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author | Ben Castricum | 2016-11-29 10:41:45 +0100 |
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committer | Ben Castricum | 2016-11-29 20:15:13 +0100 |
commit | 38eb27212d32351e885806f96555e58f081c6844 (patch) | |
tree | 5cec0abe4fde83e0abd34873c2f49d94e3e97332 /engines/sherlock/detection.cpp | |
parent | d3cd42e1d4bf4d7b341a51b3412501207d934733 (diff) | |
download | scummvm-rg350-38eb27212d32351e885806f96555e58f081c6844.tar.gz scummvm-rg350-38eb27212d32351e885806f96555e58f081c6844.tar.bz2 scummvm-rg350-38eb27212d32351e885806f96555e58f081c6844.zip |
ALL: savegame => saved game
Diffstat (limited to 'engines/sherlock/detection.cpp')
-rw-r--r-- | engines/sherlock/detection.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/engines/sherlock/detection.cpp b/engines/sherlock/detection.cpp index c6e632f999..40ff081f33 100644 --- a/engines/sherlock/detection.cpp +++ b/engines/sherlock/detection.cpp @@ -68,8 +68,8 @@ static const ADExtraGuiOptionsMap optionsList[] = { { GAMEOPTION_ORIGINAL_SAVES, { - _s("Use original savegame dialog"), - _s("Files button in-game shows original savegame dialog rather than the ScummVM menu"), + _s("Use original save/load screens"), + _s("Use the original save/load screens, instead of the ScummVM ones"), "originalsaveload", false } |