Age | Commit message (Collapse) | Author | |
---|---|---|---|
2006-02-25 | Cleanup decompress wizImage functions, to help find similar code | Travis Howell | |
svn-id: r20874 | |||
2006-02-25 | Removed last two uses of MKID | Max Horn | |
svn-id: r20872 | |||
2006-02-25 | Some more MKID -> MKID_BE changes | Max Horn | |
svn-id: r20867 | |||
2006-02-25 | Replaced some more MKIDs by MKID_BE; this then enabled me to remove ↵ | Max Horn | |
ScummEngine::fileReadDword() svn-id: r20865 | |||
2006-02-25 | Got rid of the 'tag' parameter for readResTypeList() | Max Horn | |
svn-id: r20864 | |||
2006-02-25 | Replaced MKID by MID_BE in most places in the SCUMM engine | Max Horn | |
svn-id: r20862 | |||
2006-02-25 | Adjust masking in copyWizImageWithMask() to match ScummVM, wizImages masking ↵ | Travis Howell | |
works fine now svn-id: r20858 | |||
2006-02-25 | More corrections to copyWizImageWithMask() in HE games | Travis Howell | |
svn-id: r20854 | |||
2006-02-24 | Add corrections to copyWizImageWithMask() in HE games | Travis Howell | |
svn-id: r20849 | |||
2006-02-24 | added TRLE wiz masking (mostly untested) | Gregory Montoir | |
svn-id: r20847 | |||
2006-02-22 | Fix bug #1386333: "FT DEMO: assertion triggered when playing movie". | Eugene Sandulenko | |
svn-id: r20812 | |||
2006-02-21 | Cleanup decompressWizImage() in HE games | Travis Howell | |
svn-id: r20809 | |||
2006-02-20 | Moved iMUSE code to the new directory engines/scumm/imuse/ | Max Horn | |
svn-id: r20801 | |||
2006-02-20 | Fixing compiler (cast) warning | Max Horn | |
svn-id: r20799 | |||
2006-02-20 | Fixing up my previous commit: finished moving common/scaler* to graphics | Max Horn | |
svn-id: r20798 | |||
2006-02-20 | Moved common/scaler* to graphics/ | Max Horn | |
svn-id: r20797 | |||
2006-02-20 | Updated MD5 tables again, adding details to more HE game variants | Max Horn | |
svn-id: r20796 | |||
2006-02-20 | Replaced _gameId, _version, _heversion, _features, _midi, _platform with a ↵ | Max Horn | |
simple ScummGameSettings instance: _game svn-id: r20795 | |||
2006-02-20 | Added / corrected some comments, and moved ScummGameSettings to scumm.h | Max Horn | |
svn-id: r20794 | |||
2006-02-20 | Use ptrdiff_t from stddef.h for our offsetof-clone (this should reduce ↵ | Max Horn | |
warnings on e.g. the PS2, but may cause problems on systems that are missing this type/header. Please contact me if this causes problems on your port) svn-id: r20793 | |||
2006-02-20 | Updated scumm-md5 table a bit more | Max Horn | |
svn-id: r20790 | |||
2006-02-20 | Simplified puttrace entry in the (still unused) extra_versions table | Max Horn | |
svn-id: r20789 | |||
2006-02-20 | Removing the GF_HE_985 from HE 99 games (I only was able to verify that this ↵ | Max Horn | |
is correct for the demos, but am confident enough to risk this change even for the full german version) svn-id: r20788 | |||
2006-02-20 | Workaround for bug #1308033 (FOA: skips single line of dialogue) | Max Horn | |
svn-id: r20785 | |||
2006-02-20 | More tweaks to the still unused extra_versions table | Max Horn | |
svn-id: r20783 | |||
2006-02-20 | Disable unchecked use of OSystem::setWindowCaption from SCUMM/HE scripts ↵ | Max Horn | |
(this fixes crashes under Mac OS X with e.g. german puttrace) svn-id: r20782 | |||
2006-02-19 | added experimental hook handle on 8,9 sub opcode music | Paweł Kołodziejski | |
svn-id: r20779 | |||
2006-02-19 | Added more variant IDs for HE games | Max Horn | |
