Age | Commit message (Collapse) | Author | |
---|---|---|---|
2006-04-29 | Split scummLoop into multiple functions, for easier maintanance & ↵ | Max Horn | |
customizability svn-id: r22218 | |||
2006-04-29 | * Changed the createEngine() factory function of our plugins to return an ↵ | Max Horn | |
error code (the engine is now passed indirectly via a double pointer) * Removed Engine_Empty (obsolete now that engines can return actual error codes) svn-id: r22199 | |||
2006-04-28 | Report unknown MD5s again | Max Horn | |
svn-id: r22198 | |||
2006-04-27 | Fix compile of SCUMM engine | Travis Howell | |
svn-id: r22191 | |||
2006-04-27 | Insane is part of SCUMM V7, not V6 | Max Horn | |
svn-id: r22188 | |||
2006-04-26 | cleanup | Max Horn | |
svn-id: r22185 | |||
2006-04-26 | Replaced _hFileTable by _hInFileTable/_hOutFileTable | Max Horn | |
svn-id: r22182 | |||
2006-04-26 | isSoundRunning always returns sound id in HE games | Travis Howell | |
svn-id: r22176 | |||
2006-04-26 | Print a slightly more verbose error message when Roland patch isn't found | Max Horn | |
svn-id: r22175 | |||
2006-04-26 | Replace unneeded File::exists calls | Max Horn | |
svn-id: r22173 | |||
2006-04-26 | Introduce and use Engine_Empty() and Engine::GUIErrorMessage() | Eugene Sandulenko | |
svn-id: r22165 | |||
2006-04-25 | - Check if path specified for a game in scummvm.ini really exists and complain | Eugene Sandulenko | |
if it does not - Give more understandable feedback to user when SCUMM module can't find a game - Put TODO to kyra engine as their current detection scheme does not let easily tell if game data really present in specified directory svn-id: r22163 | |||
2006-04-25 | Files that are *not* 00.LFL or 000.LFL indicate V5+ games -> teach the ↵ | Max Horn | |
detector about that svn-id: r22159 | |||
2006-04-25 | Somewhat improved detection when MD5 is not available/known | Max Horn | |
svn-id: r22157 | |||
2006-04-23 | Fix loading music/speech files in HE98+ games | Travis Howell | |
svn-id: r22126 | |||
2006-04-23 | Some more cleanup in class Scumm::Sound | Max Horn | |
svn-id: r22125 | |||
2006-04-23 | Fix for HE games which use the generic HE variants (d'oh) | Max Horn | |
svn-id: r22122 | |||
2006-04-23 | Detect (and error out) if readMAXS fails | Max Horn | |
svn-id: r22120 | |||
2006-04-23 | Fix access to .he2 in Sound::openSfxFile, too | Max Horn | |
svn-id: r22119 | |||
2006-04-23 | Fix access to .he3/.he4 files | Max Horn | |
svn-id: r22118 | |||
2006-04-23 | Added a comment regarding COMI disc changing | Max Horn | |
svn-id: r22117 | |||
2006-04-23 | Moved _heTimers to ScummEngine_v60he | Max Horn | |
svn-id: r22116 | |||
2006-04-23 | Move HE specific stuff from class Sound to its new subclass SoundHE | Max Horn | |
svn-id: r22115 | |||
2006-04-23 | Moved ScummEngine_v5 from cursor.cpp to scumm.cpp (seems to be more natural, ↵ | Max Horn | |
even though it inits some cursor related stuff) svn-id: r22114 | |||
2006-04-23 | Change some uses of ScummFile to the more generic BaseScummFile | Max Horn | |
svn-id: r22113 | |||
2006-04-23 | Modified openFile and openResourceFile to take a Common::String instead of a ↵ | Max Horn | |
char pointer svn-id: r22112 | |||
2006-04-23 | Behold, the new SCUMM detector finally has arrived. Unified detection & ↵ | Max Horn | |
engine instantiation, reduced code duplication, more powerful detection in case MD5 is not known / can't be computed, and many other nifty improvements. svn-id: r22110 | |||
2006-04-23 | Fixed MD5 entry for mac version of MI1 | Max Horn | |
svn-id: r22102 | |||
2006-04-23 | Replaced _demoMode by GF_DEMO | Max Horn | |
