Age | Commit message (Collapse) | Author | |
---|---|---|---|
2008-01-06 | clarify comment | Max Horn | |
svn-id: r30283 | |||
2008-01-05 | Made IMuseDigital::stopSound use flushTrack instead of setting ↵ | Max Horn | |
track->toBeRemoved = true; cleanup in flushTrack() svn-id: r30282 | |||
2008-01-05 | Removed unnecessary newline in debug message. | Torbjörn Andersson | |
svn-id: r30279 | |||
2008-01-05 | Let the audio mixer take care of (i.e. dispose) the Track::stream object, too | Max Horn | |
svn-id: r30277 | |||
2008-01-05 | stop low priority sounds which we want to override immediatly | Max Horn | |
svn-id: r30275 | |||
2008-01-05 | VAR_TMR_4 has a special role from VAR_TMR_1 till 3 (in particular, it exists ↵ | Max Horn | |
across far more SCUMM versions), so rename it to VAR_TIMER_TOTAL svn-id: r30271 | |||
2008-01-05 | Play SOU data instantly, not slightly delayed -> allows us to get rid of ↵ | Max Horn | |
Track::streamSou & Track::mixerStreamRunning (have not yet removed the latter to avoid introducing a new savegame version) svn-id: r30268 | |||
2008-01-05 | Seems IMuseDigital::cloneToFadeOutTrack was using the wrong pan value all ↵ | Max Horn | |
the time svn-id: r30267 | |||
2008-01-05 | Moved some code which was being duplicated to methods of class Track | Max Horn | |
svn-id: r30266 | |||
2008-01-05 | Let the audio mixer delete the streamSou object | Max Horn | |
svn-id: r30265 | |||
2008-01-05 | When loading and before starting an iMuse Digitial track, reset it ↵ | Max Horn | |
completely to zero svn-id: r30262 | |||
2008-01-05 | Clarified some iMuse Digital code as I understand it | Max Horn | |
svn-id: r30260 | |||
2008-01-05 | As far as I can tell / understand, IMuseDigital::getSoundStatus can safely ↵ | Max Horn | |
just use isSoundHandleActive for both stream and streamSou (warning: might cause regressions) svn-id: r30258 | |||
2008-01-05 | Use souStreamUsed to distinguish between 'stream' and 'streamSou' usage | Max Horn | |
svn-id: r30257 | |||
2008-01-05 | Do not busy wait in IMuseDigital::allocSlot on *any* platform | Max Horn | |
svn-id: r30255 | |||
2008-01-05 | Fixed regression that would cause ScummEngine_v80he to leak polygon slots at an | Torbjörn Andersson | |
alarming rate. svn-id: r30249 | |||
2008-01-05 | Fix to remove a tab character from the GPL header | Paul Gilbert | |
svn-id: r30238 | |||
2008-01-03 | Made the Loom Roland music fix a bit more specific. Only one song in EGA Loom | Torbjörn Andersson | |
is affected and, according to Kirben, none in Monkey Island 1 VGA. I don't know about Monkey Island 1 EGA, but I've assumed it uses the same music as the VGA versions. svn-id: r30202 | |||
2008-01-03 | Fix endian issue in checkArrayLimits(). | Travis Howell | |
svn-id: r30178 | |||
2008-01-03 | Fix endian issue in redimArray. | Travis Howell | |
svn-id: r30176 | |||
2008-01-02 | Fix for bug #896489: "DIG: Missing subtitles when talking to Brink" | Eugene Sandulenko | |
svn-id: r30167 | |||
2008-01-02 | Oops. Moved too much code in the last commit. | Eugene Sandulenko | |
svn-id: r30162 | |||
2008-01-02 | Workaround for bug #1804278: "MONKEY: Mouse is invisible after loading" | Eugene Sandulenko | |
svn-id: r30160 | |||
2008-01-02 | Fix bug #1846886: "PUTTZOO: Windows version cursor/pointer drawn wrong" | Eugene Sandulenko | |
svn-id: r30154 | |||
2008-01-02 | Narrow fix for bug #1206994 only to FOA. | Eugene Sandulenko | |
svn-id: r30149 | |||
2008-01-02 | Fix for bug #1206994: "FOA AMIGA: Black cursor and text in Dig Site" | Eugene Sandulenko | |
svn-id: r30147 | |||
