Age | Commit message (Collapse) | Author | |
---|---|---|---|
2014-12-30 | SCUMM: Enable Day of the Tentacle easter egg | Torbjörn Andersson | |
Instead of returning to the launcher, a game may now specify a list of "chained" games and optional save slots. The first game is popped from the list and started. Quitting still quits the entire ScummVM. It seemed like the sensible thing to do. | |||
2014-12-08 | SCUMM: Correct variable type in Actor_v0::adjustPosInBorderWalkbox, since ↵ | Kirben | |
variable can have negative value. | |||
2014-12-08 | Merge pull request #542 from segrax/V1-V2_WalkAnimFix | Kirben | |
SCUMM V1-V2: Fix actor walk behavior (transitions between walk boxes, and changing destination issue) | |||
2014-12-08 | SCUMM: Maniac V0 Demo: Allow F7 to restart, Add handler for opcode 0x6e ↵ | Robert Crossfield | |
(o_screenPrepare) | |||
2014-12-08 | SCUMM V1-V2: Fix actor walk behavior (transitions between walk boxes, and ↵ | Robert Crossfield | |
changing destination issue) | |||
2014-12-08 | SCUMM: Maniac V0: Add support for D64 Demo Disk, Cleanup duplicate 'Talk' array | Robert Crossfield | |
2014-12-07 | SCUMM: Correct spacing and warning in last Maniac V0 merge. | Kirben | |
2014-12-07 | Merge pull request #539 from segrax/master | Kirben | |
SCUMM: Maniac V0: Original Walk Code Implementation | |||
2014-12-03 | SCUMM: Update scumm-md5.h | Ben Castricum | |
2014-12-03 | SCUMM: More detection fixes. | Ben Castricum | |
2014-12-03 | SCUMM: farm - Add support for a dutch Macintosh variant. | Ben Castricum | |
Found on CD with EAN8714902148334. | |||
2014-12-02 | SCUMM: Maniac V0: Remove workaround for bug #2971126 (this issue no longer ↵ | Robert Crossfield | |
occurs as walking is handled the same as the original) | |||
2014-12-02 | SCUMM: Maniac V0: Correctly handle 'slanted' walk-boxes, Add new variables ↵ | Robert Crossfield | |
to save-games, Bump the SaveGame Version number, remove obsolete V0 code in V2 functions | |||
2014-11-30 | Merge pull request #527 from rrebello/bugfix-6679 | Filippos Karapetis | |
SCUMM: Fix bug #6679 - INDY3 DOS-EGA: book of maps graphic glitch | |||
2014-11-30 | SCUMM: Fix bug #6679 - INDY3 DOS-EGA: book of maps graphic glitch | Rodrigo Rebello | |
Force correct width value for room 64 (book of maps) in Indy3. This works around the wrong value stored in the data files of a specific version of the game (DOS/EGA v1.0, according to scumm-md5.txt). | |||
2014-11-29 | SCUMM: Maniac V0: If boxes are neighbors, walk directly to the new box. ↵ | Robert Crossfield | |
Remove extra call to 'animateCostume'. Remove now unnecessary V0 walk calc functions | |||
2014-11-28 | SCUMM: Maniac V0: Implement the original Walk Code (to fix some anim ↵ | Robert Crossfield | |
glitches), fix opcode to use _moving correctly (as V0 is different) | |||
2014-11-28 | Merge pull request #533 from segrax/master | Kirben | |
SCUMM: Fix bug #2034 - MANIAC V2: Early Collision with Green Tentacle | |||
2014-11-23 | SCUMM: MANIAC V1 Demo: GF_DEMO was not being set | Robert Crossfield | |
2014-11-23 | SCUMM: Fix bug #2034 - MANIAC V2: Early Collision with Green Tentacle | Robert Crossfield | |
2014-11-01 | SCUMM: Correct file size for Dutch Windows demo of Let's Explore the Farm ↵ | Kirben | |
with Buzzy. | |||
2014-10-31 | SCUMM: Add Dutch Windows demo of Let's Explore the Farm with Buzzy. | Kirben | |
2014-10-31 | SCUMM: Fix bug #6742 - PJGAMES: Crash upon playing Happy Fun Squares on Hard. | Kirben | |
2014-10-29 | Merge pull request #523 from BenCastricum/fixforbug6739 | Filippos Karapetis | |
