Age | Commit message (Expand) | Author |
2009-06-19 | Removed replaced Graphics::ColorMode enum type with factory methods for Graph... | Jody Northup |
2009-06-18 | scumm: added the missing word "version" in a comment | Fabio Battaglia |
2009-06-18 | Merged revisions 41625 via svnmerge from | Travis Howell |
2009-06-18 | Correct actor layering method in HE90+ games. | Travis Howell |
2009-06-18 | Fix regression in scrolling rooms. | Travis Howell |
2009-06-18 | Fix regression, caused by typo in my last commit. | Travis Howell |
2009-06-15 | Add error if user attempt to play HE games using 16bit color, when 16bit supp... | Travis Howell |
2009-06-15 | made Graphics::PixelFormat(ColorMode) constructor explicit, removed Graphics:... | Jody Northup |
2009-06-15 | Added kUnsupportedColorMode error code brought Scumm engine and SDL backend i... | Jody Northup |
2009-06-13 | Fix possible endian issues. | Travis Howell |
2009-06-13 | Fixed cursor code to keep track of cursor formats so that ThemeEngine and/or ... | Jody Northup |
2009-06-11 | Renamed Graphics::ColorFormat to Graphics::ColorMode, streamlined enum by rem... | Jody Northup |
2009-06-10 | Correct horizontal flipping in decompressWizImage(), when using 16bit color. | Travis Howell |
2009-06-10 | Scumm engine now dynamically requests 16-bit color based on game features, (u... | Jody Northup |
2009-06-06 | Use GameDescriptor::setGUIOptions instead of setting key "guioptions" directly. | Johannes Schickel |
2009-06-06 | Fix printf format argument related warnings. | Johannes Schickel |
2009-06-06 | Shut gcc warning. | Eugene Sandulenko |
2009-06-06 | Patch #1365914: "SCUMM: CMS support." Disabled by default. Still plenty to do. | Eugene Sandulenko |
2009-06-06 | Add empty file to cheat git-svn | Eugene Sandulenko |
2009-06-06 | Add support for GUI options to SCUMM engine | Eugene Sandulenko |
2009-06-06 | Merged revisions 41205,41207-41208,41210,41214-41217 via svnmerge from | Travis Howell |
2009-06-06 | Add logic stub for Backyard Basketball. | Travis Howell |
2009-06-06 | Add initial support for copyMaskWizImage, to fix videos in later Blue's Clues... | Travis Howell |
2009-06-06 | Corrected cursor display errors introduced by revision 41204, reimplemented 1... | Jody Northup |
2009-06-06 | Merged revisions 41154-41156,41160,41163-41181,41185-41186,41188-41189,41196-... | Travis Howell |
2009-06-05 | Fixes ScummEngine_v70he::setDefaultCursor to work in 16-bit, using a temporar... | Jody Northup |
2009-06-05 | Cleanup. | Travis Howell |
2009-06-05 | Corrected backend to be able to accept a 16-bit mouseKeyColor without overflow | Jody Northup |
2009-06-05 | HACK not required at this point, since transparency color of 5 is still used ... | Travis Howell |
2009-06-05 | Ooops, correct mistakes in commit 41162. | Travis Howell |
2009-06-05 | Converted cursor code to use 16-bit. | Jody Northup |
2009-06-05 | Correct error in decompress16BitWizImage(). | Travis Howell |
2009-06-05 | Minor cleanup. | Travis Howell |
2009-06-05 | Fix issues selecting some items in arttime and football. | Travis Howell |
2009-06-05 | Update o72_getPixel() for 16bit color, and cleanup. | Travis Howell |
2009-06-05 | Update sound code in HE80+ games, for sound rate differences. | Travis Howell |
2009-06-05 | Fix endian issue, the palette must be in little endian. | Travis Howell |
2009-06-05 | Sound resource 1 is used for queued speech in HE60+ games, and should never b... | Travis Howell |
2009-06-04 | Fix the color of Poodles Galore's finger nails in Spy Fox 3. | Travis Howell |
2009-06-04 | Ooops, re-enable codec32 code. | Travis Howell |
2009-06-04 | Update drawBMAPObject for 16bit color. | Travis Howell |
2009-06-04 | Ooops, correct typo in last commit. | Travis Howell |
2009-06-04 | Fix regression in copyWizImageWithMask, which caused corruption in readtime. | Travis Howell |
2009-06-04 | Add 16bit color support for later HE games. | Travis Howell |
2009-06-03 | Cleanup. | Travis Howell |
2009-06-03 | Increase maxHeapThreshold for 16bit color HE games, due to larger resource si... | Travis Howell |
2009-06-03 | Sprites are used for subtitles, in all 16bit color HE games. | Travis Howell |
2009-06-03 | Correct sound timer and disable sound offsets, in later HE games. | Travis Howell |
2009-06-02 | Fix palette regression in HE99+ games, the HE palette number must be set, bef... | Travis Howell |
2009-05-31 | The error() and warning() functions add ! and newline automatically. (I didn't | Torbjörn Andersson |