2008-01-02 | Fix regression when skipping cutscenes in Maniac Mansion (C64). | Travis Howell | |
svn-id: r30144 | |||
2008-01-02 | Correct verbs names in German version of Maniac Mansion (C64). | Travis Howell | |
svn-id: r30141 | |||
2008-01-02 | When fixing the EGA Loom Roland music, I accidentally broke music looping. | Torbjörn Andersson | |
Should be fixed again now. svn-id: r30135 | |||
2008-01-01 | Added what I hope is the proper fix for bug #1498785 ("LOOM: Unknown Roland | Torbjörn Andersson | |
MIDI music events"). It would probably be safe to commit to the 0.11 branch, but I don't know for sure which games would be affected other than EGA Loom. svn-id: r30132 | |||
2008-01-01 | Fix a long standing bug in playComiMusic (no idea whether this caused any ↵ | Max Horn | |
bugs, though) svn-id: r30128 | |||
2008-01-01 | Fix for bug #1766072: MANIACNES: Music Doesn't Start On Load Game | Eugene Sandulenko | |
svn-id: r30122 | |||
2008-01-01 | Split out charset font data for easier maintenance | Eugene Sandulenko | |
svn-id: r30121 | |||
2008-01-01 | Fix bug #1811732: "MANIAC C64: German version not supported" | Eugene Sandulenko | |
svn-id: r30119 | |||
2008-01-01 | experimental change to fade out to 120 ms instead from table for state music ↵ | Paweł Kołodziejski | |
with opcode 3 when few songs have the same attribute value svn-id: r30118 | |||
2008-01-01 | experimental change to prevent play first region with fade out if jump ↵ | Paweł Kołodziejski | |
opcode is attached svn-id: r30117 | |||
2008-01-01 | SCUMM: Moved tick duration into a constant | Max Horn | |
svn-id: r30112 | |||
2008-01-01 | Patch #1839861 (Possible workaround for bugs related to ↵ | Max Horn | |
cloneToFadeOutTrack): Fixes bug #1848399 and apparently also #1527274 & #1763227 svn-id: r30111 | |||
2007-12-31 | Removed obsolete _insaneRunning flag | Max Horn | |
svn-id: r30107 | |||
2007-12-31 | verified differences in play music code of the dig and comi | Paweł Kołodziejski | |
svn-id: r30103 | |||
2007-12-31 | cleanup | Max Horn | |
svn-id: r30102 | |||
2007-12-31 | Enabling the SMUSH/sound ARM optimizations for the iPhone. Converting any ↵ | Oystein Eftevaag | |
numerical expressions in the asm to absolute values (moving the expression to comments) since the iPhone assembler can't handle them, and prepending an underscore to the exported symbols (with some preprocessor magic similar to the hq3x asm for handle ports where it's not needed) svn-id: r30093 | |||
2007-12-31 | I thought only Full Throttle used the VAR_BLAST_ABOVE_TEXT variable, but I see | Torbjörn Andersson | |
now that it's defined for v8 games as well, so call processUpperActors() from that case too, just to be safe. svn-id: r30091 | |||
2007-12-30 | Draw subtitles over the verb coin in CoMI, not under. This is noticeable early | Torbjörn Andersson | |
in the game, when Murray is talking to himself. I've verified this against the behaviour of the original interpreter. (Should this go into 0.11 as well?) svn-id: r30088 | |||
2007-12-30 | Ooops, this was not supposed to be commited | Max Horn | |
svn-id: r30087 | |||
2007-12-30 | atrib -> attrib; added some FIXME comments | Max Horn | |
svn-id: r30086 | |||
2007-12-30 | Fix for bug #1635361: COMI: Music fade-out broken for compressed audio | Max Horn | |
svn-id: r30081 | |||
2007-12-28 | Add another German version of Freddi Fish 2 (Windows). | Travis Howell | |
svn-id: r30054 | |||
2007-12-28 | Patch #1858158: BUILD: Plugin building cleanup | Eugene Sandulenko | |
svn-id: r30041 | |||
2007-12-28 | Patch #1859448: Add OSystem::getTimeAndDate API | Eugene Sandulenko | |
svn-id: r30034 |