Age | Commit message (Collapse) | Author | |
---|---|---|---|
2012-02-26 | Merge pull request #191 from BenCastricum/master | Eugene Sandulenko | |
SCUMM: More HE Games Detection | |||
2012-02-26 | COMMON: Move Language and Platform functionality into separate files | Max Horn | |
2012-02-26 | COMMON: Move RenderMode and GUIOptions functionality into separate files | Max Horn | |
2012-02-26 | SCUMM: Fix utilization of ARM assembly routines. This fixes bug #3494448. | Johannes Schickel | |
The bug in question is: "SCUMM: Loom PCE Japanese broken on ARM". Thanks to fuzzie and wjp for this patch. If anything is broken after this I take no blame. | |||
2012-02-24 | SCUMM: Add 2 not yet recognized MD5s from Dutch Putt-Putt 3 in 1 CD | Ben Castricum | |
2012-02-24 | SCUMM: Add windows platform detection for several HES games/demos | Ben Castricum | |
2012-02-21 | Merge pull request #182 from fingolfin/forbid-ctype | Willem Jan Palenstijn | |
ALL: Avoid using is* macros from ctype.h | |||
2012-02-20 | COMMON: Move isFoo functions to namespace Common, add doxygen comments | Max Horn | |
2012-02-15 | JANITORIAL: Fix missing whitespace in pointer cast | Tarek Soliman | |
find -name '*.h' -or -name '*.cpp' | xargs sed -r -i 's@\(([A-Za-z0-9]+)\*\)@(\1 *)@g' This seems to have caught some params as well which is not undesirable IMO. It also caught some strings containing this which is undesirable so I excluded them manually. (engines/sci/engine/kernel_tables.h) | |||
2012-02-15 | ALL: Avoid using is* macros from ctype.h | Max Horn | |
On some systems, passing signed chars to macros like isspace() etc. lead to a runtime error. Hence, mark these macros as forbidden by default, and introduce otherwise equivalent alternatives for them. | |||
2012-02-13 | SCUMM: Clean up resetSentence | Willem Jan Palenstijn | |
2012-02-13 | SCUMM: Fix compiler warning. | Travis Howell | |
2012-02-11 | Revert "SCUMM: revert savegame version to 89" | Willem Jan Palenstijn | |
This reverts commit 65fc7225bb31e72120dcdf16e91ae377c657548d. Increasing the savegame version on a branch and then decreasing it again leads to problems with loading current savegames in old commits during a bisect. | |||
2012-02-11 | SCUMM: revert savegame version to 89 | Tobias Gunkel | |
Previous versions 89-92 are merged into version 89. | |||
2012-02-11 | SCUMM: remove unnecessary cast to Actor_v0 | Tobias Gunkel | |
2012-02-11 | SCUMM: replaced A with a0 to avoid upper-case local vars | Tobias Gunkel | |
2012-02-11 | SCUMM: cleanup and separation of objIsActor()/objToActor()/actorToObj() for ↵ | Tobias Gunkel | |
v0 and other engines | |||
2012-02-11 | SCUMM: match style-guide, add missing spaces between some "if ()", "for ()" | Tobias Gunkel | |
2012-02-11 | SCUMM: add support for diagonal walking between boxes (e.g. used for meteor ↵ | Tobias Gunkel | |
opening scene) | |||
2012-02-11 | SCUMM: Remove old code | Robert Crossfield | |
2012-02-11 | SCUMM: Few changes for animations, dont move while turning & not necessary ↵ | Robert Crossfield | |
to call animateactor during startanimactor | |||
2012-02-11 | SCUMM: replace "c64" with "v0" when it applies to both C64 and AppleII v0 ↵ | Tobias Gunkel | |
versions In addition some routines (e.g. the gfx ones) that are even used in v1. | |||
2012-02-11 | SCUMM: save complete v0 state and initialize actors correctly | Tobias Gunkel | |
