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path: root/engines/sherlock/objects.cpp
AgeCommit message (Expand)Author
2015-06-12SHERLOCK: RT: Move RT fields added to Person to TattooPersonPaul Gilbert
2015-06-13SHERLOCK: 3DO: adjust object cAnim loadingMartin Kiewitz
2015-06-12SHERLOCK: 3DO: fix object loading of open actionMartin Kiewitz
2015-06-12SHERLOCK: 3DO: object load UseTypes foundMartin Kiewitz
2015-06-12SHERLOCK: 3DO: object load found ActionTypesMartin Kiewitz
2015-06-12SHERLOCK: 3DO: object loading - more figured outMartin Kiewitz
2015-06-12SHERLOCK: 3DO: object: found lookPosMartin Kiewitz
2015-06-12SHERLOCK: 3DO: object._maxFrames found in objdataMartin Kiewitz
2015-06-11SHERLOCK: Refactor setWalking into Person classesPaul Gilbert
2015-06-11SHERLOCK: Refactor gotoStand into Person classesPaul Gilbert
2015-06-11SHERLOCK: Beginning of descendent Person classesPaul Gilbert
2015-06-11SHERLOCK: some work on 3DO room dataMartin Kiewitz
2015-06-08SHERLOCK: Fix checkSprite() regression from FIXED_INT_MULTIPLIERTorbjörn Andersson
2015-06-08SHERLOCK: Move Scalpel map code to ScalpelMapPaul Gilbert
2015-06-08SHERLOCK: Silence GCC warningTorbjörn Andersson
2015-06-07SHERLOCK: Fix Scalpel bug when picking up paperPaul Gilbert
2015-06-08SHERLOCK: Add missing check for the rightmost limit in adjustSpriteFilippos Karapetis
2015-06-07SHERLOCK: Fix loading of character walk sequence dataPaul Gilbert
2015-06-06SHERLOCK: Setting up game specific People descendant classesPaul Gilbert
2015-06-06SHERLOCK: Created common base class for Sprite and ObjectPaul Gilbert
2015-06-05SHERLOCK: Move the Talk descendant classes into their own filesPaul Gilbert
2015-06-05SHERLOCK: Don't reset map position when changing RT scenePaul Gilbert
2015-06-05SHERLOCK: Fix movement in adjustObjectPaul Gilbert
2015-06-05SHERLOCK: Handle difference in RT SOUND_CODE rangePaul Gilbert
2015-06-05SHERLOCK: Fixes for RT object sequence handlingPaul Gilbert
2015-06-05SHERLOCK: Further FIXED_INT_MULTIPLIER refactoringPaul Gilbert
2015-06-04SHERLOCK: Implemented remaining new sequence opcodes in checkObjectPaul Gilbert
2015-06-03SHERLOCK: Implemented checkWalkGraphicsPaul Gilbert
2015-06-03SHERLOCK: Implemented setObjTalkSequence methodsPaul Gilbert
2015-06-03SHERLOCK: Implement changes for checkObjectPaul Gilbert
2015-05-31SHERLOCK: Implement remainder of RT doBgAnimPaul Gilbert
2015-05-29SHERLOCK: More RT doBgAnim code, interface drawPaul Gilbert
2015-05-26SHERLOCK: Starting to split Scene class, implemented checkBgShapes changesPaul Gilbert
2015-05-26SHERLOCK: Fix map displayPaul Gilbert
2015-05-25SHERLOCK: Free freeing and resetting People listPaul Gilbert
2015-05-23SHERLOCK: Implemented Tattoo loadWalk changesPaul Gilbert
2015-05-22Merge branch 'master' into sherlock2Paul Gilbert
2015-05-20SHERLOCK: Re-add GCC_PRINTF and fix resulting GCC warningsPaul Gilbert
2015-05-19SHERLOCK: Add extra constants for object bit-flagsPaul Gilbert
2015-05-19SHERLOCK: Move method comments from cpp to headersPaul Gilbert
2015-05-18SHERLOCK: Further syntactic fixesPaul Gilbert
2015-05-18SHERLOCK: Replace magic numbers with enums and constantsPaul Gilbert
2015-05-18SHERLOCK: Remove some redundant fields from UseTypePaul Gilbert
2015-05-16SHERLOCK: Update CAnim loading for Rose TattooPaul Gilbert
2015-05-16SHERLOCK: Remove accidentally committed debug infoPaul Gilbert
2015-05-16SHERLOCK: Fix broken Scalpel scene loadingPaul Gilbert
2015-05-13SHERLOCK: Rename object loading methods from synchronize to loadPaul Gilbert
2015-05-13SHERLOCK: Implement sound priorityStrangerke
2015-05-12SHERLOCK: Beginnings of Rose Tattoo enginePaul Gilbert
2015-05-09SHERLOCK: Make copyright headers consistentWillem Jan Palenstijn