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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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Author
2014-06-04
SCUMM: Fix music looping in AD player.
Johannes Schickel
2014-06-04
SCUMM: Only stop music instead of all sounds in music handling of AD player.
Johannes Schickel
2014-06-04
SCUMM: Make sound completely silent for volume level 0 in AD code.
Johannes Schickel
2014-06-04
SCUMM: Fix volume levels when playing SFX and music at the same time in AD pl...
Johannes Schickel
2014-06-04
SCUMM: Only reset rhythm state when music is stopped.
Johannes Schickel
2014-06-04
SCUMM: Allow music and sfx to be played at the same time in AD player.
Johannes Schickel
2014-06-04
SCUMM: Only stop music when requested in AD code.
Johannes Schickel
2014-06-04
SCUMM: Let music in AD code use the same HW channel allocation as SFX.
Johannes Schickel
2014-06-04
SCUMM: Dynamically allocate hw channels for SFX in AD player.
Johannes Schickel
2014-06-04
SCUMM: Allow multiple SFX to be played at once with AD.
Johannes Schickel
2014-06-04
SCUMM: Clean up how SFX are stopped in the AD player.
Johannes Schickel
2014-06-04
SCUMM: Properly unlock sound resources when reusing sfx slots in AD code.
Johannes Schickel
2014-06-04
SCUMM: Further cleanup in AD SFX code.
Johannes Schickel
2014-06-04
SCUMM: Further refactor AD SFX code.
Johannes Schickel
2014-06-04
SCUMM: Always work directly on Channel data in AD code.
Johannes Schickel
2014-06-04
SCUMM: Store hardware channel number explicitly in Channel structure in AD code.
Johannes Schickel
2014-06-04
SCUMM: Replace some more constants with named enum values in AD code.
Johannes Schickel
2014-06-04
SCUMM: Fix sfx resource unlocking in AD player.
Johannes Schickel
2014-06-04
SCUMM: Move notes into SFX channel structure in AD player.
Johannes Schickel
2014-06-04
SCUMM: Further SFX note related cleanup in AD player.
Johannes Schickel
2014-06-04
SCUMM: Only keep music data variable for music around in AD code.
Johannes Schickel
2014-06-04
SCUMM: Introduce symbolic names for channel/note states in AD code.
Johannes Schickel
2014-06-04
SCUMM: Slight cleanup in SFX register code in AD player.
Johannes Schickel
2014-06-04
SCUMM: Small cleanup in SFX note setup in AD code.
Johannes Schickel
2014-05-27
ALL: Introduce typesafe Debugger::registerVar functions.
Johannes Schickel
2014-05-27
ALL: Make Debugger command function names conform to our guidelines.
Johannes Schickel
2014-05-27
ALL: Rename Debugger::DCmd_Register to Debugger::registerCmd.
Johannes Schickel
2014-05-27
ALL: Rename Debugger::DVar_Register to Debugger::registerVar.
Johannes Schickel
2014-05-27
ALL: Rename Debugger::DebugPrintf to Debugger::debugPrintf.
Johannes Schickel
2014-05-13
SCUMM: Remove "level" command from debugger. Replaced by "debuglevel".
D G Turner
2014-03-30
SCUMM: Avoid potential issues casting invalid values to enum
Max Horn
2014-03-30
ALL: Resolve multiple clang warnings
Max Horn
2014-03-18
SCUMM: Fix bug #6009 "DC: FT/Dig - Sound disappears when VMU save fails"
D G Turner
2014-03-09
SCUMM: Define symbols before actually using them in proc3ARM.s.
Johannes Schickel
2014-03-06
SCUMM: Manually specify function alignment in ARM assembly.
Johannes Schickel
2014-02-19
SCUMM: Some British to American english
Strangerke
2014-02-18
SCUMM: Make GPL headers consistent in themselves.
Johannes Schickel
2014-02-16
SCUMM: Janitorial - Remove trailing spaces
Strangerke
2014-01-18
SCUMM: Fix some GCC warnings.
Johannes Schickel
2014-01-17
Merge pull request #366 from clone2727/he-saves-target-name
clone2727
2013-11-27
SCUMM: Small formatting fix.
Johannes Schickel
2013-11-27
SCUMM: Cleanup querySaveMetaInfos implementation.
Johannes Schickel
2013-11-27
SCUMM: Slight cleanup in detection.cpp.
Johannes Schickel
2013-11-27
SCUMM: Slight cleanup in savegame code.
Johannes Schickel
2013-11-27
SCUMM: Remove unsued method loadThumbnailFromSlot(int slot).
Johannes Schickel
2013-11-24
BUILD: Remove need for engine.mk in each engine directory.
D G Turner
2013-11-24
BUILD: Remove need for engine-plugin.h in engines.
D G Turner
2013-11-24
BUILD: Split engines/plugins_table header down to a file per engine.
D G Turner
2013-11-24
BUILD: Split engines.mk down to a single file per engine.
D G Turner
2013-11-24
BUILD: Split configure.engines down to a single file per engine.
D G Turner
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