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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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Author
2019-11-19
GRAPHICS: Add interface for horizontal shake
sluicebox
2019-11-17
BACKENDS: Remove the Windows CE port
Cameron Cawley
2019-11-17
SCUMM HE: MBC: Hid noisy debug output
Eugene Sandulenko
2019-11-08
SCUMM HE: Fix Signed vs. Unsigned Compiler Warning
D G Turner
2019-11-07
SCUMM HE: MBC: Remove empty callbacks
Eugene Sandulenko
2019-11-07
SCUMM HE: MBC: Implement Net::removeUser()
Eugene Sandulenko
2019-11-07
SCUMM HE: MBC: Store generated player key
Eugene Sandulenko
2019-11-06
SCUMM HE: MBC: Pass userid for the endsession request
Eugene Sandulenko
2019-11-05
SCUMM HE: MBC: Implement Net::destroyPlayer()
Eugene Sandulenko
2019-11-05
SCUMM HE: MBC: Fix debug output
Eugene Sandulenko
2019-11-05
SCUMM HE: MBC: Implement Net::disableSessionJoining()
Eugene Sandulenko
2019-11-05
SCUMM HE: MBC: Properly thread async requests
Eugene Sandulenko
2019-11-05
SCUMM HE: MBC: Implemented function return from remote client
Eugene Sandulenko
2019-11-04
SCUMM HE: MBC: Implement Net::endSession()
Eugene Sandulenko
2019-11-04
SCUMM HE: MBC: Query sessions asynchronously
Eugene Sandulenko
2019-11-04
SCUMM HE: MBC: Cleanup
Eugene Sandulenko
2019-11-04
SCUMM HE: MBC: Do not block execution when sending packets
Eugene Sandulenko
2019-11-03
ENGINES: Change targets to have an 'engine ID'
Bastien Bouclet
The engine ID identifies which engine should be used to launch the target. Also remove the 'single ID' system. Different games from engines that used that system now have different game IDs. Also-By: Matthew Hoops <clone2727@gmail.com>
2019-11-03
ENGINES: Add an engine ID to all the engines
Bastien Bouclet
2019-11-03
SCUMM HE: MBC: Properly create arrays on receiving. We now can join the game!
Eugene Sandulenko
2019-11-02
SCUMM HE: MBC: Fix passing arrays to the server
Eugene Sandulenko
2019-11-01
SCUMM HE: MBC: Implement array receiving as JSON
Eugene Sandulenko
2019-11-01
SCUMM HE: MBC: Take array type into account when sending
Eugene Sandulenko
2019-11-01
SCUMM HE: MBC: Read arrays from JSON upon receiving
Eugene Sandulenko
2019-11-01
SCUMM HE: MBC: Read script params from the JSON packets
Eugene Sandulenko
2019-10-31
SCUMM HE: MBC: Switch all packets to json-only, no binary
Eugene Sandulenko
2019-10-30
SCUMM HE: MBC: Fix unpackageArray() parameters
Eugene Sandulenko
2019-10-30
SCUMM HE: MBC: Implement whoSentThis()
Eugene Sandulenko
2019-10-30
SCUMM HE: MBC: Fix package sending
Eugene Sandulenko
2019-10-29
SCUMM HE: MBC: Hid noisy warning
Eugene Sandulenko
2019-10-29
SCUMM HE: MBC: Fixed empty packet check
Eugene Sandulenko
2019-10-28
SCUMM HE: MBC: Read Json packet data
Eugene Sandulenko
2019-10-27
SCUMM HE: Replace binary packet with JSON
Eugene Sandulenko
2019-10-27
SCUMM HE: Fix network start at the game start
Eugene Sandulenko
2019-10-27
SCUMM HE: Moonbase Commander: simplify looping over network packets
Eugene Sandulenko
2019-10-27
SCUMM HE: Read packets from the server
Eugene Sandulenko
2019-10-26
SCUMM HE: Implement data packet sending in Moonbase Commander
Eugene Sandulenko
2019-10-26
SCUMM HE: Fix Compiler Warnings
D G Turner
These are flagged by GCC -Wsign-compare.
2019-10-25
SCUMM HE: Fix call to strlcpy
Lothar Serra Mari
2019-10-25
SCUMM HE: Switched packet manipulation to Stream code
Eugene Sandulenko
2019-10-25
SCUMM HE: Unstubbed smaller Moonbase Commander networking functions
Eugene Sandulenko
2019-10-25
SCUMM HE: Implement joinSession() for Moonbase Commander
Eugene Sandulenko
2019-10-25
SCUMM HE: Implement getSessionPlayerCount() for Moonbase Commander
Eugene Sandulenko
2019-10-25
SCUMM HE: Implemented startQuerySessions() for Moonbase Commander
Eugene Sandulenko
2019-10-25
SCUMM HE: Hid unneeded warning
Eugene Sandulenko
2019-10-25
SCUMM HE: Fix double free
Eugene Sandulenko
2019-10-24
SCUMM HE: Initial code for add user functionality
Eugene Sandulenko
2019-10-24
SCUMM HE: Set server prefix as variable
Eugene Sandulenko
2019-10-24
SCUMM HE: Create sessions on the server
Eugene Sandulenko
2019-10-24
SCUMM HE: Fix Compilation When HE is Disabled
D G Turner
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