index
:
scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
neonloop
about
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
engines
/
scumm
Age
Commit message (
Expand
)
Author
2011-08-03
SCUMM: Fix remaining soccer u32 op_1007 bugs
Matthew Hoops
2011-08-03
SCUMM: Remove BluesBirthday dependency on the binary
Matthew Hoops
2011-08-03
SCUMM: Typos... thx clone2727.
Johannes Schickel
2011-08-03
SCUMM: Added FIXME to our old AdLib resource conversion code.
Johannes Schickel
2011-08-02
SCUMM: Implement soccer u32 op_1017
Matthew Hoops
2011-08-02
SCUMM: Fix soccer u32 op_1007 atan2 calls
Matthew Hoops
2011-08-02
SCUMM: Fix some more soccer u32 logic bugs
Matthew Hoops
2011-08-02
SCUMM: Fix op_1011 parameters
Matthew Hoops
2011-08-02
SCUMM: Implement soccer u32 op_1016
Matthew Hoops
2011-08-02
SCUMM: Fix more bugs in soccer u32 spotted by fuzzie
Matthew Hoops
2011-08-02
SCUMM: Fix several soccer u32 logic bugs
Matthew Hoops
2011-07-31
SCUMM: Add code for remaining soccer u32 opcodes
Matthew Hoops
2011-07-18
Merge pull request #50 from clone2727/bink
clone2727
2011-07-17
SCUMM: Fix strange noise in Indy4 outro with AdLib/FM-Towns output.
Johannes Schickel
2011-07-17
SCUMM: Clarify PC Speaker style sound resource handling with a comment.
Johannes Schickel
2011-07-14
SCUMM: Add debug output in case the code tries to set up a non-existant iMuse...
Johannes Schickel
2011-07-14
SCUMM: fix regression caused by recent sjis code changes
athrxx
2011-07-14
SCUMM: Handle default instrument set up in iMuse like the original.
Johannes Schickel
2011-07-14
SCUMM: Implement iMuse alloc part command closer to the original.
Johannes Schickel
2011-07-13
BUILD: Allow for disabling Bink support
Matthew Hoops
2011-07-13
SCUMM: Fix bug #3306145: INDY3: EGA version script bugs
Eugene Sandulenko
2011-07-11
SCUMM: Adapt iMuse code formatting to our standards.
Johannes Schickel
2011-07-11
Merge pull request #54 "SCUMM v5 PC Speaker driver".
Johannes Schickel
2011-07-10
SCUMM: Fix some envelope bugs in PC Speaker output.
Johannes Schickel
2011-07-10
SCUMM: Let PC Speaker output be controlable via music volume.
Johannes Schickel
2011-07-10
SCUMM: Properly implement volume controler for PC Speaker output.
Johannes Schickel
2011-07-10
SCUMM: Fix priority settings in iMuse allocate part sysEx command.
Johannes Schickel
2011-07-10
SCUMM: Fix PC Speaker sound.
Johannes Schickel
2011-07-10
SCUMM: Do not allow multi midi mode for PC Speaker output.
Johannes Schickel
2011-07-10
SCUMM: Minor clean up in iMuse instrument handling code.
Johannes Schickel
2011-07-10
SCUMM: Limit iMuse default instrument load to PC Speaker output.
Johannes Schickel
2011-07-10
SCUMM: Only try to load MT-32 instruments when we have a MIDI output in iMuse.
Johannes Schickel
2011-07-10
SCUMM: Implement effect envelope for PC Speaker output in SCUMM v5.
Johannes Schickel
2011-07-10
GRAPHICS: remove char/line spacing handling from sjis code
athrxx
2011-07-09
SCUMM: fix DS compilation
athrxx
2011-07-09
SCUMM: Make use of graphics/sjis code for LOOM PCE sjis drawing
athrxx
2011-07-09
SCUMM: cleanup sjis font rendering code
athrxx
2011-07-08
SCUMM: Initial PC Speaker output implementation for SCUMM v5.
Johannes Schickel
2011-07-03
SCUMM: Remove unused operator int.
Johannes Schickel
2011-07-03
SCUMM: fix crash in digital iMuse games when using RTL and restarting
athrxx
2011-07-02
SCUMM: Add support for Bink video
Matthew Hoops
2011-07-02
SCUMM: Don't have MoviePlayer inherit from SmackerDecoder
Matthew Hoops
2011-07-02
SCUMM: Remove backslashes from Mac file names too
Matthew Hoops
2011-07-02
SCUMM: Fix Blue's Birthday Macintosh
Matthew Hoops
2011-07-01
GRAPHICS: Remove default values from FontSJIS::drawChar.
Johannes Schickel
2011-06-23
ANALYSIS: Add static casts to is* functions
Littleboy
2011-06-21
COMMON: Move HerculesDimensions enum to SCUMM.
Johannes Schickel
2011-06-20
ALL: Remove trailing whitespaces
Max Horn
2011-06-19
SCUMM: fix SCUMM3 FM-TOWNS font rendering glitch in Japanese mode
athrxx
2011-06-18
SCUMM: regenerate 16bit palette after loading a savegame in LOOM PCE
athrxx
[prev]
[next]