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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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sherlock
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map.h
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2015-06-08
SHERLOCK: Add virtual destructors to Map classes
Paul Gilbert
2015-06-08
SHERLOCK: Move Scalpel map code to ScalpelMap
Paul Gilbert
2015-06-07
SHERLOCK: Beginnings of Map descendent classes
Paul Gilbert
2015-06-07
SHERLOCK: Refactoring, cleanup, and fixes for savegame code
Paul Gilbert
2015-05-26
SHERLOCK: Fix map display
Paul Gilbert
2015-05-23
SHERLOCK: Implemented Tattoo loadWalk changes
Paul Gilbert
2015-05-22
SHERLOCK: Fix some uninitialized values and unused variables
Strangerke
2015-05-19
SHERLOCK: Move method comments from cpp to headers
Paul Gilbert
2015-05-13
SHERLOCK: Renamed graphics.cpp to surface.cpp
Paul Gilbert
2015-05-09
SHERLOCK: Make copyright headers consistent
Willem Jan Palenstijn
2015-05-08
SHERLOCK: Fix some compilation warnings using GCC
Strangerke
2015-04-29
SHERLOCK: Move _slowChess to Map _frameChangeFlag
Paul Gilbert
2015-04-28
SHERLOCK: Fix icon disappearing when moving to Covent Gradens on map
Paul Gilbert
Co-ordinates in Sherlock are frequently multiplied by 100. Thus, on the overland map, the values can go up to 64000, which overflows the signed 16-bit values allowed by the standard Common::Point class
2015-04-26
SHERLOCK: Cleanup and moving of map variables into Map class
Paul Gilbert
2015-04-22
SHERLOCK: Fix map path loading
Paul Gilbert
2015-04-22
SHERLOCK: Fix display of Holmes' icon on overhead map
Paul Gilbert
2015-04-22
SHERLOCK: Fix display of location names on overhead map
Paul Gilbert
2015-04-22
SHERLOCK: Fix display of overhead map
Paul Gilbert
2015-04-20
SHERLOCK: Map path walking, beginnings of darts game
Paul Gilbert
2015-04-17
SHERLOCK: Implement map icon drawing/restoring
Paul Gilbert
2015-04-16
SHERLOCK: Implemented Map::show method
Paul Gilbert
2015-04-15
SHERLOCK: Refactored Chess class to be Map class
Paul Gilbert