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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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sherlock
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module.mk
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2016-03-14
SHERLOCK: Changed engine to use Graphics::ManagedSurface
Paul Gilbert
2015-08-08
SHERLOCK: RT: Implementing password entry window
Paul Gilbert
2015-08-06
SHERLOCK: SS: Renamed darts.cpp to scalpel_darts.cpp
Paul Gilbert
2015-08-02
SHERLOCK: RT: Rename hangman puzzle to foolscap puzzle
Paul Gilbert
2015-07-24
SHERLOCK: RT: Skeleton class for Files dialog
Paul Gilbert
2015-07-23
SHERLOCK: RT: Implement Options dialog event handling
Paul Gilbert
2015-07-22
SHERLOCK: RT: Beginnings of Options dialog widget class
Paul Gilbert
2015-07-22
SHERLOCK: RT: Split TattooEngine code into separate widget classes
Paul Gilbert
2015-07-20
SHERLOCK: RT: Beginnings of lab table widget class
Paul Gilbert
2015-07-12
SHERLOCK: Split up Debugger class for both games
Paul Gilbert
2015-07-10
SHERLOCK: RT: Beginnings of darts minigame
Paul Gilbert
2015-06-28
SHERLOCK: RT: Inventory window now partially showing
Paul Gilbert
2015-06-27
COMMON: move Miles Audio AdLib+MT32 to common
Martin Kiewitz
2015-06-27
SHERLOCK: RT: Miles Audio 3 MT32 driver
Martin Kiewitz
2015-06-26
SHERLOCK: Split FixedText into separate descendents for each game
Paul Gilbert
2015-06-26
SHERLOCK: Tattoo: Miles Audio 3 AdLib driver
Martin Kiewitz
2015-06-25
SHERLOCK: RT: Further split-off of Scalpel-specific code
Paul Gilbert
2015-06-23
SHERLOCK: RT: Beginnings of talk window widget class
Paul Gilbert
2015-06-21
SHERLOCK: Split up Journal class for each game
Paul Gilbert
2015-06-19
SHERLOCK: RT: Beginnings of inventory menu widget
Paul Gilbert
2015-06-17
SHERLOCK: RT: Implement lookatObject and printObjectDesc
Paul Gilbert
2015-06-16
SHERLOCK: RT: Implemented WidgetVerbs execute
Paul Gilbert
2015-06-15
SHERLOCK: RT: Beginnings of UI widget classes
Paul Gilbert
2015-06-14
SHERLOCK: fixedText class to support localizations
Martin Kiewitz
2015-06-10
SHERLOCK: Split up image file classes into their own file
Paul Gilbert
2015-06-10
SHERLOCK: Split up font handling into a new Fonts surface base class
Paul Gilbert
2015-06-07
SHERLOCK: Beginnings of Map descendent classes
Paul Gilbert
2015-06-06
SHERLOCK: Setting up game specific People descendant classes
Paul Gilbert
2015-06-06
SHERLOCK: Add initialization of RT character portraits and names
Paul Gilbert
2015-06-05
SHERLOCK: Move the Talk descendant classes into their own files
Paul Gilbert
2015-06-03
SHERLOCK: add 3DO movie player to module.mk
Martin Kiewitz
2015-06-02
SHERLOCK: rename MT32 driver, fix SysExPos
Martin Kiewitz
2015-06-02
SHERLOCK: add mt32 music driver
Martin Kiewitz
2015-05-30
SHERLOCK: Beginnings of Scalpel logo display
Paul Gilbert
2015-05-30
Merge branch 'sherlock2'
Paul Gilbert
2015-05-30
SHERLOCK: add adlib.cpp to module.mk
Martin Kiewitz
2015-05-28
SHERLOCK: Moving split up classes into their own files
Paul Gilbert
2015-05-24
SHERLOCK: Split sound class in two, add WIP music player
Strangerke
2015-05-16
SHERLOCK: Merged decompression code into Resources class
Paul Gilbert
2015-05-13
SHERLOCK: Renamed graphics.cpp to surface.cpp
Paul Gilbert
2015-05-09
SHERLOCK: Updated module.mk to match that of other engines
Paul Gilbert
2015-05-01
SHERLOCK: Moved Settings dialog into it's own class
Paul Gilbert
2015-04-21
SHERLOCK: Beginnins of SaveManager class
Paul Gilbert
2015-04-15
SHERLOCK: Refactored Chess class to be Map class
Paul Gilbert
2015-04-15
SHERLOCK: Refactored out Scripts class
Paul Gilbert
2015-03-30
SHERLOCK: Beginnings of talk loading, added skeleton Scripts class
Paul Gilbert
2015-03-23
SHERLOCK: Beginnings of UserInterface class
Paul Gilbert
2015-03-20
SHERLOCK: More scene loading, implemented Inventory class
Paul Gilbert
2015-03-19
SHERLOCK: Added loading of scene objects
Paul Gilbert
2015-03-19
SHERLOCK: Refactorings, new Sprite and People classes
Paul Gilbert
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