrow fix for bug #1206994 only to FOA. | Eugene Sandulenko | |
svn-id: r30149 | |||
2008-01-02 | Fix for bug #1206994: "FOA AMIGA: Black cursor and text in Dig Site" | Eugene Sandulenko | |
svn-id: r30147 | |||
2008-01-02 | Fix regression when skipping cutscenes in Maniac Mansion (C64). | Travis Howell | |
svn-id: r30144 | |||
2008-01-02 | Correct verbs names in German version of Maniac Mansion (C64). | Travis Howell | |
svn-id: r30141 | |||
2008-01-02 | When fixing the EGA Loom Roland music, I accidentally broke music looping. | Torbjörn Andersson | |
Should be fixed again now. svn-id: r30135 | |||
2008-01-01 | Added what I hope is the proper fix for bug #1498785 ("LOOM: Unknown Roland | Torbjörn Andersson | |
MIDI music events"). It would probably be safe to commit to the 0.11 branch, but I don't know for sure which games would be affected other than EGA Loom. svn-id: r30132 |