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AgeCommit message (Expand)Author
2006-02-25Split SCUMM's generateSubstResFileName into two functions: findSubstResFileNa...Max Horn
2006-02-25Cleanup decompress wizImage functions, to help find similar codeTravis Howell
2006-02-25Removed last two uses of MKIDMax Horn
2006-02-25Some more MKID -> MKID_BE changesMax Horn
2006-02-25Replaced some more MKIDs by MKID_BE; this then enabled me to remove ScummEngi...Max Horn
2006-02-25Got rid of the 'tag' parameter for readResTypeList()Max Horn
2006-02-25Replaced MKID by MID_BE in most places in the SCUMM engineMax Horn
2006-02-25Adjust masking in copyWizImageWithMask() to match ScummVM, wizImages masking ...Travis Howell
2006-02-25More corrections to copyWizImageWithMask() in HE gamesTravis Howell
2006-02-24Add corrections to copyWizImageWithMask() in HE gamesTravis Howell
2006-02-24added TRLE wiz masking (mostly untested)Gregory Montoir
2006-02-22Fix bug #1386333: "FT DEMO: assertion triggered when playing movie".Eugene Sandulenko
2006-02-21Cleanup decompressWizImage() in HE gamesTravis Howell
2006-02-20Moved iMUSE code to the new directory engines/scumm/imuse/Max Horn
2006-02-20Fixing compiler (cast) warningMax Horn
2006-02-20Fixing up my previous commit: finished moving common/scaler* to graphicsMax Horn
2006-02-20Moved common/scaler* to graphics/Max Horn
2006-02-20Updated MD5 tables again, adding details to more HE game variantsMax Horn
2006-02-20Replaced _gameId, _version, _heversion, _features, _midi, _platform with a si...Max Horn
2006-02-20Added / corrected some comments, and moved ScummGameSettings to scumm.hMax Horn
2006-02-20Use ptrdiff_t from stddef.h for our offsetof-clone (this should reduce warnin...Max Horn
2006-02-20Updated scumm-md5 table a bit moreMax Horn
2006-02-20Simplified puttrace entry in the (still unused) extra_versions tableMax Horn
2006-02-20Removing the GF_HE_985 from HE 99 games (I only was able to verify that this ...Max Horn
2006-02-20Workaround for bug #1308033 (FOA: skips single line of dialogue)Max Horn
2006-02-20More tweaks to the still unused extra_versions tableMax Horn
2006-02-20Disable unchecked use of OSystem::setWindowCaption from SCUMM/HE scripts (thi...Max Horn
2006-02-19added experimental hook handle on 8,9 sub opcode musicPaweł Kołodziejski
2006-02-19Added more variant IDs for HE gamesMax Horn
2006-02-19Specify variant IDs for some HE games in scumm-md5.txt/.hMax Horn
2006-02-19Updated the (still unused) extra_versions table a bitMax Horn
2006-02-19- Added new extra_versions table -> work in progress and disabled for now.Max Horn
2006-02-18- Merged GameDetector::detectGame() into GameDetector::detectMain()Max Horn
2006-02-18- renamed PLUGIN_getSupportedGames to PLUGIN_gameIDList for consistencyMax Horn
2006-02-18- Removed the 'features' field from GameSettingsMax Horn
2006-02-17Fixed extra desc for a few MD5 table entriesMax Horn
2006-02-17Reduced use of GF_DEFAULT_TO_1X_SCALER in favor of a new param to Engine::ini...Max Horn
2006-02-16- Fixed a bug that prevented you from overriding the scaler from the commandMax Horn
2006-02-16added more asserts into imuse digi codePaweł Kołodziejski
2006-02-16- Further extended the file format of tools/scumm-md5.txt: One can now specifyMax Horn
2006-02-16Stop music in HE games, before nuking the resourceTravis Howell
2006-02-16force arg variable to float type, msvc8 can't select from float or doublePaweł Kołodziejski
2006-02-16Remove auto free flag for sounds in some HE gamesTravis Howell
2006-02-16Use simplier method of checking sound status in HE60/61 gamesTravis Howell
2006-02-16Send sound resource data directly to sound mixer in HE Games.\n Fixes songs i...Travis Howell
2006-02-16Only DOS & Macintosh versions of HE60/61 games require XMIDI supportTravis Howell
2006-02-16Stop current music in HE60/61 games, before starting new musicTravis Howell
2006-02-16Clear sound queue when stopping sound channel in HE gamesTravis Howell
2006-02-16Add 3DO platform for HE gamesTravis Howell
2006-02-15Only print debug message when flag 0x800000 is triggered by HE games in drawW...Travis Howell