Age | Commit message (Collapse) | Author | |
---|---|---|---|
2006-02-18 | - renamed PLUGIN_getSupportedGames to PLUGIN_gameIDList for consistency | Max Horn | |
- renamed Engine_XXX_gameList to Engine_XXX_gameList for consistency - added new Engine_XXX_findGameID / PLUGIN_findGameID function - updated plugins code to take advantage of the new plugin API, to support obsolete gameids w/o showing them to the user svn-id: r20752 | |||
2006-02-18 | - Removed the 'features' field from GameSettings | Max Horn | |
- Removed GF_DEFAULT_TO_1X_SCALER svn-id: r20747 | |||
2006-02-17 | Fixed extra desc for a few MD5 table entries | Max Horn | |
svn-id: r20744 | |||
2006-02-17 | Reduced use of GF_DEFAULT_TO_1X_SCALER in favor of a new param to ↵ | Max Horn | |
Engine::initCommonGFX; added a TODO stating that it should eventually be removed completly svn-id: r20738 | |||
2006-02-16 | - Fixed a bug that prevented you from overriding the scaler from the command | Max Horn | |
line for 640x480 games. - Updated NEWS file a bit svn-id: r20736 | |||
2006-02-16 | added more asserts into imuse digi code | Paweł Kołodziejski | |
svn-id: r20733 | |||
2006-02-16 | - Further extended the file format of tools/scumm-md5.txt: One can now specify | Max Horn | |
a variant ID, and the description field has been split into two parts. - Updated the PHP output, removing duplicate information and hopefully increasing the readability at the same time. svn-id: r20729 | |||
2006-02-16 | Stop music in HE games, before nuking the resource | Travis Howell | |
svn-id: r20727 | |||
2006-02-16 | force arg variable to float type, msvc8 can't select from float or double | Paweł Kołodziejski | |
svn-id: r20725 | |||
2006-02-16 | Remove auto free flag for sounds in some HE games | Travis Howell | |
svn-id: r20724 | |||
2006-02-16 | Use simplier method of checking sound status in HE60/61 games | Travis Howell | |
svn-id: r20723 | |||
2006-02-16 | Send sound resource data directly to sound mixer in HE Games.\n Fixes songs ↵ | Travis Howell | |
in kitchen of Pajama Sam 1 svn-id: r20721 | |||
2006-02-16 | Only DOS & Macintosh versions of HE60/61 games require XMIDI support | Travis Howell | |
svn-id: r20720 | |||
2006-02-16 | Stop current music in HE60/61 games, before starting new music | Travis Howell | |
svn-id: r20719 | |||
2006-02-16 | Clear sound queue when stopping sound channel in HE games | Travis Howell | |
svn-id: r20718 | |||
2006-02-16 | Add 3DO platform for HE games | Travis Howell | |
svn-id: r20714 | |||
2006-02-15 | Only print debug message when flag 0x800000 is triggered by HE games in ↵ | Travis Howell | |
drawWizPolygonTransform(). svn-id: r20711 | |||
2006-02-15 | Read correct index by block size in HE games again, to help track down ↵ | Travis Howell | |
unknown versions. svn-id: r20709 | |||
2006-02-15 | Read correct index by block size in HE games again, to help track down ↵ | Travis Howell | |
unknown versions. svn-id: r20708 | |||
2006-02-15 | o Renamed script_v6he.cpp and script_v7he.cpp to script_v60he.cpp and | Eugene Sandulenko | |
script_v70he.cpp respectively since we use 2 digits for HE versioning. o Also renamed resource_v7he.* to resource_he.* because it is actually not HE70-specific but is used by all HE70+ titles. svn-id: r20703 | |||
2006-02-15 | Fix for bug #795214 (MI1: Crash on church entry) | Max Horn | |
svn-id: r20697 | |||
2006-02-15 | Moved all he-specific source files to engines/scumm/he/ subdirectory | Eugene Sandulenko | |
svn-id: r20696 | |||
2006-02-14 | Add extra costume tables (Used by HE games) to saved game. Fixes weird actor ↵ | Travis Howell | |
states when restoring saved game, in HE games. svn-id: r20689 | |||
2006-02-14 | Correct case of SPY Fox game titles | Travis Howell | |
svn-id: r20687 | |||
2006-02-14 | Allow version string to be writen to config file in HE72+ games, in case we ↵ | Travis Howell | |
display version in the future. svn-id: r20686 | |||
2006-02-14 | Add HE100 specific version of setSystemMessage opcode, since cases are ↵ | Travis Howell | |
different. svn-id: r20685 | |||
2006-02-14 | Add setSystemMessage opcode for HE70+ games. Sets the window caption ↵ | Travis Howell | |
correctly for all languages svn-id: r20684 | |||
2006-02-12 | Include game dscriptions for HE60/61 games in a DISABLE_HE build | Travis Howell | |
svn-id: r20658 | |||
2006-02-12 | Moved SCUMM game descriptions/titles into a seperate table | Max Horn | |
svn-id: r20657 | |||
2006-02-12 | - Changed the scumm-md5.txt format to reduce redundancy and to make it a bit ↵ | Max Horn | |
niecer to edit - Added --txt option to the md5table tool -> makes it easier to modify the scumm-md5.txt format svn-id: r20641 | |||
2006-02-12 | Fixing platform value for two HE mac demos | Max Horn | |
svn-id: r20624 | |||
2006-02-12 | Committed old work on Soccer U32. Too far from being finished. | Eugene Sandulenko | |
svn-id: r20613 | |||
2006-02-12 | Only adjusted in SCUMM 5+ | Travis Howell | |
svn-id: r20598 | |||
2006-02-12 | Actor room is only checked in SCUMM 7+ | Travis Howell | |
svn-id: r20597 | |||
2006-02-12 | Actually that should be before all code | Travis Howell | |
svn-id: r20595 | |||
2006-02-12 | A few corrections from disasm., checked against all versions | Travis Howell | |
svn-id: r20594 | |||
2006-02-12 | This difference only applies to SCUMM7+ | Travis Howell | |
svn-id: r20593 | |||
2006-02-12 | Add another Loom demo | Travis Howell | |
svn-id: r20591 | |||
2006-02-12 | Reduced data duplication in module.mk files; added module.mk files for null ↵ | Max Horn | |
and x11 backends; added engines/module.mk svn-id: r20584 | |||
2006-02-11 | Moved engines to the new engines/ directory | Max Horn | |
svn-id: r20582 |