aboutsummaryrefslogtreecommitdiff
path: root/engines/sherlock/scalpel/scalpel.cpp
AgeCommit message (Collapse)Author
2015-06-08SHERLOCK: 3DO: add 3DO EA Splash screenMartin Kiewitz
2015-06-08SHERLOCK: 3DO: play EA intro movieMartin Kiewitz
2015-06-08SHERLOCK: adjust music play code (file extension)Martin Kiewitz
2015-06-08SHERLOCK: 3DO: add delay right at the intro startMartin Kiewitz
2015-06-08SHERLOCK: add music + sync to 3DO introMartin Kiewitz
2015-06-08SHERLOCK: 3DO intro screen clear addedMartin Kiewitz
2015-06-08SHERLOCK: 3DO intro cels added (+scream +note)Martin Kiewitz
2015-06-08SHERLOCK: 3do cel uncompressed fix, adjust cityMartin Kiewitz
- uncompressed data is still DWORD aligned - fixes "copyright EA" cel - adjusted city scene coordinates
2015-06-08SHERLOCK: 3DO cel decoding supportMartin Kiewitz
2015-06-08SHERLOCK: Move Scalpel map code to ScalpelMapPaul Gilbert
2015-06-07SHERLOCK: Move Scalpel scene enum to scalpel_scene.hPaul Gilbert
2015-06-07SHERLOCK: 3DO intro: audio implementedMartin Kiewitz
2015-06-07SHERLOCK: 3DO animation supportMartin Kiewitz
2015-06-06SHERLOCK: Setting up game specific People descendant classesPaul Gilbert
2015-06-05SHERLOCK: Further FIXED_INT_MULTIPLIER refactoringPaul Gilbert
Also converted multiplier factor from 100 to 1000, which will be needed for Rose Tattoo
2015-06-05SHERLOCK: 3DO changesMartin Kiewitz
- journal.txt is actually missing - chess.txt is the same as on PC - information about 3DA/3DX files
2015-06-04SHERLOCK: tiny bit of work on 3DOMartin Kiewitz
2015-06-02SHERLOCK: start of street intro quitable nowMartin Kiewitz
2015-06-01SHERLOCK: remove debug #ifsMartin Kiewitz
2015-06-01SHERLOCK: intro: play constable anim slowerMartin Kiewitz
2015-06-01SHERLOCK: add fade out to street scene introMartin Kiewitz
2015-06-01SHERLOCK: intro timing + fixesMartin Kiewitz
2015-06-01SHERLOCK: Fix closing namespace commentsFilippos Karapetis
2015-06-01SHERLOCK: Clean up the static people data arraysFilippos Karapetis
2015-06-01SHERLOCK: intro changesMartin Kiewitz
- shortened delay during "in the alley" text, so that music track change occurs correctly - added fade to black during alley cutscene
2015-06-01SHERLOCK: implement 2 palette faes for the introMartin Kiewitz
2015-05-30SHERLOCK: Beginnings of Scalpel logo displayPaul Gilbert
2015-05-30Merge branch 'sherlock2'Paul Gilbert
2015-05-24SHERLOCK: Fix People data initialization and general start fixesPaul Gilbert
2015-05-24SHERLOCK: Split sound class in two, add WIP music playerStrangerke
2015-05-23SHERLOCK: Implemented Tattoo loadWalk changesPaul Gilbert
2015-05-23SHERLOCK: Fix Rose Tattoo scene loading problems from mergePaul Gilbert
2015-05-22Merge branch 'master' into sherlock2Paul Gilbert
2015-05-22SHERLOCK: Rework use of music flagsStrangerke
2015-05-22SHERLOCK: Skip delay when intro is skippedStrangerke
2015-05-21SHERLOCK: Clean up initialization and handling of NPC dataPaul Gilbert
2015-05-19SHERLOCK: Refactor Surface not to descend directly from Graphics::SurfacePaul Gilbert
2015-05-19SHERLOCK: More syntactic fixesPaul Gilbert
2015-05-19SHERLOCK: Move method comments from cpp to headersPaul Gilbert
2015-05-19SHERLOCK: Replaced references to scene numbers with an enumPaul Gilbert
2015-05-18SHERLOCK: Move the override filename fields into the Animation classPaul Gilbert
2015-05-18SHERLOCK: Syntactic fixesPaul Gilbert
2015-05-18SHERLOCK: Add code to make non-interactive demo completableStrangerke
2015-05-16SHERLOCK: Move caching Scalpel sound libraries from Sound to Scalpel enginePaul Gilbert
2015-05-16Merge branch 'sherlock' into sherlock2Paul Gilbert
Conflicts: engines/sherlock/decompress.cpp engines/sherlock/objects.cpp engines/sherlock/objects.h engines/sherlock/scene.cpp engines/sherlock/scene.h engines/sherlock/sound.cpp
2015-05-13SHERLOCK: Whitespace fixesPaul Gilbert
2015-05-12SHERLOCK: Beginnings of Rose Tattoo enginePaul Gilbert
2015-05-12SHERLOCK: Re-factored Scalpel arrays out of Animationsirlemonhead
2015-05-10SHERLOCK: Add some code for the interactive demo (still crashing)Strangerke
2015-05-09SHERLOCK: Fix incorrect commentPaul Gilbert