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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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sherlock
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people.cpp
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Author
2015-06-01
SHERLOCK: Add extra constructor field initializations
Paul Gilbert
2015-05-31
SHERLOCK: Implement remainder of RT doBgAnim
Paul Gilbert
2015-05-28
SHERLOCK: Implement additions to updateBackground, some method stubs
Paul Gilbert
2015-05-27
SHERLOCK: Implement RT scrolling code
Paul Gilbert
2015-05-26
SHERLOCK: Fix map display
Paul Gilbert
2015-05-25
SHERLOCK: Cleanup of checkBgShapes and updateBackground
Paul Gilbert
2015-05-25
SHERLOCK: Free freeing and resetting People list
Paul Gilbert
2015-05-24
SHERLOCK: Fix People data initialization and general start fixes
Paul Gilbert
2015-05-24
SHERLOCK: Implement more scene loading and setNPCPath
Paul Gilbert
2015-05-23
SHERLOCK: Implemented Tattoo loadWalk changes
Paul Gilbert
2015-05-21
SHERLOCK: Clean up initialization and handling of NPC data
Paul Gilbert
2015-05-19
SHERLOCK: Move method comments from cpp to headers
Paul Gilbert
2015-05-18
SHERLOCK: Fix code formatting issues and comment spelling mistakes
sirlemonhead
2015-05-17
SHERLOCK: Replace scumm_stricmp() with equalsIgnoreCase()
sirlemonhead
2015-05-09
SHERLOCK: Remove redundant shouldQuit call in loop
Paul Gilbert
2015-05-09
SHERLOCK: Make copyright headers consistent
Willem Jan Palenstijn
2015-05-09
SHERLOCK: Some more fixes
Strangerke
2015-05-08
SHERLOCK: Fix some more GCC warnings
Strangerke
2015-05-08
SHERLOCK: Remove extra semi-column, some code formatting
Strangerke
2015-05-07
SHERLOCK: some code formatting
Strangerke
2015-05-07
SHERLOCK: Reduce the scope of some variables
Strangerke
2015-05-06
SHERLOCK: Minor comment updates
Paul Gilbert
2015-05-06
SHERLOCK: Fix looking at Paul's Cap immediately after entering a scene
Paul Gilbert
2015-05-01
SHERLOCK: Extra method comments
Paul Gilbert
2015-04-29
SHERLOCK: Fix Sherlock gliding when walking vertically
Paul Gilbert
2015-04-26
SHERLOCK: Cleanup and moving of map variables into Map class
Paul Gilbert
2015-04-26
SHERLOCK: Fix character positioning after loading savegames
Paul Gilbert
2015-04-24
SHERLOCK: Fix pathfinding for movement on map screen
Paul Gilbert
2015-04-22
SHERLOCK: Fix display of Holmes' icon on overhead map
Paul Gilbert
2015-04-22
SHERLOCK: Fixes for multi-point walking routes
Paul Gilbert
2015-04-21
SHERLOCK: Implement savegame synchronization
Paul Gilbert
2015-04-15
SHERLOCK: Refactored Chess class to be Map class
Paul Gilbert
2015-04-14
SHERLOCK: Fix stopping Watson from moving when talking to him
Paul Gilbert
2015-04-13
SHERLOCK: Fixes for talk setup and portrait loading
Paul Gilbert
2015-04-12
SHERLOCK: Implementing event handling for talk display
Paul Gilbert
2015-05-07
SHERLOCK: Implemented stubbed talk and inventory methods
Paul Gilbert
2015-04-10
SHERLOCK: Implemented doScript and support methods
Paul Gilbert
2015-03-31
SHERLOCK: Loading for TALK_SEQUENCES and STILL_SEQUENCES Scalpel arrays
Paul Gilbert
2015-03-31
SHERLOCK: Implement clearTalking and Talk::drawInterface
Paul Gilbert
2015-03-24
SHERLOCK: Implementing walk code
Paul Gilbert
2015-03-23
SHERLOCK: Implemented UserInterface::handleInput
Paul Gilbert
2015-03-22
SHERLOCK: Implement main scene loop and more inventory code
Paul Gilbert
2015-03-22
SHERLOCK: Implemented doBgAnim
Paul Gilbert
2015-03-21
SHERLOCK: Implemented checkObject and some support methods
Paul Gilbert
2015-03-21
SHERLOCK: Implemented setWalking
Paul Gilbert
2015-03-21
SHERLOCK: Beginnings of transitionToScene
Paul Gilbert
2015-03-20
SHERLOCK: More scene loading, implemented Inventory class
Paul Gilbert
2015-03-19
SHERLOCK: Added loading of scene objects
Paul Gilbert
2015-03-19
SHERLOCK: Refactorings, new Sprite and People classes
Paul Gilbert