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path: root/engines/sherlock/scalpel/scalpel_screen.cpp
AgeCommit message (Expand)Author
2016-10-21SHERLOCK: 3DO: Fixes to allow game to startPaul Gilbert
2016-03-21SHERLOCK: Fix crashes due to back buffer refactoringPaul Gilbert
2016-03-21SHERLOCK: Make Screen::_backBuffer an object instead of pointer.Johannes Schickel
2016-03-14SHERLOCK: Changed engine to use Graphics::ManagedSurfacePaul Gilbert
2016-01-30SHERLOCK: SS: button code cleanupMartin Kiewitz
2016-01-30SHERLOCK: SS: make inventory hotkeys multilingualMartin Kiewitz
2016-01-30SHERLOCK: SS: Make load/save menu multilingualMartin Kiewitz
2016-01-30SHERLOCK: SS: make settings multilingualMartin Kiewitz
2015-09-13SHERLOCK: 3DO: Show portrait videos at full size when in hi-res modePaul Gilbert
2015-09-13SHERLOCK: 3DO: Still allow old 320x200 mode as a fallbackPaul Gilbert
2015-09-13SHERLOCK: 3DO: Implementing high-resolution mode for 3DO versionPaul Gilbert
2015-09-06SHERLOCK: 3DO: Set up RGB color constants for 3DOPaul Gilbert
2015-06-25SHERLOCK: RT: Further split-off of Scalpel-specific codePaul Gilbert