svn-id: r20778 | |||
2006-02-19 | Specify variant IDs for some HE games in scumm-md5.txt/.h | Max Horn | |
svn-id: r20777 | |||
2006-02-19 | Updated the (still unused) extra_versions table a bit | Max Horn | |
svn-id: r20776 | |||
2006-02-19 | - Added new extra_versions table -> work in progress and disabled for now. | Max Horn | |
- Refined information in scumm-md5.txt a bit - Updated scumm-md5.h to reflect the changes in scumm-md5.txt - Removed some unicode garbage from scumm.cpp svn-id: r20774 | |||
2006-02-18 | - Merged GameDetector::detectGame() into GameDetector::detectMain() | Max Horn | |
- Replaced GameSettings GameDetector::_game by a simple gameid string svn-id: r20753 | |||
2006-02-18 | - renamed PLUGIN_getSupportedGames to PLUGIN_gameIDList for consistency | Max Horn | |
- renamed Engine_XXX_gameList to Engine_XXX_gameList for consistency - added new Engine_XXX_findGameID / PLUGIN_findGameID function - updated plugins code to take advantage of the new plugin API, to support obsolete gameids w/o showing them to the user svn-id: r20752 | |||
2006-02-18 | - Removed the 'features' field from GameSettings | Max Horn | |
- Removed GF_DEFAULT_TO_1X_SCALER svn-id: r20747 | |||
2006-02-17 | Fixed extra desc for a few MD5 table entries | Max Horn | |
svn-id: r20744 | |||
2006-02-17 | Reduced use of GF_DEFAULT_TO_1X_SCALER in favor of a new param to ↵ | Max Horn | |
Engine::initCommonGFX; added a TODO stating that it should eventually be removed completly svn-id: r20738 | |||
2006-02-16 | - Fixed a bug that prevented you from overriding the scaler from the command | Max Horn | |
line for 640x480 games. - Updated NEWS file a bit svn-id: r20736 | |||
2006-02-16 | added more asserts into imuse digi code | Paweł Kołodziejski | |
svn-id: r20733 | |||
2006-02-16 | - Further extended the file format of tools/scumm-md5.txt: One can now specify | Max Horn | |
a variant ID, and the description field has been split into two parts. - Updated the PHP output, removing duplicate information and hopefully increasing the readability at the same time. svn-id: r20729 | |||
2006-02-16 | Stop music in HE games, before nuking the resource | Travis Howell | |
svn-id: r20727 | |||
2006-02-16 | force arg variable to float type, msvc8 can't select from float or double | Paweł Kołodziejski | |
svn-id: r20725 | |||
2006-02-16 | Remove auto free flag for sounds in some HE games | Travis Howell | |
svn-id: r20724 | |||
2006-02-16 | Use simplier method of checking sound status in HE60/61 games | Travis Howell | |
svn-id: r20723 | |||
2006-02-16 | Send sound resource data directly to sound mixer in HE Games.\n Fixes songs ↵ | Travis Howell | |
in kitchen of Pajama Sam 1 svn-id: r20721 | |||
2006-02-16 | Only DOS & Macintosh versions of HE60/61 games require XMIDI support | Travis Howell | |
svn-id: r20720 | |||
2006-02-16 | Stop current music in HE60/61 games, before starting new music | Travis Howell | |
svn-id: r20719 | |||
2006-02-16 | Clear sound queue when stopping sound channel in HE games | Travis Howell | |
svn-id: r20718 | |||
2006-02-16 | Add 3DO platform for HE games | Travis Howell | |
svn-id: r20714 | |||
2006-02-15 | Only print debug message when flag 0x800000 is triggered by HE games in ↵ | Travis Howell | |
drawWizPolygonTransform(). svn-id: r20711 | |||
2006-02-15 | Read correct index by block size in HE games again, to help track down ↵ | Travis Howell | |
unknown versions. svn-id: r20709 |