SCUMM: Fix bug 6739 - Untranslated dialogs | |||
2014-10-29 | SCUMM: Disallow saving while a room 'prequel' is shown in v0-v3 games | Filippos Karapetis | |
These are cases where the screen is completely blank, showing text. In such cases, no room is set, thus no room resources are available. An example is the screen shown after the credits in the Zak FM-TOWNS intro ("The next day..."). Thanks to segrax for finding this case. This commit is based off pull request 522, but completely disallows saving in such scenes, instead of adding explicit checks for them | |||
2014-10-28 | SCUMM: Remove trailing whitespace | Filippos Karapetis | |
2014-10-27 | SCUMM: Fix bug 6739 - Untranslated dialogs | Ben Castricum | |
2014-10-27 | SCUMM: Identify several windows variants as such | Ben Castricum | |
2014-10-27 | SCUMM: freddicove - Detect dutch game variant found on CD EAN 8716051020172 | Ben Castricum | |
2014-10-27 | SCUMM: freddi1 - Add support for 'FREDDI_ROBO' CD sold with Packard Bell PCs. | Ben Castricum | |
2014-10-27 | SCUMM: balloon - There is no spanish version. | Ben Castricum | |
2014-10-04 | SCUMM: Update list of files that contain translatable strings | Thierry Crozat | |
2014-09-19 | SCUMM: Correct fix for regressions in The Dig demos, and remove the hack for ↵ | Kirben | |
demos. | |||
2014-09-19 | SCUMM: Fix regression in demo versions of The Dig. | Kirben | |
2014-09-10 | SCUMM: Fix regression in updated Russian version of Freddi Fish 1. | Kirben | |
2014-08-20 | SCUMM: Add support for quit script in HE90+ games. | Kirben | |
2014-08-20 | SCUMM: Fix Bug #6711- Wrong quit message shown in Pajama Sam Lost and Found. | Kirben | |
2014-08-09 | Merge pull request #484 from wonst719/korean-work | Eugene Sandulenko | |
SCUMM: Improve non-Towns CJK text rendering | |||
2014-08-03 | Fix non-MSVC build | wonst719 | |
2014-07-24 | SCUMM: Refine SMUSH Korean text shadow rendering to match the original ↵ | wonst719 | |
version as close as possible | |||
2014-07-24 | SCUMM: Implement text shadow in Korean COMI | wonst719 | |
2014-07-23 | SCUMM: Fix Korean/Taiwanese text line break in The DIG | wonst719 | |
2014-07-23 | SCUMM: Fix text shadow in The DIG Korean. | wonst719 | |
2014-07-23 | SCUMM: Fix non-Towns CJK text rendering | wonst719 | |
2014-07-23 | SCUMM: Fix Ctrl+t key code combination to affect speech mode. | Johannes Schickel | |
Formerly, the key code combination didn't unmute speech at all. | |||
2014-07-23 | SCUMM: Make sure digital SFX are played even when speech is muted. | Johannes Schickel | |
This makes sure that digital SFX are started even when speech is muted (when using subtitles only mode). This is, for example, noticable in the Sam&Max CD intro. | |||
2014-07-23 | SCUMM: Use correct sound type for digital sfx. | Johannes Schickel | |
This makes sure that digital sfx in pre digital iMuse games are using the SFX sound type rather than the speech sound type. This allows proper volume control. | |||
2014-07-22 | SCUMM: Add workaround for script bugs that caused problems in Jumping Bean ↵ | Kirben | |
mini games of Pajama Sam: Games to Play on Any Day. | |||
2014-07-22 | SCUMM: Add HE100 differences when resetting sprites. | Kirben | |
2014-07-12 | SCUMM: Fix potential crash in o5_setClass() | Torbjörn Andersson | |
If 'obj' was exactly equal to _numActors, derefActor() would have complained about it being an invalid actor. I haven't seen any bug reports about this, so presumably it never actually happened. |