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AgeCommit message (Expand)Author
2006-03-25Move convertFilePath() to ScummEngine_v60he, to allow use by earlier HE gamesTravis Howell
2006-03-25Minor cleanupTravis Howell
2006-03-25Add Blue's ABC Time and upgrade demo target to full gameEugene Sandulenko
2006-03-25- Implemented case insensitive file reading. Left old system as a fallbackEugene Sandulenko
2006-03-24Fix MSVC warnings #3Andrew Kurushin
2006-03-24Fix MSVC warnings #2Andrew Kurushin
2006-03-24Reduce (indirect) dependencies on gui/eval.h (and thus common/assocarray.h) t...Max Horn
2006-03-24o Move built-in evaluator constants to AssocArray to speed it upEugene Sandulenko
2006-03-20The Hercules specific screen size check is no longer requiredTravis Howell
2006-03-19Fixed my fix regarding the encoding of some filenames: Provide both Windows a...Max Horn
2006-03-19Fix encoding issue (see scummvm-devel)Max Horn
2006-03-19Moved filename substitution code from scumm.cpp to plugin.cppMax Horn
2006-03-19Remove unused cases of getKeyState(), checked against scripts of FT, Dig and ...Travis Howell
2006-03-19Closer match difficulty of insane in PC version of FT demoTravis Howell
2006-03-19Revert FLAG_AUTOFREE changes to loadWAVFromStreammakeWAVStreamTravis Howell
2006-03-19Move the sound loop detection, so it is used by all HE70+ gamesTravis Howell
2006-03-19Skip HSHD block by set size, since there are sound resources (ie Caiman in ju...Travis Howell
2006-03-19Add workaround for script bug in Loom (CD)Travis Howell
2006-03-18The camera position is always set by loadRoomWithEgo opcode in HE games, thro...Travis Howell
2006-03-17Fix endian issue in akos costume codeTravis Howell
2006-03-17Fix endian issues in akos costume codeTravis Howell
2006-03-17Add another German version of puttzoo demoTravis Howell
2006-03-16Minor cleanupTravis Howell
2006-03-16Update comment, to make senseTravis Howell
2006-03-16Add comment about future saveLoad changes C64 maniacTravis Howell
2006-03-15Fixed typo in debug message.Torbjörn Andersson
2006-03-15Correct VAR_OVERRIDE settings in override opcodesTravis Howell
2006-03-15Minor cleanupTravis Howell
2006-03-14To the best of my knowledge, it's really 'C64' and not 'C-64'Max Horn
2006-03-14Merged two consecutive 'if's with identical conditionMax Horn
2006-03-14Update comment about use of procC64 by C-64 versionTravis Howell
2006-03-14Renamed & documented the LIGHTMODE flagsMax Horn
2006-03-14Enhance the new getCurrentLights to work for V6+ games, too, making it possib...Max Horn
2006-03-14An actor is completely reset by showActor() in SCUMM1-2 games. Fixes bug #902391Travis Howell
2006-03-14Remove unused var, to prevent compiler warningTravis Howell
2006-03-14Remove unused vars, to prevent compiler warningsTravis Howell
2006-03-14Adjust one last spot, for previous VAR_CURRENT_LIGHTS changesTravis Howell
2006-03-14Avoid all scumm var conflicts in C64 maniacTravis Howell
2006-03-14Move unused scumm vars in C64 maniac to safe position, to prevent conflicts f...Travis Howell
2006-03-14Camera scrolling only effects subtitles in SCUMM4-6 games. Fixes bug #1329482.Travis Howell
2006-03-14Fix regression in C64 zak, script 5 was not been run when room changedTravis Howell
2006-03-14Tweaked a little scumm main dialog and scumm save/load dialog. Still plentyEugene Sandulenko
2006-03-13Confirmed it is safe to remove workaround for Macintosh HE99 version of water.Travis Howell
2006-03-13Add opcode difference in setObjectName opcode for C64 maniacTravis Howell
2006-03-13Add masking support for C64 maniac, not perfectTravis Howell
2006-03-13Fix object glitches in C64 maniacTravis Howell
2006-03-13Update and restore old debug code for maskingTravis Howell
2006-03-12Updated for Jamieson630's latest iMUSE changes.Torbjörn Andersson
2006-03-12IMuse SysEx processing now handled by client-specified callbacks. This remove...Jamieson Christian
2006-03-12Unfortunately the workaround for Macintosh version of water is still required.Travis Howell