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authorWillem Jan Palenstijn2006-04-16 14:14:22 +0000
committerWillem Jan Palenstijn2006-04-16 14:14:22 +0000
commit784467abfd8e00454d1700ce2cf895bbf1f41402 (patch)
tree3093e076670a96d7f94e5b9e5bd25515609d6312 /engines/scumm
parentfe01f3a03f879d518f2952025aad5b724d8ad54a (diff)
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changed comments into real comments
svn-id: r21945
Diffstat (limited to 'engines/scumm')
-rw-r--r--engines/scumm/plugin.cpp5
1 files changed, 4 insertions, 1 deletions
diff --git a/engines/scumm/plugin.cpp b/engines/scumm/plugin.cpp
index a389972236..a4022cd83f 100644
--- a/engines/scumm/plugin.cpp
+++ b/engines/scumm/plugin.cpp
@@ -1144,7 +1144,9 @@ void detectGames(const FSList &fslist) {
d.md5Entry = findInMD5Table(md5str);
if (d.md5Entry) {
+/*
TODO: Exact match found, handle this
+*/
}
}
}
@@ -1155,6 +1157,7 @@ void detectGames(const FSList &fslist) {
continue;
// At this point, the MD5 sum has been computed but is not known.
+/*
TODO: Look at the file (like in Engine_SCUMM_detectGames) to further
narrow down the possibilities... For names that are unique, we don't
have to do much more. For non-unique names, we could at least try
@@ -1163,7 +1166,7 @@ void detectGames(const FSList &fslist) {
How to determine whether a detection filename is unique? Well the only
names which are *not* unique are 00.LFL and 000.LFL anyway!
-
+*/
}
}