Age | Commit message (Collapse) | Author | |
---|---|---|---|
2015-09-04 | SCUMM: Do not reverse stereo for digital iMuse sounds | Matthew Hoops | |
2015-07-19 | SCUMM: Get rid of unused Audio::mixer references | Max Horn | |
2015-07-07 | AUDIO: Remove all AudioStream access to OPL | Matthew Hoops | |
2015-07-07 | SCUMM: Use the built-in OPL timer for Player_AD | Matthew Hoops | |
2015-07-07 | AUDIO: Remove the sample rate configuration from the OPL code | Matthew Hoops | |
2015-06-28 | SCUMM: Fix bug #6873 FARM: Crash at the end of trivia minigame on easy. | Kirben | |
2015-06-10 | SCUMM: Fix bug #6592 SCUMM: ZAK - Read Ticket is too fast to read. | Kirben | |
2015-05-10 | SCUMM: Add detection for Full Throttle French Mac | Thierry Crozat | |
Also add file size for Sam & Max and DOTT French Mac versions. | |||
2015-05-07 | SCUMM: Add DOS en demo for Indiana Jones and the Fate of Atlantis | Thierry Crozat | |
This was reported by Paulo Vicente in bug #6862. | |||
2015-05-07 | SCUMM: SCUMM: Add English 1.6 disk version of Day of the Tentacle for DOS. | Kirben | |
2015-05-07 | SCUMM: SCUMM: Add English 1.4 version of Indiana Jones and the Last Crusade ↵ | Kirben | |
for DOS. | |||
2015-05-07 | SCUMM: Add UK version of Pajama Sam 2 for Windows. | Kirben | |
2015-04-16 | SCUMM: Add md5 checksums for Italian versions of several HE games. | Kirben | |
2015-04-16 | SCUMM: Add file prefixes used by Italian versions of several HE games. | Kirben | |
2015-03-22 | SCUMM: Fix argc check in Cmd_Script() | Torbjörn Andersson | |
2015-02-07 | SCUMM: Fix detection of the DoTT Maniac Mansion easter egg target | Torbjörn Andersson | |
It's the key, not the gameid, that is the proper target name. In my case, the key for that version of MM had the target name "maniac-old" and gameid "maniac" (can you tell I've messed around with this file a bit on my own?), so it tried to use "maniac" as the target, which happened to be the target name for the enhanced version instead. | |||
2015-02-03 | SCUMM: Adapt wording for the fix in commit f1c64c2afe | Filippos Karapetis | |
2015-02-03 | SCUMM: Fix handling of string resources in smash player for Steam mac games | Thierry Crozat | |
The Dig Steam/mac uses LF instead of CRLF for end of line. This fixes display of subtitles in that version. This also fixes the crash described in bug #6796. | |||
2015-01-06 | SCUMM: Improve FOA keyboard help | MestreLion | |
2015-01-05 | SCUMM: Correct game flags for HE72 version of Putt-Putt Saves the Zoo. | Kirben | |
2014-12-30 | SCUMM: Add secret "easter_egg" config key | Torbjörn Andersson | |
This makes it possible to override the detection of Maniac Mansion when starting the Day of the Tentacle easter egg. There is no GUI for setting this, no error handling, and setting it to Day of the Tentacle itself is probably a bad idea... | |||
2014-12-30 | SCUMM: Add a "chained games manager" | Torbjörn Andersson | |
This replaces the somewhat ugly use of the config manager to store the chained games. | |||
2014-12-30 | SCUMM: Enable Day of the Tentacle easter egg | Torbjörn Andersson | |
Instead of returning to the launcher, a game may now specify a list of "chained" games and optional save slots. The first game is popped from the list and started. Quitting still quits the entire ScummVM. It seemed like the sensible thing to do. | |||
2014-12-08 | SCUMM: Correct variable type in Actor_v0::adjustPosInBorderWalkbox, since ↵ | Kirben | |
variable can have negative value. | |||
2014-12-08 | Merge pull request #542 from segrax/V1-V2_WalkAnimFix | Kirben | |
SCUMM V1-V2: Fix actor walk behavior (transitions between walk boxes, and changing destination issue) | |||
