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path: root/engines/sherlock/map.h
AgeCommit message (Collapse)Author
2015-06-08SHERLOCK: Add virtual destructors to Map classesPaul Gilbert
2015-06-08SHERLOCK: Move Scalpel map code to ScalpelMapPaul Gilbert
2015-06-07SHERLOCK: Beginnings of Map descendent classesPaul Gilbert
2015-06-07SHERLOCK: Refactoring, cleanup, and fixes for savegame codePaul Gilbert
2015-05-26SHERLOCK: Fix map displayPaul Gilbert
2015-05-23SHERLOCK: Implemented Tattoo loadWalk changesPaul Gilbert
2015-05-22SHERLOCK: Fix some uninitialized values and unused variablesStrangerke
2015-05-19SHERLOCK: Move method comments from cpp to headersPaul Gilbert
2015-05-13SHERLOCK: Renamed graphics.cpp to surface.cppPaul Gilbert
2015-05-09SHERLOCK: Make copyright headers consistentWillem Jan Palenstijn
2015-05-08SHERLOCK: Fix some compilation warnings using GCCStrangerke
2015-04-29SHERLOCK: Move _slowChess to Map _frameChangeFlagPaul Gilbert
2015-04-28SHERLOCK: Fix icon disappearing when moving to Covent Gradens on mapPaul Gilbert
Co-ordinates in Sherlock are frequently multiplied by 100. Thus, on the overland map, the values can go up to 64000, which overflows the signed 16-bit values allowed by the standard Common::Point class
2015-04-26SHERLOCK: Cleanup and moving of map variables into Map classPaul Gilbert
2015-04-22SHERLOCK: Fix map path loadingPaul Gilbert
2015-04-22SHERLOCK: Fix display of Holmes' icon on overhead mapPaul Gilbert
2015-04-22SHERLOCK: Fix display of location names on overhead mapPaul Gilbert
2015-04-22SHERLOCK: Fix display of overhead mapPaul Gilbert
2015-04-20SHERLOCK: Map path walking, beginnings of darts gamePaul Gilbert
2015-04-17SHERLOCK: Implement map icon drawing/restoringPaul Gilbert
2015-04-16SHERLOCK: Implemented Map::show methodPaul Gilbert
2015-04-15SHERLOCK: Refactored Chess class to be Map classPaul Gilbert