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authorPaul Gilbert2015-04-15 08:22:40 -0500
committerPaul Gilbert2015-04-15 08:22:40 -0500
commit17bf9e7f547d1893fbafb77dcc6703b21eca52c6 (patch)
treec10440b147f0d0ca68130c848ea89bbf83e04420 /engines/sherlock/map.h
parenta830d7732537a913aa29ae4a4bc10e80e79dbc82 (diff)
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SHERLOCK: Refactored Chess class to be Map class
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diff --git a/engines/sherlock/map.h b/engines/sherlock/map.h
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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifndef SHERLOCK_MAP_H
+#define SHERLOCK_MAP_H
+
+#include "common/scummsys.h"
+#include "common/array.h"
+#include "common/rect.h"
+#include "common/str.h"
+
+namespace Sherlock {
+
+class SherlockEngine;
+
+class Map {
+private:
+ SherlockEngine *_vm;
+ Common::Array<Common::Point> _points; // Map locations for each scene
+public:
+public:
+ Map(SherlockEngine *vm);
+
+ const Common::Point &operator[](int idx) { return _points[idx]; }
+
+ void loadPoints(int count, const int *xList, const int *yList);
+
+ int show();
+};
+
+} // End of namespace Sherlock
+
+#endif