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2008-04-08SpellifixEugene Sandulenko
svn-id: r31452
2008-04-04Properly *init* the _fmtownsBuf variable, and properly release the memory it ↵Max Horn
points to when restarting svn-id: r31381
2008-04-04Revert revision 31256, since _textSurfaceMultiplier isn't set at that point.Travis Howell
svn-id: r31380
2008-03-28cleanupMax Horn
svn-id: r31289
2008-03-26Init the _fmtownsBuf in the constructor, not in setupScumm() (fixes a leak, ↵Max Horn
and ensure that _fmtownsBuf always is inited) svn-id: r31256
2008-03-26Modified Patch #1925352: Memory leak fixesMax Horn
svn-id: r31244
2008-03-19cleanupMax Horn
svn-id: r31192
2008-03-18List CUP videos as previews, rather than demos.Travis Howell
svn-id: r31175
2008-03-12SCUMM: Improved detector to properly distinguish MM v1 and v2 demos (fixes ↵Max Horn
detection of fan translations of the demos) (didn't update the website MD5 table on purpose) svn-id: r31111
2008-03-09Add hack to skip the faulty credits script in Russian HE99 version of Freddi ↵Travis Howell
Fish 3. svn-id: r31080
2008-03-08Remove unnecessary execution bit.Eugene Sandulenko
svn-id: r31070
2008-02-27Add support for --list-saves to the sky engineMax Horn
svn-id: r30987
2008-02-23Make codec47 cope with failed mallocs.Robin Watts
Not the nicest result in the world, but better than crashing and burning... svn-id: r30934
2008-02-19Add patch from Quietust - Update asserts and comments in sound code for ↵Travis Howell
Amiga SCUMM V2 games. svn-id: r30908
2008-02-17Yet another missing change from the proc3 ARM code stuff; add proc3ARM.o toRobin Watts
the list of modules to build if USE_ARM_COSTUME_ASM is defined. svn-id: r30898
2008-02-17Fix bug ##1894968 - PUTTZOO: Music in water scenes messed up.Travis Howell
svn-id: r30889
2008-02-16Add patch #1894778 - ZAK: Add remaining Amiga sounds.Travis Howell
svn-id: r30876
2008-02-15revert stateId == 4 part of code to previous ignore action to fix bug #1881415Paweł Kołodziejski
svn-id: r30868
2008-02-12Alter last changes, for code formatting.Travis Howell
svn-id: r30850
2008-02-12Add patch #1891606 - Improved sound playback for Amiga SCUMM V2/V3 games.Travis Howell
svn-id: r30849
2008-02-08Initial support for plugin typesJordi Vilalta Prat
svn-id: r30825
2008-02-05silency ignored, we handle it differentlyPaweł Kołodziejski
svn-id: r30793
2008-02-04Commited updated version of my own patch #1868402: Basic savestate plugin APIMax Horn
svn-id: r30786
2008-02-03Revised Engine plugin API to only provide a single func which returns a ↵Max Horn
MetaEngine instance. Used this to simplify the rest of the plugin system svn-id: r30780
2008-02-03cleanupMax Horn
svn-id: r30777
2008-02-03Previous commit to enable ARM proc3 stuff for WinCE was broken, as I'dRobin Watts
forgotten to define the enabling symbol in cpp files. Consequently I'd cocked up when copying the call to the ARM code across from my hacked costume.cpp into a fresh one. svn-id: r30766
2008-02-03Added asmCopy8Col from DS implementation. Changed names to match GFX.cpp ↵Lars Persson
(and DS names) svn-id: r30759
2008-02-03Changed ASM names to match those in the ARM asm implementationsLars Persson
svn-id: r30758
2008-02-03Changed "COMPATIBLITY" to "COMPATIBILITY".Torbjörn Andersson
svn-id: r30754
2008-02-03Missing ( in ASM_COSTUME codeLars Persson
svn-id: r30751
2008-02-03Introduce ARM code for commonest case of "proc3" costume blitting (asRobin Watts
used for animation in SamNMax). Enabled by the USE_ARM_COSTUME_ASM define. Currently enabled for WinCE only. svn-id: r30750
2008-02-02New MetaEngine class (work in progress to replace the current Engine plugin ↵Max Horn
API with a more object oriented approach) svn-id: r30726
2008-02-01Change InSaveFile -> SeekableReadStream where possibleMax Horn
svn-id: r30722
2008-01-28Fixed typo in debug message.Torbjörn Andersson
svn-id: r30691
2008-01-28Fixed the spaces before tabs.Jordi Vilalta Prat
svn-id: r30667
2008-01-27Removed trailing spaces.Jordi Vilalta Prat
svn-id: r30664
2008-01-27Really fix bug #1846886: "PUTTZOO: Windows version cursor/pointer drawn wrong".Eugene Sandulenko
Also replace default HE cursor (used in Lost) with correct one. svn-id: r30650
2008-01-25fix for wrong imuse table entry fixes #1879940Paweł Kołodziejski
svn-id: r30634
2008-01-21moved debug logPaweł Kołodziejski
svn-id: r30605
2008-01-21final fix for bug #1757010Paweł Kołodziejski
svn-id: r30604
2008-01-21Move tag2str() to common/Eugene Sandulenko
svn-id: r30598
2008-01-21disabled force restore state music, it seems fix bug #1757010, at least i ↵Paweł Kołodziejski
see/hear difference :) svn-id: r30596
2008-01-21fix debug outputPaweł Kołodziejski
svn-id: r30595
2008-01-21for debug logs for dimusePaweł Kołodziejski
svn-id: r30594
2008-01-20added experimental hack to code to prevent the same start music again if old ↵Paweł Kołodziejski
one didn't have chance finish. it's fix bug #1861704, it may fix other similiar things when seq is to null. added few changes to debug logs. svn-id: r30590
2008-01-20fix/workaround for bug #1624464, as we do not support game playing on two ↵Paweł Kołodziejski
different CDs svn-id: r30588
2008-01-20rename to prevent confusionPaweł Kołodziejski
svn-id: r30587
2008-01-19Added MD5 checksum of japanese mac FOAMax Horn
svn-id: r30580
2008-01-19allow force flush fade track, it happen while very fast switching roomsPaweł Kołodziejski
svn-id: r30570
2008-01-19changed warning into error, to be know for sure if it still triggerPaweł Kołodziejski
svn-id: r30568