Age | Commit message (Expand) | Author |
2006-05-14 | Setting VAR_CHARINC = _defaultTalkDelay cannot possibly be right. It's not the | Torbjörn Andersson |
2006-05-14 | Check if VAR_CHARINC exists, before setting value in updateSoundSettings() | Travis Howell |
2006-05-13 | Patch #1091170: ALL, SCUMM: Subtitle speed control | Max Horn |
2006-05-13 | Add newly discovered HE demos. | Eugene Sandulenko |
2006-05-12 | Added the new AbstractFilesystemNode::getCurrentDirectory() method. Also chan... | Max Horn |
2006-05-12 | Removing some unused code from INSANE | Max Horn |
2006-05-09 | - Updated MSVC8 project files | Eugene Sandulenko |
2006-05-08 | Avoid closing a video file in HE games twice | Travis Howell |
2006-05-08 | Fix regression in lost, the middle directories were removed | Travis Howell |
2006-05-08 | Fix off by one in rect when capturing image | Travis Howell |
2006-05-08 | Init. videoParams vars for HE90+ | Travis Howell |
2006-05-08 | Add initial DXA support for HE games | Travis Howell |
2006-05-08 | Add missing file details for HE games | Travis Howell |
2006-05-07 | Turning this warning into an error, since I never got any feedback on it | Max Horn |
2006-05-07 | Handle line breaks/overflow for V1-V3 games *after* processing newline codes,... | Max Horn |
2006-05-07 | Perform (horizontal) charset text clipping for V1-V3, too | Max Horn |
2006-05-06 | Fix for bug #1449597 (MANIAC: Incorrect word wrapping) | Max Horn |
2006-05-05 | Add another English version of socks | Travis Howell |
2006-05-03 | Changed FilesystemNode::listDir to return a bool indicating its success (or f... | Max Horn |
2006-05-03 | Moved some code from SCUMM's detectGames function into a separate function (i... | Max Horn |
2006-05-03 | Removed CharsetRendererV3::getFontHeight (it was identical to CharsetRenderer... | Max Horn |
2006-05-02 | Fix insult fight (MI1) mouse wheel scrolling, hopefully also for the SEGA ver... | Max Horn |
2006-05-02 | Update language details for filenames of a few games | Travis Howell |
2006-05-02 | Update language details for filenames of several HE games | Travis Howell |
2006-05-02 | Add gameFilenamesTable[] entries for activity, fbpack and funpack | Travis Howell |
2006-05-02 | Fix detection of Windows version of puttmoon | Travis Howell |
2006-05-02 | Add support for reading/writing config files through saveGameManager and use ... | Travis Howell |
2006-05-01 | Some cleanup, and added a FIXME comment concerning the wrong usage of getSave... | Max Horn |
2006-04-30 | Do not set VAR_VOICE_MODE in ScummEngine_v7::resetScummVars() (since it is al... | Max Horn |
2006-04-30 | Invoke updateSoundSettings a bit later, since it can only correctly set VAR_V... | Max Horn |
2006-04-30 | Honor the 'platform' override when choosing between game variants (this shoul... | Max Horn |
2006-04-29 | Moved queryResString from class ScummDialog to class InfoDialog; some cleanup | Max Horn |
2006-04-29 | Renamed updateVolumes to updateSoundSettings -- now it also handles subtitles... | Max Horn |
2006-04-29 | Moved the AudioCDManager as well as class AudioStream and its (standard) subc... | Max Horn |
2006-04-29 | Moved AKOS stuff to class ScummEngine_v6 | Max Horn |
2006-04-29 | Added comment about a major leak in ScummEngine::restart | Max Horn |
2006-04-29 | * Renamed several methods in favor of a somewhat more uniform naming scheme: ... | Max Horn |
2006-04-29 | * Added ScummEngine_v8::initScummVars() | Max Horn |
2006-04-29 | Make use of the new scummLoop_* functions to move some SCUMM version specific... | Max Horn |
2006-04-29 | Split scummLoop into multiple functions, for easier maintanance & customizabi... | Max Horn |
2006-04-29 | * Changed the createEngine() factory function of our plugins to return an err... | Max Horn |
2006-04-28 | Report unknown MD5s again | Max Horn |
2006-04-27 | Fix compile of SCUMM engine | Travis Howell |
2006-04-27 | Insane is part of SCUMM V7, not V6 | Max Horn |
2006-04-26 | cleanup | Max Horn |
2006-04-26 | Replaced _hFileTable by _hInFileTable/_hOutFileTable | Max Horn |
2006-04-26 | isSoundRunning always returns sound id in HE games | Travis Howell |
2006-04-26 | Print a slightly more verbose error message when Roland patch isn't found | Max Horn |
2006-04-26 | Replace unneeded File::exists calls | Max Horn |
2006-04-26 | Introduce and use Engine_Empty() and Engine::GUIErrorMessage() | Eugene Sandulenko |