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2006-12-25SCUMM: Added ActorC64 subclass of Actor, and added a note stating that _miscf...Max Horn
2006-12-25Changed ScummEngine::_actors from an Actor array to a an array of Actor point...Max Horn
2006-12-21passing the room as an argument to putActor is optionnal hereGregory Montoir
2006-12-21fixed bug #1620023 (script calls putActorAtXY with y == -1)Gregory Montoir
2006-12-19Added a comment to ScummEngine_v5::saveVars (we need to implement it for IQ s...Max Horn
2006-12-17Add cyx's patch for horizontal and vertical flipping of wiz images type 1, in...Travis Howell
2006-12-15Add code for stopping video playback in HE100 gamesTravis Howell
2006-12-15added basic handlers for SFXB and SNDE tags in .CUP playerGregory Montoir
2006-12-11Disable saving game in original load/save screen of maniac/zak, since it does...Travis Howell
2006-12-11Allow load of saved game from original COMI load/save screensTravis Howell
2006-12-11Use VAR_GAME_LOADED values from original COMI, when loading or saving tempora...Travis Howell
2006-12-11Fix error when exiting original options screen of COMI. BlastObjects are remo...Travis Howell
2006-12-10Patch #1296058: Showing the original save/load dialog (see also RFE #832460)Max Horn
2006-12-10made CUP_Player only update the modified screen areas.Gregory Montoir
2006-11-24Add findBox opcode for Hebrew version of Freddi Fish 1Travis Howell
2006-11-22Add Hevrew version of Freddi Fish 1 for WindowsTravis Howell
2006-11-22Fix MSVC2005 warnings. Please, review the changes.Eugene Sandulenko
2006-11-20Fix for bug #1599113: SCUMM: Failed assertion in getBoxCoordinates()Max Horn
2006-11-20Add stopObjectCode() differences in SCUMM 1 - 5 games. The nested script stac...Travis Howell
2006-11-19* Made Actor::_pos protected, added public Actor::getPos() methodMax Horn
2006-11-19The script freezeCount isn't used by SCUMM 1/2 games at allTravis Howell
2006-11-16Applied my own patch #1594924 to work around bug #1324106 ("MI2 VGA: Music asTorbjörn Andersson
2006-11-13cleanupMax Horn
2006-11-13Moved more SMUSH/Insane code from ScummEngine_v6 to ScummEngine_v7Max Horn
2006-11-13Patch from bug #1584888 (SMUSH: Too dependent on accurate timers). Watch out ...Max Horn
2006-11-12byte -> boolGregory Montoir
2006-11-12Since we now generate warnings/messages for engine instantiation failures in ...Max Horn
2006-11-12More whitespace.Torbjörn Andersson
2006-11-12Replaced cryptic error() with an assertion.Torbjörn Andersson
2006-11-12WhitespaceTorbjörn Andersson
2006-11-11Fix valgrind warning on unitialized variable.Travis Howell
2006-11-08Fix bug #1590596: "HE: When 3x graphics are choosen, F5 crashes game"Eugene Sandulenko
2006-11-08Fix bug #1592006: "IMUSE: Typo in sysex_scumm.cpp ?"Eugene Sandulenko
2006-11-07simplified SRLE decoding, cleanupGregory Montoir
2006-11-07Disabled an undocumented workaround for a supposed bug in FOAMax Horn
2006-11-07cleanupMax Horn
2006-11-06added SRLE handler, cleanupGregory Montoir
2006-11-06cleanupJohannes Schickel
2006-11-06Portability fix for some platforms.Eugene Sandulenko
2006-11-06Add support for HE CUP demos based on cyx's standalone player.Eugene Sandulenko
2006-11-05SO_ROOM_INTENSITY isn't used by SCUMM V1 - 4 gamesTravis Howell
2006-11-04SCUMM cleanupMax Horn
2006-11-03Fixed bad namespace comments spotted by clone2727.Torbjörn Andersson
2006-11-02Add video code for HE100 gamesTravis Howell
2006-11-01Ooops, move code to correct functionTravis Howell
2006-11-01Enable Bink video playback in HE100 gamesTravis Howell
2006-11-01Workaround for bug #1586894Max Horn
2006-11-01Removed unnecessary newline from warning message. (But why did I get thisTorbjörn Andersson
2006-10-30HACK no longer required for MM demo modeTravis Howell
2006-10-30Fix bug #771499 - ZAK: Lotto numbers never picked. The freezeCount isn't chec...Travis Howell