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path: root/engines/sherlock/detection.cpp
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2018-05-02SHERLOCK: Display savegame metadata in launcher/GMMAdrian Frühwirth
Saving/loading already handles savegame creation/play time, the information just wasn't displayed until now because the MetaEngine features weren't being reported as supported which I assume to be an oversight. Fixes Trac#10006.
2018-04-07ALL: Load savegame thumbnail only when necessaryAdrian Frühwirth
This commit introduces the following changes: 1. Graphics::loadThumbnail() Now returns a boolean and takes a new argument skipThumbnail which defaults to false. In case of true, loadThumbnail() reads past the thumbnail data in the input stream instead of actually loading the thumbnail. This simplifies savegame handling where, up until now, many engines always read the whole savegame metadata (including the thumbnail) and then threw away the thumbnail when not needed (which is in almost all cases, the most common exception being MetaEngine::querySaveMetaInfos() which is responsible for loading savegame metadata for displaying it in the GUI launcher. 2. readSavegameHeader() Engines which already implement such a method (name varies) now take a new argument skipThumbnail (default: true) which is passed through to loadThumbnail(). This means that the default case for readSavegameHeader() is now _not_ loading the thumbnail from a savegame and just reading past it. In those cases, e.g. querySaveMetaInfos(), where we actually are interested in loading the thumbnail readSavegameHeader() needs to explicitely be called with skipThumbnail == false. Engines whose readSavegameHeader() (name varies) already takes an argument loadThumbnail have been adapted to have a similar prototype and semantics. I.e. readSaveHeader(in, loadThumbnail, header) now is readSaveHeader(in, header, skipThumbnail). 3. Error handling Engines which previously did not check the return value of readSavegameHeader() (name varies) now do so ensuring that possibly broken savegames (be it a broken thumbnail or something else) don't make it into the GUI launcher list in the first place.
2016-11-29ALL: Remove comma before the word 'instead'Ben Castricum
2016-11-29ALL: savegame => saved gameBen Castricum
2016-08-24ALL: Make simpleSaveNames() a MetaEngineFeatureAlexander Tkachev
Added it into hasFeature() of all engines which returned `true` in simpleSaveNames() before. As mentioned in #788, SCI is not always using simple names, so it doesn't have such feature now.
2016-08-24ALL: Add MetaEngine::simpleSaveNames()Alexander Tkachev
Engines with "simple" savenames would support "Run in background" in save/load dialog and gradual save slots unlocking. Other engines save/load feature would be locked until save sync is over.
2015-08-12SHERLOCK: RT: Hook window/speech to ScummVM speech/subtitles settingPaul Gilbert
2015-07-24SHERLOCK: RT: Fix Options dialog event handlingPaul Gilbert
2015-06-06SHERLOCK: Add initialization of RT character portraits and namesPaul Gilbert
2015-05-19SHERLOCK: Trim useless spaces and tabsStrangerke
2015-05-19SHERLOCK: Move method comments from cpp to headersPaul Gilbert
2015-05-18SHERLOCK: Added more of the game options to the Engine tabPaul Gilbert
2015-05-18SHERLOCK: Syntactic fixesPaul Gilbert
2015-05-18SHERLOCK: Fix code formatting issues and comment spelling mistakessirlemonhead
2015-05-15SHERLOCK: Change save extra option to use more standard originalsaveloadPaul Gilbert
2015-05-14SHERLOCK: Default Files button to show GMM, with engine option to disablePaul Gilbert
2015-05-10SHERLOCK: Add some code for the interactive demo (still crashing)Strangerke
2015-05-09SHERLOCK: Make copyright headers consistentWillem Jan Palenstijn
2015-05-09SHERLOCK: Further cleanup fixes for detectionPaul Gilbert
2015-05-09SHERLOCK: Give the GTYPE constants an explicit enum typePaul Gilbert
2015-05-08SHERLOCK: Fix meta engine initializationPaul Gilbert
2015-05-08SHERLOCK: Simplify detection entryPaul Gilbert
2015-05-07SHERLOCK: some code formattingStrangerke
2015-05-01SHERLOCK: Extra method commentsPaul Gilbert
2015-04-22SHERLOCK: Hook up saving and loading via GMMPaul Gilbert
2015-04-22SHERLOCK: Hook up savegames to launcherPaul Gilbert
2015-04-21SHERLOCK: Implemented save game dialog event handlingPaul Gilbert
2015-04-21SHERLOCK: Beginnins of SaveManager classPaul Gilbert
2015-05-07SHERLOCK: Initial commitPaul Gilbert