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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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sherlock
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scalpel
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scalpel.cpp
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Author
2018-04-15
JANITORIAL: Indent GFXTransaction code blocks
Adrian Frühwirth
2017-10-07
ENGINES: Remove default1x scaler flag
Colin Snover
2016-10-09
JANITORIAL: Remove trailing spaces
Eugene Sandulenko
2016-03-14
SHERLOCK: Changed engine to use Graphics::ManagedSurface
Paul Gilbert
2015-10-06
SHERLOCK: SS: multilingual people names support
Martin Kiewitz
2015-09-16
SHERLOCK: Play rain sound during 3DO Scalpel intro
Torbjörn Andersson
2015-09-15
SHERLOCK: 3DO: SS: fully fix videoplay memory leak
Martin Kiewitz
2015-09-15
SHERLOCK: 3DO: SS: fix video player memory leak
Martin Kiewitz
2015-09-14
SHERLOCK: 3DO: Fix introduction
Paul Gilbert
2015-09-14
SHERLOCK: Reduce the scope of several variables.
Strangerke
2015-09-13
SHERLOCK: 3DO: Show portrait videos at full size when in hi-res mode
Paul Gilbert
2015-09-13
SHERLOCK: 3DO: Fix refreshing scene after showing portrait video
Paul Gilbert
2015-09-13
SHERLOCK: 3DO: Still allow old 320x200 mode as a fallback
Paul Gilbert
2015-09-13
SHERLOCK: 3DO: Implementing high-resolution mode for 3DO version
Paul Gilbert
2015-09-13
SHERLOCK: SS: 3DO: fix video downscale comment
Martin Kiewitz
2015-09-12
SHERLOCK: SS: 3DO: color average for halfsize vids
Martin Kiewitz
2015-09-12
SHERLOCK: SS: 3DO: draw video frame for videos
Martin Kiewitz
2015-09-10
SHERLOCK: Fix Coverity warnings
Paul Gilbert
2015-09-10
SHERLOCK: Fix memory leak when playing half-sized 3DO movies
Torbjörn Andersson
2015-09-09
SHERLOCK: 3DO: Implement half-size drawing for portrait movies
Paul Gilbert
2015-09-09
SHERLOCK: 3DO: Move 3do movie playback method into ScalpelEngine
Paul Gilbert
2015-09-06
SHERLOCK: 3DO: Hook up Save/Load buttons to ScummVM's dialogs
Paul Gilbert
2015-09-06
SHERLOCK: 3DO: Fix display of user interface
Paul Gilbert
2015-09-06
SHERLOCK: 3DO: Use better RGB conversion
Paul Gilbert
2015-09-06
SHERLOCK: 3DO: Set up RGB color constants for 3DO
Paul Gilbert
2015-08-30
SHERLOCK: SS: Fix speed of intro sequence
Paul Gilbert
2015-08-23
SHERLOCK: SS: Rename mirror-related methods
Paul Gilbert
2015-07-04
SHERLOCK: Make playMusic a private method of Music
Paul Gilbert
2015-07-02
SHERLOCK: RT: Cleanup of Exit class and fix exiting scenes
Paul Gilbert
2015-06-26
SHERLOCK: Split FixedText into separate descendents for each game
Paul Gilbert
2015-06-17
SHERLOCK: Add delay between 3DO EA logo animation and fade in
Torbjörn Andersson
2015-06-17
SHERLOCK: Increase delay before 3DO credits, when there is no music
Torbjörn Andersson
2015-06-17
SHERLOCK: intro: remove debug output
Martin Kiewitz
2015-06-17
SHERLOCK: intro: adjust localized graphics
Martin Kiewitz
2015-06-16
SHERLOCK: intro: msec sync instead of ticks
Martin Kiewitz
2015-06-15
SHERLOCK: 3DO: note about constable gfx glitch
Martin Kiewitz
2015-06-15
SHERLOCK: Speed up 3DO Serrated Scalpel credits slightly
Torbjörn Andersson
2015-06-14
SHERLOCK: Roll credits for 3DO Serrated Scalpel
Torbjörn Andersson
2015-06-14
SHERLOCK: initial inventory via fixed text class
Martin Kiewitz
2015-06-13
SHERLOCK: Fix 3 CppCheck warnings
Strangerke
2015-06-12
SHERLOCK: RT: Implement startCAnim
Paul Gilbert
2015-06-12
SHERLOCK: 3DO: some work on font file loading
Martin Kiewitz
2015-06-12
SHERLOCK: remove transBlitFromUnscaled3DO
Martin Kiewitz
2015-06-11
SHERLOCK: Beginning of descendent Person classes
Paul Gilbert
2015-06-12
SHERLOCK: 3DO: fix white pixels fade to white
Martin Kiewitz
2015-06-11
SHERLOCK: always stop music after intro
Martin Kiewitz
2015-06-10
SHERLOCK: adjust coordinates of images in intro
Martin Kiewitz
2015-06-10
SHERLOCK: Fix tiny memory leak
Torbjörn Andersson
2015-06-10
SHERLOCK: 3DO intro: implement fade from white
Martin Kiewitz
2015-06-10
SHERLOCK: 3DO intro: implement fade in/out/merge
Martin Kiewitz
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