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path: root/engines/sherlock/scalpel/scalpel_user_interface.cpp
AgeCommit message (Expand)Author
2016-03-21SHERLOCK: Make Screen::_backBuffer protected.Johannes Schickel
2016-03-14SHERLOCK: Changed engine to use Graphics::ManagedSurfacePaul Gilbert
2016-02-14SHERLOCK: Safer print()Eugene Sandulenko
2016-02-11SHERLOCK: SS: Make user interface multilingualMartin Kiewitz
2016-01-31SHERLOCK: SS: fix another warningMartin Kiewitz
2016-01-31SHERLOCK: SS: fix warningsMartin Kiewitz
2016-01-30SHERLOCK: SS: button code cleanupMartin Kiewitz
2016-01-30SHERLOCK: SS: window hotkeys now multilingualMartin Kiewitz
2016-01-30SHERLOCK: SS: make main buttons multilingualMartin Kiewitz
2016-01-30SHERLOCK: SS: default to look in inventoryMartin Kiewitz
2016-01-30SHERLOCK: SS: fix inventory button gfx glitchMartin Kiewitz
2016-01-30SHERLOCK: SS: make journal hotkeys multilingualMartin Kiewitz
2016-01-30SHERLOCK: SS: make inventory hotkeys multilingualMartin Kiewitz
2016-01-30SHERLOCK: SS: Make load/save menu multilingualMartin Kiewitz
2016-01-30SHERLOCK: SS: make settings multilingualMartin Kiewitz
2015-10-11SHERLOCK: SS: Fix gcc compiler warningsPaul Gilbert
2015-10-10SHERLOCK: SS: Fix using keys to select UI buttonsPaul Gilbert
2015-10-07SHERLOCK: SS: Multilingual press key textMartin Kiewitz
2015-10-02SHERLOCK: Fix original save/load slot bug in Serrated ScalpelTorbjörn Andersson
2015-09-11SHERLOCK: 3DO: Further alignment between portraits and talk textPaul Gilbert
2015-09-06SHERLOCK: 3DO: Hook up Save/Load buttons to ScummVM's dialogsPaul Gilbert
2015-09-06SHERLOCK: 3DO: Fix display of user interfacePaul Gilbert
2015-09-06SHERLOCK: 3DO: Fix Settings buttonPaul Gilbert
2015-08-31SHERLOCK: Add missing events.getKey() when checking for "pending D keys"Torbjörn Andersson
2015-08-17SHERLOCK: Rename talk to initTalkPaul Gilbert
2015-08-13SHERLOCK: RT: SImplification of old speech codePaul Gilbert
2015-08-07SHERLOCK: SS: Cleaned up handling of 3DO portrait playbackPaul Gilbert
2015-06-30SHERLOCK: Change _lookPosition to use PositionFacingPaul Gilbert
2015-06-26SHERLOCK: Split FixedText into separate descendents for each gamePaul Gilbert
2015-06-25SHERLOCK: RT: Further split-off of Scalpel-specific codePaul Gilbert
2015-06-21SHERLOCK: Split up Journal class for each gamePaul Gilbert
2015-06-18SHERLOCK: RT: Implement font _yOffsets tablePaul Gilbert
2015-06-17SHERLOCK: RT: Fix crash in second intro scenePaul Gilbert
2015-06-16SHERLOCK: SS: Fix the position of the user interface in the 3DO versionFilippos Karapetis
2015-06-16SHERLOCK: Use IS_3DO in more placesFilippos Karapetis
2015-06-15SHERLOCK: Use a string literal as the format stringMatthew Hoops
2015-06-14SHERLOCK: Move _walkDest from People to PersonPaul Gilbert
2015-06-14SHERLOCK: action processing uses fixed text classMartin Kiewitz
2015-06-14SHERLOCK: inventory uses fixed text class nowMartin Kiewitz
2015-06-14SHERLOCK: fixedText class to support localizationsMartin Kiewitz
2015-06-14SHERLOCK: 3DO: enable button pressing in UIMartin Kiewitz
2015-06-13SHERLOCK: Simplify UseType to derive from ActionTypePaul Gilbert
2015-06-13SHERLOCK: 3DO: movie playback for script eventsMartin Kiewitz
2015-06-13SHERLOCK: Clean up the parameter passed in talk3DOMovieTrigger()Filippos Karapetis
2015-06-13SHERLOCK: RT: Implemented doStandardControlPaul Gilbert
2015-06-13SHERLOCK: 3DO: support for talk moviesMartin Kiewitz
2015-06-13SHERLOCK: RT: Implemented handleInput methodPaul Gilbert
2015-06-13SHERLOCK: Added color enum for 235 (button background color?)Torbjörn Andersson
2015-06-12SHERLOCK: RT: Implement startCAnimPaul Gilbert
2015-06-12SHERLOCK: Move walkToCoords from People to PersonPaul Gilbert