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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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sherlock
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objects.cpp
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Author
2015-06-13
SHERLOCK: 3DO: adjust walking frame number for 3DO
Martin Kiewitz
2015-06-12
SHERLOCK: RT: Move RT fields added to Person to TattooPerson
Paul Gilbert
2015-06-13
SHERLOCK: 3DO: adjust object cAnim loading
Martin Kiewitz
2015-06-12
SHERLOCK: 3DO: fix object loading of open action
Martin Kiewitz
2015-06-12
SHERLOCK: 3DO: object load UseTypes found
Martin Kiewitz
2015-06-12
SHERLOCK: 3DO: object load found ActionTypes
Martin Kiewitz
2015-06-12
SHERLOCK: 3DO: object loading - more figured out
Martin Kiewitz
2015-06-12
SHERLOCK: 3DO: object: found lookPos
Martin Kiewitz
2015-06-12
SHERLOCK: 3DO: object._maxFrames found in objdata
Martin Kiewitz
2015-06-11
SHERLOCK: Refactor setWalking into Person classes
Paul Gilbert
2015-06-11
SHERLOCK: Refactor gotoStand into Person classes
Paul Gilbert
2015-06-11
SHERLOCK: Beginning of descendent Person classes
Paul Gilbert
2015-06-11
SHERLOCK: some work on 3DO room data
Martin Kiewitz
2015-06-08
SHERLOCK: Fix checkSprite() regression from FIXED_INT_MULTIPLIER
Torbjörn Andersson
2015-06-08
SHERLOCK: Move Scalpel map code to ScalpelMap
Paul Gilbert
2015-06-08
SHERLOCK: Silence GCC warning
Torbjörn Andersson
2015-06-07
SHERLOCK: Fix Scalpel bug when picking up paper
Paul Gilbert
2015-06-08
SHERLOCK: Add missing check for the rightmost limit in adjustSprite
Filippos Karapetis
2015-06-07
SHERLOCK: Fix loading of character walk sequence data
Paul Gilbert
2015-06-06
SHERLOCK: Setting up game specific People descendant classes
Paul Gilbert
2015-06-06
SHERLOCK: Created common base class for Sprite and Object
Paul Gilbert
2015-06-05
SHERLOCK: Move the Talk descendant classes into their own files
Paul Gilbert
2015-06-05
SHERLOCK: Don't reset map position when changing RT scene
Paul Gilbert
2015-06-05
SHERLOCK: Fix movement in adjustObject
Paul Gilbert
2015-06-05
SHERLOCK: Handle difference in RT SOUND_CODE range
Paul Gilbert
2015-06-05
SHERLOCK: Fixes for RT object sequence handling
Paul Gilbert
2015-06-05
SHERLOCK: Further FIXED_INT_MULTIPLIER refactoring
Paul Gilbert
2015-06-04
SHERLOCK: Implemented remaining new sequence opcodes in checkObject
Paul Gilbert
2015-06-03
SHERLOCK: Implemented checkWalkGraphics
Paul Gilbert
2015-06-03
SHERLOCK: Implemented setObjTalkSequence methods
Paul Gilbert
2015-06-03
SHERLOCK: Implement changes for checkObject
Paul Gilbert
2015-05-31
SHERLOCK: Implement remainder of RT doBgAnim
Paul Gilbert
2015-05-29
SHERLOCK: More RT doBgAnim code, interface draw
Paul Gilbert
2015-05-26
SHERLOCK: Starting to split Scene class, implemented checkBgShapes changes
Paul Gilbert
2015-05-26
SHERLOCK: Fix map display
Paul Gilbert
2015-05-25
SHERLOCK: Free freeing and resetting People list
Paul Gilbert
2015-05-23
SHERLOCK: Implemented Tattoo loadWalk changes
Paul Gilbert
2015-05-22
Merge branch 'master' into sherlock2
Paul Gilbert
2015-05-20
SHERLOCK: Re-add GCC_PRINTF and fix resulting GCC warnings
Paul Gilbert
2015-05-19
SHERLOCK: Add extra constants for object bit-flags
Paul Gilbert
2015-05-19
SHERLOCK: Move method comments from cpp to headers
Paul Gilbert
2015-05-18
SHERLOCK: Further syntactic fixes
Paul Gilbert
2015-05-18
SHERLOCK: Replace magic numbers with enums and constants
Paul Gilbert
2015-05-18
SHERLOCK: Remove some redundant fields from UseType
Paul Gilbert
2015-05-16
SHERLOCK: Update CAnim loading for Rose Tattoo
Paul Gilbert
2015-05-16
SHERLOCK: Remove accidentally committed debug info
Paul Gilbert
2015-05-16
SHERLOCK: Fix broken Scalpel scene loading
Paul Gilbert
2015-05-13
SHERLOCK: Rename object loading methods from synchronize to load
Paul Gilbert
2015-05-13
SHERLOCK: Implement sound priority
Strangerke
2015-05-12
SHERLOCK: Beginnings of Rose Tattoo engine
Paul Gilbert
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