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path: root/engines/sherlock/scalpel/scalpel_user_interface.cpp
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2015-06-12SHERLOCK: RT: Implement animation structure changesPaul Gilbert
2015-06-12SHERLOCK: 3DO: some work on font file loadingMartin Kiewitz
2015-06-12SHERLOCK: 3DO: basic UI supportMartin Kiewitz
2015-06-12SHERLOCK: 3DO: room fade in, font ignore UI ignoreMartin Kiewitz
2015-06-12SHERLOCK: surface setPixels get pixelformatMartin Kiewitz
2015-06-11SHERLOCK: Refactor setWalking into Person classesPaul Gilbert
2015-06-11SHERLOCK: Refactor gotoStand into Person classesPaul Gilbert
2015-06-11SHERLOCK: Beginning of descendent Person classesPaul Gilbert
Tattoo has some different Sprite methods, and since Person descends from Sprite, need to create descendents from it. And this has also necessitated some refactoring of People class's _data array
2015-06-07SHERLOCK: 3DO animation supportMartin Kiewitz
2015-06-06SHERLOCK: Setting up game specific People descendant classesPaul Gilbert
2015-06-05SHERLOCK: Further FIXED_INT_MULTIPLIER refactoringPaul Gilbert
Also converted multiplier factor from 100 to 1000, which will be needed for Rose Tattoo
2015-06-03SHERLOCK: Fix resetting cursor when resetting UIPaul Gilbert
2015-06-01SHERLOCK: Fix button check in lookScreenPaul Gilbert
2015-05-30SHERLOCK: Fix restoring info line when talk window closesPaul Gilbert
2015-05-30SHERLOCK: Fix non-interactive Scalpel demoPaul Gilbert
2015-05-28SHERLOCK: Moving split up classes into their own filesPaul Gilbert