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author | Paul Gilbert | 2015-04-15 08:22:40 -0500 |
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committer | Paul Gilbert | 2015-04-15 08:22:40 -0500 |
commit | 17bf9e7f547d1893fbafb77dcc6703b21eca52c6 (patch) | |
tree | c10440b147f0d0ca68130c848ea89bbf83e04420 /engines/sherlock/map.h | |
parent | a830d7732537a913aa29ae4a4bc10e80e79dbc82 (diff) | |
download | scummvm-rg350-17bf9e7f547d1893fbafb77dcc6703b21eca52c6.tar.gz scummvm-rg350-17bf9e7f547d1893fbafb77dcc6703b21eca52c6.tar.bz2 scummvm-rg350-17bf9e7f547d1893fbafb77dcc6703b21eca52c6.zip |
SHERLOCK: Refactored Chess class to be Map class
Diffstat (limited to 'engines/sherlock/map.h')
-rw-r--r-- | engines/sherlock/map.h | 52 |
1 files changed, 52 insertions, 0 deletions
diff --git a/engines/sherlock/map.h b/engines/sherlock/map.h new file mode 100644 index 0000000000..88f2b75805 --- /dev/null +++ b/engines/sherlock/map.h @@ -0,0 +1,52 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#ifndef SHERLOCK_MAP_H +#define SHERLOCK_MAP_H + +#include "common/scummsys.h" +#include "common/array.h" +#include "common/rect.h" +#include "common/str.h" + +namespace Sherlock { + +class SherlockEngine; + +class Map { +private: + SherlockEngine *_vm; + Common::Array<Common::Point> _points; // Map locations for each scene +public: +public: + Map(SherlockEngine *vm); + + const Common::Point &operator[](int idx) { return _points[idx]; } + + void loadPoints(int count, const int *xList, const int *yList); + + int show(); +}; + +} // End of namespace Sherlock + +#endif |