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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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sherlock
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objects.cpp
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2015-05-29
SHERLOCK: More RT doBgAnim code, interface draw
Paul Gilbert
2015-05-26
SHERLOCK: Starting to split Scene class, implemented checkBgShapes changes
Paul Gilbert
2015-05-26
SHERLOCK: Fix map display
Paul Gilbert
2015-05-25
SHERLOCK: Free freeing and resetting People list
Paul Gilbert
2015-05-23
SHERLOCK: Implemented Tattoo loadWalk changes
Paul Gilbert
2015-05-22
Merge branch 'master' into sherlock2
Paul Gilbert
2015-05-20
SHERLOCK: Re-add GCC_PRINTF and fix resulting GCC warnings
Paul Gilbert
2015-05-19
SHERLOCK: Add extra constants for object bit-flags
Paul Gilbert
2015-05-19
SHERLOCK: Move method comments from cpp to headers
Paul Gilbert
2015-05-18
SHERLOCK: Further syntactic fixes
Paul Gilbert
2015-05-18
SHERLOCK: Replace magic numbers with enums and constants
Paul Gilbert
2015-05-18
SHERLOCK: Remove some redundant fields from UseType
Paul Gilbert
2015-05-16
SHERLOCK: Update CAnim loading for Rose Tattoo
Paul Gilbert
2015-05-16
SHERLOCK: Remove accidentally committed debug info
Paul Gilbert
2015-05-16
SHERLOCK: Fix broken Scalpel scene loading
Paul Gilbert
2015-05-13
SHERLOCK: Rename object loading methods from synchronize to load
Paul Gilbert
2015-05-13
SHERLOCK: Implement sound priority
Strangerke
2015-05-12
SHERLOCK: Beginnings of Rose Tattoo engine
Paul Gilbert
2015-05-09
SHERLOCK: Make copyright headers consistent
Willem Jan Palenstijn
2015-05-09
SHERLOCK: Remove the use of ++ on boolean variables
Strangerke
2015-05-08
SHERLOCK: Fix some more GCC warnings
Strangerke
2015-05-07
SHERLOCK: some code formatting
Strangerke
2015-05-07
SHERLOCK: Reduce some more variable scopes
Strangerke
2015-05-07
SHERLOCK: Reduce the scope of some variables
Strangerke
2015-05-02
SHERLOCK: Properly close door when entering Sarah's flat
Paul Gilbert
2015-05-01
SHERLOCK: Extra method comments
Paul Gilbert
2015-05-01
SHERLOCK: Fix crash unlocking desk drawer in Palmist
Paul Gilbert
2015-05-01
SHERLOCK: Fix animation for retrieving pocket watch
Paul Gilbert
2015-04-30
SHERLOCK: Fix initial entry conversation with coroner at morgue
Paul Gilbert
2015-04-29
SHERLOCK: Fix clicking in script zones starting the script
Paul Gilbert
2015-04-29
SHERLOCK: Move _slowChess to Map _frameChangeFlag
Paul Gilbert
2015-04-28
SHERLOCK: Fix icon disappearing when moving to Covent Gradens on map
Paul Gilbert
Co-ordinates in Sherlock are frequently multiplied by 100. Thus, on the overland map, the values can go up to 64000, which overflows the signed 16-bit values allowed by the standard Common::Point class
2015-04-26
SHERLOCK: Fix color for picking up messages
Paul Gilbert
2015-04-26
SHERLOCK: Cleanup and moving of map variables into Map class
Paul Gilbert
2015-04-26
SHERLOCK: Fix character positioning after loading savegames
Paul Gilbert
2015-04-26
SHERLOCK: Fix checking single character star action names
Paul Gilbert
2015-04-26
SHERLOCK: Fix closing closet in Backstage scene
Paul Gilbert
2015-04-26
SHERLOCK: Fix Sherlock disappearing when giving sedative
Paul Gilbert
2015-04-25
SHERLOCK: Fixes and cleanup for checkObject
Paul Gilbert
2015-04-24
SHERLOCK: Formatting fixes
Paul Gilbert
2015-04-24
SHERLOCK: Fix loading/handling of sprite offsets
Paul Gilbert
2015-04-24
SHERLOCK: Fix talk sequences being incorrectly started
Paul Gilbert
2015-04-22
SHERLOCK: Fix map path loading
Paul Gilbert
2015-04-22
SHERLOCK: Fix display of Holmes' icon on overhead map
Paul Gilbert
2015-04-22
SHERLOCK: Fix leaving scenes via exit zones
Paul Gilbert
2015-04-22
SHERLOCK: Fixes for multi-point walking routes
Paul Gilbert
2015-04-15
SHERLOCK: Refactored Chess class to be Map class
Paul Gilbert
2015-04-14
SHERLOCK: Fix scene transition
Paul Gilbert
2015-04-13
SHERLOCK: Fixes for talk setup and portrait loading
Paul Gilbert
2015-04-12
SHERLOCK: Implemented pick up code
Paul Gilbert
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