svn-id: r22087 | |||
2006-04-22 | - Implemented MS ADPCM WAV format decoder used in Feeble Files. Still it is | Eugene Sandulenko | |
out of sync with video. See TODO there. - Fixed bug with MS IMA ADPCM mono to make it possible to work in real streams. svn-id: r22080 | |||
2006-04-19 | Some more tweaks to the (still disabled) new detection / filename generation ↵ | Max Horn | |
code svn-id: r22040 | |||
2006-04-19 | Added a small comment to ScummEngine::openRoom that explains why we check ↵ | Max Horn | |
for room==0 instead of just using it as-is svn-id: r22038 | |||
2006-04-19 | Removed wrong platform values from gameVariantsTable | Max Horn | |
svn-id: r22037 | |||
2006-04-19 | Let scumm engine handle EVENT_SCREEN_CHANGED and let the gui know. (Needed ↵ | Johannes Schickel | |
for disabling overlay scaling) svn-id: r22026 | |||
2006-04-19 | Merges SaveLoadChooser and SaveLoadChooserEx. | Johannes Schickel | |
svn-id: r22021 | |||
2006-04-19 | Updates scumm dialogs for runtime overlay resolution changes. | Johannes Schickel | |
svn-id: r22018 | |||
2006-04-17 | Call updateScreen() from waitForTimer() (instead of usually right before it) | Torbjörn Andersson | |
for smoother mouse cursor movement. svn-id: r21993 | |||
2006-04-17 | Replaced o70_seekFilePos by o60_seekFilePos (both were identical) | Max Horn | |
svn-id: r21979 | |||
2006-04-16 | Should fix wrong thumbnail colors after a screen change, which changed bpp. | Johannes Schickel | |
svn-id: r21954 | |||
2006-04-16 | Fix for bug #1471383: Instead of overloading ConfigManager::set, we now have ↵ | Max Horn | |
new setInt and setBool methods (matching getInt/getBool), which avoids strange quirks & bugs caused by (char *) being implicitly cast to int (ouch) svn-id: r21951 | |||
2006-04-16 | changed comments into real comments | Willem Jan Palenstijn | |
svn-id: r21945 | |||
2006-04-16 | Ignore the 'virtual' HE entries at the end of gameVariantsTable (this fixes ↵ | Max Horn | |
an odd detector problem) svn-id: r21944 | |||
2006-04-16 | Fixed broken svn:keywords values | Max Horn | |
svn-id: r21939 | |||
2006-04-16 | Removed the directory parameter from md5_file | Max Horn | |
svn-id: r21937 | |||
2006-04-15 | Removed unused #include | Max Horn | |
svn-id: r21918 | |||
2006-04-15 | - Renamed ConfigManager::getActiveDomain to getActiveDomainName, and added a ↵ | Max Horn | |
new getActiveDomain method that returns a pointer to the actual active *domain* - Added Engine::_targetName whose value is computed from the name of the active domain - Removed GameDetector::_targetName, instead code now uses either Engine::_targetName or the name of the active domain - This in turn allowed for removing usage of GameDetector in many places svn-id: r21916 | |||
2006-04-15 | Removed GameDetector::_gameid in favor of using a config manager entry | Max Horn | |
svn-id: r21915 | |||
2006-04-15 | - Get rid of GameDetector::_dumpScripts and GameDetector::_force1xOverlay in ↵ | Max Horn | |
favor of settings in the transient config domain - This also means you can now set those options in the config file - Fixed a bug I recently introduced that made bool command line options (like -u, -f) always return 'false' when used in their single letter form svn-id: r21909 | |||
2006-04-15 | Some more detector stub code (unused) | Max Horn | |
svn-id: r21896 | |||
2006-04-14 | Some cleanup of the SCUMM ConfigDialog; also added a big FIXME comment ↵ | Max Horn | |
explaining what the dialog does badly, and how that could be fixed (anybody feeling bored, feel free to implement the solution I outline there) svn-id: r21890 |