Age | Commit message (Collapse) | Author |
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3DO has 110 animation frames, PC has 55
we adjust the requested frame number accordingly
so that the correct walking animation is chosen
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data layout is also not the same as on PC
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fixes door being locked in first room
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Tattoo has some different Sprite methods, and since Person descends
from Sprite, need to create descendents from it. And this has also
necessitated some refactoring of People class's _data array
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I think these 100 should be FIXED_INT_MULTIPLIER, which was changed
to 1000 recently to accomodate for The Case of the Rose Tattoo.
Bizarrely, the noticeable regression from this was that the first
few paragraphs of the journal (referencing events in the intro)
were not recorded.
I trust someone will let me know if I got it wrong.
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Also converted multiplier factor from 100 to 1000, which will be
needed for Rose Tattoo
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