2012-02-11 | SCUMM: remove the temporary variable _limb_current | Tobias Gunkel | |
2012-02-11 | SCUMM: _currentLights is v0 only | Tobias Gunkel | |
2012-02-11 | SCUMM: adjust to coding style-guide | Tobias Gunkel | |
2012-02-11 | SCUMM: fix gcc compiler warnings | Tobias Gunkel | |
2012-02-11 | SCUMM: Fix if there is no costume set | Robert Crossfield | |
2012-02-11 | SCUMM: Fix ActorStop, V0 needs to set the stop direction | Robert Crossfield | |
2012-02-11 | SCUMM: forward savegame version is needed due to previous savegame changes) | Tobias Gunkel | |
2012-02-11 | SCUMM: fix cutscenes by reintroduction of freeze modes | Tobias Gunkel | |
2012-02-11 | SCUMM: replace o_beginOverride() with o2_beginOverride() | Tobias Gunkel | |
In contrast to the comment in o_beginOverride() VAR(VAR_OVERRIDE) is not set in the disassembly. In addition the cutscene stack-pointer is always 0 as this feature is not used in v0. This makes o_beginOverride() work the same way o2_beginOverride() and so it is not needed anymore. Note that fetchScriptWord() was changed to ScummEngine::fetchScriptWord() in o2_beginOverride() as ScummEngine_v0::fetchScriptWord() only fetches a byte. As we need two bytes here we have to use ScummEngine::fetchScriptWord(). | |||
2012-02-11 | SCUMM: introduce constants for _userState for cleaner and easier to ↵ | Tobias Gunkel | |
understand code | |||
2012-02-11 | SCUMM: isPlayer() is not supported by engine v0 | Tobias Gunkel | |
2012-02-11 | SCUMM: scumm_vars 14 to 16 are not handled specially in v0 | Tobias Gunkel | |
Reading the manuscript will be fixed by this. | |||
2012-02-11 | SCUMM: fix diagonal walking in at least MM v0 | Tobias Gunkel | |
The comparison "ABS((int)(deltaXFactor >> 16)) > _speedx)" does not work as "deltaXFactor >> 16" will clear the fractional part of deltaXFactor. As a result the deltaXFactor might be bigger than (_speedx<<16) and the actor moves faster than he should. | |||
2012-02-11 | SCUMM: in v0 do not allow an inventory item as 2nd object of a give-to command | Tobias Gunkel | |
2012-02-11 | SCUMM: handle v0 distance check in checkPendingWalkAction() correctly | Tobias Gunkel | |
2012-02-11 | SCUMM: Remove unused variable, remove old comment | Robert Crossfield | |
2012-02-11 | SCUMM: Fix V0 Sound, and a direction issue (affected walking down the ladder) | Robert Crossfield | |
2012-02-11 | SCUMM: Improve comments | Robert Crossfield | |
2012-02-11 | SCUMM: V0 always turns actor towards camera when entering room, remove ↵ | Robert Crossfield | |
unnecessary loadcostume | |||
2012-02-11 | SCUMM: Remove unnecessary calls to animateActor | Robert Crossfield | |
2012-02-11 | SCUMM: Fix for V0 objects | Robert Crossfield | |
2012-02-11 | SCUMM: Fix Tentacle issue, and possibly some other animation issues | Robert Crossfield | |
2012-02-11 | SCUMM: fix actor climbing on plant or swimming pool ladder | Tobias Gunkel | |
Before, the actor will descend the ladder of the pool and maybe even into the the pool. Another issue fixed by this is the actor climbing onto the plant pot if you give something to it. | |||
2012-02-11 | SCUMM: fix for old savegames | Tobias Gunkel | |
2012-02-11 | SCUMM: Animations fix again, no need for the hack now | Robert Crossfield | |
2012-02-11 | SCUMM: Remove the setCmdFromDirection function | Robert Crossfield | |
2012-02-11 | SCUMM: Animation Fixes | Robert Crossfield | |