Age | Commit message (Collapse) | Author | |
---|---|---|---|
2014-11-28 | Merge pull request #533 from segrax/master | Kirben | |
SCUMM: Fix bug #2034 - MANIAC V2: Early Collision with Green Tentacle | |||
2014-11-23 | SCUMM: MANIAC V1 Demo: GF_DEMO was not being set | Robert Crossfield | |
2014-11-23 | SCUMM: Fix bug #2034 - MANIAC V2: Early Collision with Green Tentacle | Robert Crossfield | |
2014-11-01 | SCUMM: Correct file size for Dutch Windows demo of Let's Explore the Farm ↵ | Kirben | |
with Buzzy. | |||
2014-10-31 | SCUMM: Add Dutch Windows demo of Let's Explore the Farm with Buzzy. | Kirben | |
2014-10-31 | SCUMM: Fix bug #6742 - PJGAMES: Crash upon playing Happy Fun Squares on Hard. | Kirben | |
2014-10-29 | Merge pull request #523 from BenCastricum/fixforbug6739 | Filippos Karapetis | |
SCUMM: Fix bug 6739 - Untranslated dialogs | |||
2014-10-29 | SCUMM: Disallow saving while a room 'prequel' is shown in v0-v3 games | Filippos Karapetis | |
These are cases where the screen is completely blank, showing text. In such cases, no room is set, thus no room resources are available. An example is the screen shown after the credits in the Zak FM-TOWNS intro ("The next day..."). Thanks to segrax for finding this case. This commit is based off pull request 522, but completely disallows saving in such scenes, instead of adding explicit checks for them | |||
2014-10-28 | SCUMM: Remove trailing whitespace | Filippos Karapetis | |
2014-10-27 | SCUMM: Fix bug 6739 - Untranslated dialogs | Ben Castricum | |
2014-10-27 | SCUMM: Identify several windows variants as such | Ben Castricum | |
2014-10-27 | SCUMM: freddicove - Detect dutch game variant found on CD EAN 8716051020172 | Ben Castricum | |
2014-10-27 | SCUMM: freddi1 - Add support for 'FREDDI_ROBO' CD sold with Packard Bell PCs. | Ben Castricum | |
2014-10-27 | SCUMM: balloon - There is no spanish version. | Ben Castricum | |
2014-10-04 | SCUMM: Update list of files that contain translatable strings | Thierry Crozat | |
2014-09-19 | SCUMM: Correct fix for regressions in The Dig demos, and remove the hack for ↵ | Kirben | |
demos. | |||
2014-09-19 | SCUMM: Fix regression in demo versions of The Dig. | Kirben | |
2014-09-10 | SCUMM: Fix regression in updated Russian version of Freddi Fish 1. | Kirben | |
2014-08-20 | SCUMM: Add support for quit script in HE90+ games. | Kirben | |
2014-08-20 | SCUMM: Fix Bug #6711- Wrong quit message shown in Pajama Sam Lost and Found. | Kirben | |
2014-08-09 | Merge pull request #484 from wonst719/korean-work | Eugene Sandulenko | |
SCUMM: Improve non-Towns CJK text rendering | |||
2014-08-03 | Fix non-MSVC build | wonst719 | |
2014-07-24 | SCUMM: Refine SMUSH Korean text shadow rendering to match the original ↵ | wonst719 | |
version as close as possible | |||
2014-07-24 | SCUMM: Implement text shadow in Korean COMI | wonst719 | |
2014-07-23 | SCUMM: Fix Korean/Taiwanese text line break in The DIG | wonst719 | |
2014-07-23 | SCUMM: Fix text shadow in The DIG Korean. | wonst719 | |
2014-07-23 | SCUMM: Fix non-Towns CJK text rendering | wonst719 | |
2014-07-23 | SCUMM: Fix Ctrl+t key code combination to affect speech mode. | Johannes Schickel | |
Formerly, the key code combination didn't unmute speech at all. | |||
2014-07-23 | SCUMM: Make sure digital SFX are played even when speech is muted. | Johannes Schickel | |
This makes sure that digital SFX are started even when speech is muted (when using subtitles only mode). This is, for example, noticable in the Sam&Max CD intro. | |||
2014-07-23 | SCUMM: Use correct sound type for digital sfx. | Johannes Schickel | |
This makes sure that digital sfx in pre digital iMuse games are using the SFX sound type rather than the speech sound type. This allows proper volume control. | |||
2014-07-22 | SCUMM: Add workaround for script bugs that caused problems in Jumping Bean ↵ | Kirben | |
mini games of Pajama Sam: Games to Play on Any Day. | |||
2014-07-22 | SCUMM: Add HE100 differences when resetting sprites. | Kirben | |
2014-07-12 | SCUMM: Fix potential crash in o5_setClass() | Torbjörn Andersson | |
If 'obj' was exactly equal to _numActors, derefActor() would have complained about it being an invalid actor. I haven't seen any bug reports about this, so presumably it never actually happened. | |||
2014-07-05 | SCUMM: Cleanup. | Johannes Schickel | |
2014-07-05 | SCUMM: Simplify index file handling for Steam versions. | Johannes Schickel | |
This also makes sure that all extra needed detection data for the Steam releases is located inside detection.cpp. | |||
2014-07-05 | SCUMM: Fix a subtle bug in Sound::getCDStatus() for Loom Steam | Filippos Karapetis | |
2014-07-05 | SCUMM: Slight formatting fixes. | Johannes Schickel | |
2014-07-05 | SCUMM: Remove unused variable. | Johannes Schickel | |
2014-07-05 | SCUMM: Use spaces instead of tabs in comments. | Johannes Schickel | |
2014-07-05 | SCUMM: Remove empty line before license header. | Johannes Schickel | |
2014-07-04 | SCUMM: Add support for CD audio tracks in the Steam versions of Loom | Filippos Karapetis | |
Many Thanks to Ben Castricum for the original patch | |||
2014-07-03 | SCUMM: Add support for Steam versions of Indy 3, Indy 4, Loom and Dig | Filippos Karapetis | |
Many Thanks to Ben Castricum for the original patch | |||
2014-06-25 | SCUMM: Add UK Windows version of Freddi Fish 3. | Kirben | |
2014-06-22 | SCUMM: Do not let music reallocate its own channels in AD player. | Johannes Schickel | |
This makes it conform to the original. | |||
2014-06-22 | SCUMM: Change channel/slot (re)allocation strategy in AD player. | Johannes Schickel | |
This makes sure that always the channel/slot with the lowest priority is reallocated in case none is free. This fixes some music oddities in Indy3. | |||
2014-06-22 | SCUMM: Don't allow SFX to reallocate their own channels in AD player. | Johannes Schickel | |
2014-06-22 | SCUMM: Clear SFX channel when starting the SFX failed in AD player. | Johannes Schickel | |
2014-06-22 | SCUMM: Fix Indy3 AdLib door sfx. (See bug #6657) | Johannes Schickel | |
Full name of the bug: "INDY3: Wrong sound when opening/closing doors (AdLib regression)". | |||
2014-06-04 | SCUMM: Save/load music/sfx data in AD player. | Johannes Schickel | |
This makes sure that the currently playing music and sfx are resumed when loading a save game. | |||
2014-06-04 | SCUMM: Implement simple seeking in AD player. | Johannes Schickel | |