Age | Commit message (Collapse) | Author | |
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2018-05-02 | SHERLOCK: Display savegame metadata in launcher/GMM | Adrian Frühwirth | |
Saving/loading already handles savegame creation/play time, the information just wasn't displayed until now because the MetaEngine features weren't being reported as supported which I assume to be an oversight. Fixes Trac#10006. | |||
2018-04-07 | ALL: Load savegame thumbnail only when necessary | Adrian Frühwirth | |
This commit introduces the following changes: 1. Graphics::loadThumbnail() Now returns a boolean and takes a new argument skipThumbnail which defaults to false. In case of true, loadThumbnail() reads past the thumbnail data in the input stream instead of actually loading the thumbnail. This simplifies savegame handling where, up until now, many engines always read the whole savegame metadata (including the thumbnail) and then threw away the thumbnail when not needed (which is in almost all cases, the most common exception being MetaEngine::querySaveMetaInfos() which is responsible for loading savegame metadata for displaying it in the GUI launcher. 2. readSavegameHeader() Engines which already implement such a method (name varies) now take a new argument skipThumbnail (default: true) which is passed through to loadThumbnail(). This means that the default case for readSavegameHeader() is now _not_ loading the thumbnail from a savegame and just reading past it. In those cases, e.g. querySaveMetaInfos(), where we actually are interested in loading the thumbnail readSavegameHeader() needs to explicitely be called with skipThumbnail == false. Engines whose readSavegameHeader() (name varies) already takes an argument loadThumbnail have been adapted to have a similar prototype and semantics. I.e. readSaveHeader(in, loadThumbnail, header) now is readSaveHeader(in, header, skipThumbnail). 3. Error handling Engines which previously did not check the return value of readSavegameHeader() (name varies) now do so ensuring that possibly broken savegames (be it a broken thumbnail or something else) don't make it into the GUI launcher list in the first place. | |||
2016-11-29 | ALL: Remove comma before the word 'instead' | Ben Castricum | |
2016-11-29 | ALL: savegame => saved game | Ben Castricum | |
2016-08-24 | ALL: Make simpleSaveNames() a MetaEngineFeature | Alexander Tkachev | |
Added it into hasFeature() of all engines which returned `true` in simpleSaveNames() before. As mentioned in #788, SCI is not always using simple names, so it doesn't have such feature now. | |||
2016-08-24 | ALL: Add MetaEngine::simpleSaveNames() | Alexander Tkachev | |
Engines with "simple" savenames would support "Run in background" in save/load dialog and gradual save slots unlocking. Other engines save/load feature would be locked until save sync is over. | |||
2015-08-12 | SHERLOCK: RT: Hook window/speech to ScummVM speech/subtitles setting | Paul Gilbert | |
2015-07-24 | SHERLOCK: RT: Fix Options dialog event handling | Paul Gilbert | |
2015-06-06 | SHERLOCK: Add initialization of RT character portraits and names | Paul Gilbert | |
2015-05-19 | SHERLOCK: Trim useless spaces and tabs | Strangerke | |
2015-05-19 | SHERLOCK: Move method comments from cpp to headers | Paul Gilbert | |
2015-05-18 | SHERLOCK: Added more of the game options to the Engine tab | Paul Gilbert | |
2015-05-18 | SHERLOCK: Syntactic fixes | Paul Gilbert | |
2015-05-18 | SHERLOCK: Fix code formatting issues and comment spelling mistakes | sirlemonhead | |
2015-05-15 | SHERLOCK: Change save extra option to use more standard originalsaveload | Paul Gilbert | |
2015-05-14 | SHERLOCK: Default Files button to show GMM, with engine option to disable | Paul Gilbert | |
2015-05-10 | SHERLOCK: Add some code for the interactive demo (still crashing) | Strangerke | |
2015-05-09 | SHERLOCK: Make copyright headers consistent | Willem Jan Palenstijn | |
2015-05-09 | SHERLOCK: Further cleanup fixes for detection | Paul Gilbert | |
2015-05-09 | SHERLOCK: Give the GTYPE constants an explicit enum type | Paul Gilbert | |
2015-05-08 | SHERLOCK: Fix meta engine initialization | Paul Gilbert | |
2015-05-08 | SHERLOCK: Simplify detection entry | Paul Gilbert | |
2015-05-07 | SHERLOCK: some code formatting | Strangerke | |
2015-05-01 | SHERLOCK: Extra method comments | Paul Gilbert | |
2015-04-22 | SHERLOCK: Hook up saving and loading via GMM | Paul Gilbert | |
2015-04-22 | SHERLOCK: Hook up savegames to launcher | Paul Gilbert | |
2015-04-21 | SHERLOCK: Implemented save game dialog event handling | Paul Gilbert | |
2015-04-21 | SHERLOCK: Beginnins of SaveManager class | Paul Gilbert | |
2015-05-07 | SHERLOCK: Initial commit | Paul Gilbert | |