2014-12-08 | SCUMM: Maniac V0 Demo: Allow F7 to restart, Add handler for opcode 0x6e ↵ | Robert Crossfield | |
(o_screenPrepare) | |||
2014-12-08 | SCUMM V1-V2: Fix actor walk behavior (transitions between walk boxes, and ↵ | Robert Crossfield | |
changing destination issue) | |||
2014-12-08 | SCUMM: Maniac V0: Add support for D64 Demo Disk, Cleanup duplicate 'Talk' array | Robert Crossfield | |
2014-12-07 | SCUMM: Correct spacing and warning in last Maniac V0 merge. | Kirben | |
2014-12-07 | Merge pull request #539 from segrax/master | Kirben | |
SCUMM: Maniac V0: Original Walk Code Implementation | |||
2014-12-03 | SCUMM: Update scumm-md5.h | Ben Castricum | |
2014-12-03 | SCUMM: More detection fixes. | Ben Castricum | |
2014-12-03 | SCUMM: farm - Add support for a dutch Macintosh variant. | Ben Castricum | |
Found on CD with EAN8714902148334. | |||
2014-12-02 | SCUMM: Maniac V0: Remove workaround for bug #2971126 (this issue no longer ↵ | Robert Crossfield | |
occurs as walking is handled the same as the original) | |||
2014-12-02 | SCUMM: Maniac V0: Correctly handle 'slanted' walk-boxes, Add new variables ↵ | Robert Crossfield | |
to save-games, Bump the SaveGame Version number, remove obsolete V0 code in V2 functions | |||
2014-11-30 | Merge pull request #527 from rrebello/bugfix-6679 | Filippos Karapetis | |
SCUMM: Fix bug #6679 - INDY3 DOS-EGA: book of maps graphic glitch | |||
2014-11-30 | SCUMM: Fix bug #6679 - INDY3 DOS-EGA: book of maps graphic glitch | Rodrigo Rebello | |
Force correct width value for room 64 (book of maps) in Indy3. This works around the wrong value stored in the data files of a specific version of the game (DOS/EGA v1.0, according to scumm-md5.txt). | |||
2014-11-29 | SCUMM: Maniac V0: If boxes are neighbors, walk directly to the new box. ↵ | Robert Crossfield | |
Remove extra call to 'animateCostume'. Remove now unnecessary V0 walk calc functions | |||
2014-11-28 | SCUMM: Maniac V0: Implement the original Walk Code (to fix some anim ↵ | Robert Crossfield | |
glitches), fix opcode to use _moving correctly (as V0 is different) | |||
2014-11-28 | Merge pull request #533 from segrax/master | Kirben | |
SCUMM: Fix bug #2034 - MANIAC V2: Early Collision with Green Tentacle | |||
2014-11-23 | SCUMM: MANIAC V1 Demo: GF_DEMO was not being set | Robert Crossfield | |
2014-11-23 | SCUMM: Fix bug #2034 - MANIAC V2: Early Collision with Green Tentacle | Robert Crossfield | |
2014-11-01 | SCUMM: Correct file size for Dutch Windows demo of Let's Explore the Farm ↵ | Kirben | |
with Buzzy. | |||
2014-10-31 | SCUMM: Add Dutch Windows demo of Let's Explore the Farm with Buzzy. | Kirben | |
2014-10-31 | SCUMM: Fix bug #6742 - PJGAMES: Crash upon playing Happy Fun Squares on Hard. | Kirben | |
2014-10-29 | Merge pull request #523 from BenCastricum/fixforbug6739 | Filippos Karapetis | |
SCUMM: Fix bug 6739 - Untranslated dialogs | |||
2014-10-29 | SCUMM: Disallow saving while a room 'prequel' is shown in v0-v3 games | Filippos Karapetis | |
These are cases where the screen is completely blank, showing text. In such cases, no room is set, thus no room resources are available. An example is the screen shown after the credits in the Zak FM-TOWNS intro ("The next day..."). Thanks to segrax for finding this case. This commit is based off pull request 522, but completely disallows saving in such scenes, instead of adding explicit checks for them | |||
2014-10-28 | SCUMM: Remove trailing whitespace | Filippos Karapetis | |
2014-10-27 | SCUMM: Fix bug 6739 - Untranslated dialogs | Ben Castricum | |
2014-10-27 | SCUMM: Identify several windows variants as such | Ben Castricum | |