Age | Commit message (Collapse) | Author | |
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2018-04-07 | ALL: Load savegame thumbnail only when necessary | Adrian Frühwirth | |
This commit introduces the following changes: 1. Graphics::loadThumbnail() Now returns a boolean and takes a new argument skipThumbnail which defaults to false. In case of true, loadThumbnail() reads past the thumbnail data in the input stream instead of actually loading the thumbnail. This simplifies savegame handling where, up until now, many engines always read the whole savegame metadata (including the thumbnail) and then threw away the thumbnail when not needed (which is in almost all cases, the most common exception being MetaEngine::querySaveMetaInfos() which is responsible for loading savegame metadata for displaying it in the GUI launcher. 2. readSavegameHeader() Engines which already implement such a method (name varies) now take a new argument skipThumbnail (default: true) which is passed through to loadThumbnail(). This means that the default case for readSavegameHeader() is now _not_ loading the thumbnail from a savegame and just reading past it. In those cases, e.g. querySaveMetaInfos(), where we actually are interested in loading the thumbnail readSavegameHeader() needs to explicitely be called with skipThumbnail == false. Engines whose readSavegameHeader() (name varies) already takes an argument loadThumbnail have been adapted to have a similar prototype and semantics. I.e. readSaveHeader(in, loadThumbnail, header) now is readSaveHeader(in, header, skipThumbnail). 3. Error handling Engines which previously did not check the return value of readSavegameHeader() (name varies) now do so ensuring that possibly broken savegames (be it a broken thumbnail or something else) don't make it into the GUI launcher list in the first place. | |||
2018-03-26 | SHERLOCK: Let listSaves return list sorted on slot numbers | Adrian Frühwirth | |
2017-08-07 | SHERLOCK: Remove redundant derived Serializer class | Paul Gilbert | |
2016-06-08 | SHERLOCK: Use # as savefile matching pattern | Eugene Sandulenko | |
2015-08-16 | SHERLOCK: Further fixes to character movement across saves | Paul Gilbert | |
Restoring movement across save didn't work, so properly handle stopping any moving characters when loading a savegame | |||
2015-07-30 | SHERLOCK: RT: Fix savegame numbering in original saves dialog | Paul Gilbert | |
2015-07-26 | SHERLOCK: Don't set _justLoaded when saving a game | Paul Gilbert | |
2015-07-25 | SHERLOCK: RT: Hook up ScummVM save/load dialogs in-game | Paul Gilbert | |
2015-07-24 | SHERLOCK: RT: Skeleton class for Files dialog | Paul Gilbert | |
2015-06-25 | SHERLOCK: RT: Further split-off of Scalpel-specific code | Paul Gilbert | |
2015-06-16 | SHERLOCK: Use IS_3DO in more places | Filippos Karapetis | |
2015-06-14 | SHERLOCK: 3DO: don't get palette for saving game | Martin Kiewitz | |
makes it possible to save in the 3DO version | |||
2015-06-07 | SHERLOCK: Refactoring, cleanup, and fixes for savegame code | Paul Gilbert | |
2015-05-20 | SHERLOCK: Replace another ONSCREEN_FILES_COUNT value | Paul Gilbert | |
2015-05-20 | SHERLOCK: Go to save mode when clicking empty save slot | Paul Gilbert | |
2015-05-19 | SHERLOCK: Use a bit more MenuMode and SaveMode | Strangerke | |
2015-05-19 | SHERLOCK: Further minor cleanups | Paul Gilbert | |
2015-05-19 | SHERLOCK: Corrected incorrect method name in SaveManager | Paul Gilbert | |
2015-05-19 | SHERLOCK: Further cleanup for SaveManager | Paul Gilbert | |
2015-05-19 | SHERLOCK: More syntactic fixes | Paul Gilbert | |
2015-05-19 | SHERLOCK: Syntactic fix and define for SaveManager | Paul Gilbert | |
2015-05-19 | SHERLOCK: Move method comments from cpp to headers | Paul Gilbert | |
2015-05-18 | SHERLOCK: Added more of the game options to the Engine tab | Paul Gilbert | |
2015-05-17 | SHERLOCK: Replace scumm_stricmp() with equalsIgnoreCase() | sirlemonhead | |
2015-05-13 | SHERLOCK: Renamed graphics.cpp to surface.cpp | Paul Gilbert | |
2015-05-09 | SHERLOCK: Make copyright headers consistent | Willem Jan Palenstijn | |
2015-05-07 | SHERLOCK: some code formatting | Strangerke | |
2015-05-02 | SHERLOCK: Don't mark leaving scene as visited during savegame loads | Paul Gilbert | |
2015-04-26 | SHERLOCK: Cleanup and moving of map variables into Map class | Paul Gilbert | |
2015-04-25 | SHERLOCK: Fix saving and display of inventory items | Paul Gilbert | |
2015-04-22 | SHERLOCK: Hook up saving and loading via GMM | Paul Gilbert | |
2015-04-22 | SHERLOCK: Hook up savegames to launcher | Paul Gilbert | |
2015-04-22 | SHERLOCK: Further fixes for entering savegame names | Paul Gilbert | |
2015-04-22 | SHERLOCK: Fix Files saves listing and save name entry | Paul Gilbert | |
2015-04-21 | SHERLOCK: Implement savegame synchronization | Paul Gilbert | |
2015-04-21 | SHERLOCK: Implemented save game dialog event handling | Paul Gilbert | |
2015-04-21 | SHERLOCK: Beginnins of SaveManager class | Paul Gilbert | |