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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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sherlock
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scalpel
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scalpel_user_interface.cpp
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2015-06-12
SHERLOCK: RT: Implement animation structure changes
Paul Gilbert
2015-06-12
SHERLOCK: 3DO: some work on font file loading
Martin Kiewitz
2015-06-12
SHERLOCK: 3DO: basic UI support
Martin Kiewitz
2015-06-12
SHERLOCK: 3DO: room fade in, font ignore UI ignore
Martin Kiewitz
2015-06-12
SHERLOCK: surface setPixels get pixelformat
Martin Kiewitz
2015-06-11
SHERLOCK: Refactor setWalking into Person classes
Paul Gilbert
2015-06-11
SHERLOCK: Refactor gotoStand into Person classes
Paul Gilbert
2015-06-11
SHERLOCK: Beginning of descendent Person classes
Paul Gilbert
Tattoo has some different Sprite methods, and since Person descends from Sprite, need to create descendents from it. And this has also necessitated some refactoring of People class's _data array
2015-06-07
SHERLOCK: 3DO animation support
Martin Kiewitz
2015-06-06
SHERLOCK: Setting up game specific People descendant classes
Paul Gilbert
2015-06-05
SHERLOCK: Further FIXED_INT_MULTIPLIER refactoring
Paul Gilbert
Also converted multiplier factor from 100 to 1000, which will be needed for Rose Tattoo
2015-06-03
SHERLOCK: Fix resetting cursor when resetting UI
Paul Gilbert
2015-06-01
SHERLOCK: Fix button check in lookScreen
Paul Gilbert
2015-05-30
SHERLOCK: Fix restoring info line when talk window closes
Paul Gilbert
2015-05-30
SHERLOCK: Fix non-interactive Scalpel demo
Paul Gilbert
2015-05-28
SHERLOCK: Moving split up classes into their own files
Paul Gilbert
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