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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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sherlock
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graphics.cpp
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Author
2015-05-09
SHERLOCK: Make copyright headers consistent
Willem Jan Palenstijn
2015-05-09
SHERLOCK: Remove Surface constructor no longer being used
Paul Gilbert
2015-05-07
SHERLOCK: Fix pink dot appearing in lower-left corner of some player frames
Paul Gilbert
2015-05-07
SHERLOCK: some code formatting
Strangerke
2015-05-01
SHERLOCK: Extra method comments
Paul Gilbert
2015-04-30
SHERLOCK: Properly restrict scene drawing to scene area
Paul Gilbert
2015-04-17
SHERLOCK: Implement map icon drawing/restoring
Paul Gilbert
2015-03-28
SHERLOCK: Add partial on-screen clipping to blitFrom
Paul Gilbert
2015-03-24
SHERLOCK: Implement font drawing
Paul Gilbert
2015-03-22
SHERLOCK: Implement main scene loop and more inventory code
Paul Gilbert
2015-03-21
SHERLOCK: Implemented updateBackground
Paul Gilbert
2015-03-17
SHERLOCK: Remainder of showCityCutscene implemented
Paul Gilbert
2015-03-17
SHERLOCK: Implement transparent sprite drawing
Paul Gilbert
2015-03-16
SHERLOCK: Split Screen class into it's own file
Paul Gilbert
2015-03-16
SHERLOCK: Implement screen clipping for sprite drawing
Paul Gilbert
2015-03-16
SHERLOCK: Beginnings of animation sequence loop
Paul Gilbert
2015-03-16
SHERLOCK: Implement sprite palette loading and fade out
Paul Gilbert
2015-03-15
SHERLOCK: Added events manager and debugger classes
Paul Gilbert
2015-03-15
SHERLOCK: Added skeleton Screen class
Paul Gilbert
2015-05-07
SHERLOCK: Initial commit
Paul Gilbert