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path: root/engines/sherlock/objects.cpp
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2015-05-29SHERLOCK: More RT doBgAnim code, interface drawPaul Gilbert
2015-05-26SHERLOCK: Starting to split Scene class, implemented checkBgShapes changesPaul Gilbert
2015-05-26SHERLOCK: Fix map displayPaul Gilbert
2015-05-25SHERLOCK: Free freeing and resetting People listPaul Gilbert
2015-05-23SHERLOCK: Implemented Tattoo loadWalk changesPaul Gilbert
2015-05-22Merge branch 'master' into sherlock2Paul Gilbert
2015-05-20SHERLOCK: Re-add GCC_PRINTF and fix resulting GCC warningsPaul Gilbert
2015-05-19SHERLOCK: Add extra constants for object bit-flagsPaul Gilbert
2015-05-19SHERLOCK: Move method comments from cpp to headersPaul Gilbert
2015-05-18SHERLOCK: Further syntactic fixesPaul Gilbert
2015-05-18SHERLOCK: Replace magic numbers with enums and constantsPaul Gilbert
2015-05-18SHERLOCK: Remove some redundant fields from UseTypePaul Gilbert
2015-05-16SHERLOCK: Update CAnim loading for Rose TattooPaul Gilbert
2015-05-16SHERLOCK: Remove accidentally committed debug infoPaul Gilbert
2015-05-16SHERLOCK: Fix broken Scalpel scene loadingPaul Gilbert
2015-05-13SHERLOCK: Rename object loading methods from synchronize to loadPaul Gilbert
2015-05-13SHERLOCK: Implement sound priorityStrangerke
2015-05-12SHERLOCK: Beginnings of Rose Tattoo enginePaul Gilbert
2015-05-09SHERLOCK: Make copyright headers consistentWillem Jan Palenstijn
2015-05-09SHERLOCK: Remove the use of ++ on boolean variablesStrangerke
2015-05-08SHERLOCK: Fix some more GCC warningsStrangerke
2015-05-07SHERLOCK: some code formattingStrangerke
2015-05-07SHERLOCK: Reduce some more variable scopesStrangerke
2015-05-07SHERLOCK: Reduce the scope of some variablesStrangerke
2015-05-02SHERLOCK: Properly close door when entering Sarah's flatPaul Gilbert
2015-05-01SHERLOCK: Extra method commentsPaul Gilbert
2015-05-01SHERLOCK: Fix crash unlocking desk drawer in PalmistPaul Gilbert
2015-05-01SHERLOCK: Fix animation for retrieving pocket watchPaul Gilbert
2015-04-30SHERLOCK: Fix initial entry conversation with coroner at morguePaul Gilbert
2015-04-29SHERLOCK: Fix clicking in script zones starting the scriptPaul Gilbert
2015-04-29SHERLOCK: Move _slowChess to Map _frameChangeFlagPaul Gilbert
2015-04-28SHERLOCK: Fix icon disappearing when moving to Covent Gradens on mapPaul Gilbert
Co-ordinates in Sherlock are frequently multiplied by 100. Thus, on the overland map, the values can go up to 64000, which overflows the signed 16-bit values allowed by the standard Common::Point class
2015-04-26SHERLOCK: Fix color for picking up messagesPaul Gilbert
2015-04-26SHERLOCK: Cleanup and moving of map variables into Map classPaul Gilbert
2015-04-26SHERLOCK: Fix character positioning after loading savegamesPaul Gilbert
2015-04-26SHERLOCK: Fix checking single character star action namesPaul Gilbert
2015-04-26SHERLOCK: Fix closing closet in Backstage scenePaul Gilbert
2015-04-26SHERLOCK: Fix Sherlock disappearing when giving sedativePaul Gilbert
2015-04-25SHERLOCK: Fixes and cleanup for checkObjectPaul Gilbert
2015-04-24SHERLOCK: Formatting fixesPaul Gilbert
2015-04-24SHERLOCK: Fix loading/handling of sprite offsetsPaul Gilbert
2015-04-24SHERLOCK: Fix talk sequences being incorrectly startedPaul Gilbert
2015-04-22SHERLOCK: Fix map path loadingPaul Gilbert
2015-04-22SHERLOCK: Fix display of Holmes' icon on overhead mapPaul Gilbert
2015-04-22SHERLOCK: Fix leaving scenes via exit zonesPaul Gilbert
2015-04-22SHERLOCK: Fixes for multi-point walking routesPaul Gilbert
2015-04-15SHERLOCK: Refactored Chess class to be Map classPaul Gilbert
2015-04-14SHERLOCK: Fix scene transitionPaul Gilbert
2015-04-13SHERLOCK: Fixes for talk setup and portrait loadingPaul Gilbert
2015-04-12SHERLOCK: Implemented pick up codePaul Gilbert