Age | Commit message (Collapse) | Author | |
---|---|---|---|
2011-08-16 | SCUMM: Fix AdLib output for MI2/Indy4 Mac | Matthew Hoops | |
A regression from 69adb13c2f3cadd4dac2bba8164aa0b8a9400abc | |||
2011-08-16 | SCUMM: Make the default cursor for all v80+ games be the Windows cursor | Matthew Hoops | |
2011-08-16 | SCUMM: Set the default moonbase cursor to be the default Windows cursor | Matthew Hoops | |
2011-08-12 | SCUMM: Implement basic basketball court data parsing | Matthew Hoops | |
2011-08-12 | SCUMM: Implement basketball u32 op 1012 | Matthew Hoops | |
The game no longer divides by zero when starting a match and the court is now visible. | |||
2011-08-10 | SCUMM: Change CMS sfx methods to use its own register set. | Johannes Schickel | |
This is now like in the original and helps comparing register writes against DOSBox's behavior. | |||
2011-08-10 | SCUMM: Do not pack structs in CMS code. | Johannes Schickel | |
2011-08-09 | SCUMM: Backyard Soccer 2004 uses a different INI setting to disable printing. | Travis Howell | |
2011-08-08 | SCUMM: Add some HE72 differences to mouse click handling | Matthew Hoops | |
Backyard Soccer at least requires this to have input during gameplay. | |||
2011-08-08 | SCUMM: Remove unneeded check for CMS in readSoundResource. | Johannes Schickel | |
CMS support is only available in games using readSoundResourceSmallHeader. | |||
2011-08-08 | SCUMM: Set default Benchmark speed in Moonbase Commander, based on the ↵ | Travis Howell | |
original Moonbase.ini. | |||
2011-08-08 | SCUMM: Update stub in arrayOps for Moonbase Commander. | Travis Howell | |
2011-08-08 | SCUMM: Add sprite code difference in Moonbase Commander. | Travis Howell | |
2011-08-08 | SCUMM: Fix endian issue in captureWizPolygon. | Travis Howell | |
2011-08-07 | SCUMM: Further clean up of the CMS code. | Johannes Schickel | |
2011-08-07 | SCUMM: Clean up CMS code some more. | Johannes Schickel | |
2011-08-07 | SCUMM: Mark some overwritten methods as virtual. | Johannes Schickel | |
2011-08-07 | SCUMM: Cleanup CMS code a bit. | Johannes Schickel | |
2011-08-07 | GRAPHICS: Simplify the interface of Graphics::loadThumbnail(). | Christoph Mallon | |
Now it returns the Surface, so the caller does not need to create one and pass it. | |||
2011-08-07 | JANITORIAL: Remove trailing empty lines. | Christoph Mallon | |
2011-08-06 | SCUMM: Fix compilation | Eugene Sandulenko | |
2011-08-06 | ALL: Reduce audio/ header dependency | Eugene Sandulenko | |
2011-08-06 | OSYSTEM: extended installTimerProc() with timer ID parameter | Eugene Sandulenko | |
2011-08-06 | SCUMM: Proper fix of Russian subtitles | Eugene Sandulenko | |
Initial fix in 11a17b3 (r51211) led to chopped inventory items. No idea why it does not work with our code, as it seems to match the disassembly. Thus implementing this hackish workaround. | |||
2011-08-06 | SCUMM: Properly reset midi channel voice mapping in CMS on new track. | Johannes Schickel | |
This fixes an ugly dead lock in some cases. | |||
2011-08-06 | SCUMM: Remove unneeded members in CMS class. | Johannes Schickel | |
2011-08-06 | SCUMM: Slight cleanup in CMS code. | Johannes Schickel | |
2011-08-06 | SCUMM: Fix some valgrind warnings in CMS code. | Johannes Schickel | |
2011-08-05 | SCUMM: Mark pass as having CMS support | Matthew Hoops | |
2011-08-05 | SCUMM: Mark monkey1 VGA floppy as having CMS support | Matthew Hoops | |
2011-08-05 | SCUMM: Mark Indy3 VGA as having CMS support | Matthew Hoops | |
2011-08-05 | SCUMM: Fix up CMS player implementation. | Johannes Schickel | |
It's much better now and hopefully quite close to the original when it comes to the music part. The intro music of Loom and Monkey Island 1 EGA sounds fine to me now at least. | |||
2011-08-03 | SCUMM: Remove BluesBirthday dependency on the binary | Matthew Hoops | |
The game scripts detected Yellow or Red variants based on what binary was present. That could potentially cause problems with a Mac dump in case someone dumped into MacBinary format. | |||
2011-08-03 | SCUMM: Typos... thx clone2727. | Johannes Schickel | |
2011-08-03 | SCUMM: Added FIXME to our old AdLib resource conversion code. | Johannes Schickel | |
We handle command 0x80 incorrectly, which results in sound effects never looping. This is the cause for bug #2027877 for example. I add this FIXME since it is (probably) non-trivial to fix and so it won't be forgotten. | |||
2011-07-18 | Merge pull request #50 from clone2727/bink | clone2727 | |
Add support for Bink video to SCUMM HE | |||
2011-07-17 | SCUMM: Fix strange noise in Indy4 outro with AdLib/FM-Towns output. | Johannes Schickel | |
Formerly we tried to play back a ROL resource on AdLib in this case, since the game does not contain a ADL resource for the sound the game tries to play here. The original does not exhibit this behavior, thus I changed it to behave the same now. Big thanks to eriktorbjorn for noticing and finding the cause of this problem. Also thanks to Kirben for checking how the original behaved and _athrxx for checking the FM-Towns version of Indy4. | |||
2011-07-17 | SCUMM: Clarify PC Speaker style sound resource handling with a comment. | Johannes Schickel | |
2011-07-14 | SCUMM: Add debug output in case the code tries to set up a non-existant ↵ | Johannes Schickel | |
iMuse instrument. | |||
2011-07-14 | SCUMM: fix regression caused by recent sjis code changes | athrxx | |
2011-07-14 | SCUMM: Handle default instrument set up in iMuse like the original. | Johannes Schickel | |
2011-07-14 | SCUMM: Implement iMuse alloc part command closer to the original. | Johannes Schickel | |
2011-07-13 | BUILD: Allow for disabling Bink support | Matthew Hoops | |
2011-07-13 | SCUMM: Fix bug #3306145: INDY3: EGA version script bugs | Eugene Sandulenko | |
Based on a patch presented in the bugreport. Fixes several bugs connected with calcualting IQ points in Amiga versions of Indy3. | |||
2011-07-11 | SCUMM: Adapt iMuse code formatting to our standards. | Johannes Schickel | |
2011-07-11 | Merge pull request #54 "SCUMM v5 PC Speaker driver". | Johannes Schickel | |
Discussion can be found here: https://github.com/scummvm/scummvm/pull/54 | |||
2011-07-10 | SCUMM: Fix some envelope bugs in PC Speaker output. | Johannes Schickel | |
2011-07-10 | SCUMM: Let PC Speaker output be controlable via music volume. | Johannes Schickel | |
2011-07-10 | SCUMM: Properly implement volume controler for PC Speaker output. | Johannes Schickel | |
2011-07-10 | SCUMM: Fix priority settings in iMuse allocate part sysEx command. | Johannes Schickel | |
Formerly we ever only used the lower 4 bit of the priority setting for a new part. The original used a full 8 bit setting though (based on the Indy4 PC Speaker output driver). This fixes missing notes in the Indy4 intro with PC Speaker output. This might affect other outputs too! And could cause regressions in case other outputs implemented priority settings differently. |