Age | Commit message (Collapse) | Author | |
---|---|---|---|
2015-10-11 | SHERLOCK: SS: Fix gcc compiler warnings | Paul Gilbert | |
2015-10-10 | SHERLOCK: SS: Fix using keys to select UI buttons | Paul Gilbert | |
2015-10-07 | SHERLOCK: SS: Multilingual press key text | Martin Kiewitz | |
Press key to continue/for more is now translated in the Spanish+German versions of the game | |||
2015-10-02 | SHERLOCK: Fix original save/load slot bug in Serrated Scalpel | Torbjörn Andersson | |
When using ScummVM's save/load dialogs, savegames are numbered from 0 and up, so don't add 1 when saving/loading in the original dialogs. (Populating the original savegame list already worked as expected, which made it even more confusing.) | |||
2015-09-11 | SHERLOCK: 3DO: Further alignment between portraits and talk text | Paul Gilbert | |
2015-09-06 | SHERLOCK: 3DO: Hook up Save/Load buttons to ScummVM's dialogs | Paul Gilbert | |
2015-09-06 | SHERLOCK: 3DO: Fix display of user interface | Paul Gilbert | |
2015-09-06 | SHERLOCK: 3DO: Fix Settings button | Paul Gilbert | |
2015-08-31 | SHERLOCK: Add missing events.getKey() when checking for "pending D keys" | Torbjörn Andersson | |
This is consistent with what happens when checking for "pending U keys", so I think it's correct, but the Scalpel keyboard handling doesn't work very well at the moment anyway. Probably at least partly because of the way it mixes char and Common::KeyCode. I haven't been able to wrap my head around it... | |||
2015-08-17 | SHERLOCK: Rename talk to initTalk | Paul Gilbert | |
2015-08-13 | SHERLOCK: RT: SImplification of old speech code | Paul Gilbert | |
2015-08-07 | SHERLOCK: SS: Cleaned up handling of 3DO portrait playback | Paul Gilbert | |
2015-06-30 | SHERLOCK: Change _lookPosition to use PositionFacing | Paul Gilbert | |
2015-06-26 | SHERLOCK: Split FixedText into separate descendents for each game | Paul Gilbert | |
2015-06-25 | SHERLOCK: RT: Further split-off of Scalpel-specific code | Paul Gilbert | |
2015-06-21 | SHERLOCK: Split up Journal class for each game | Paul Gilbert | |
2015-06-18 | SHERLOCK: RT: Implement font _yOffsets table | Paul Gilbert | |
Since this table must only be set up for RT when changing fonts, I needed to put an engine reference in the Fonts base class. Because of this, I've been able to simplify the creation of the various surfaces, since you no longer need to pass in the platform | |||
2015-06-17 | SHERLOCK: RT: Fix crash in second intro scene | Paul Gilbert | |
2015-06-16 | SHERLOCK: SS: Fix the position of the user interface in the 3DO version | Filippos Karapetis | |
2015-06-16 | SHERLOCK: Use IS_3DO in more places | Filippos Karapetis | |
2015-06-15 | SHERLOCK: Use a string literal as the format string | Matthew Hoops | |
It's a gcc warning, but can lead to crashes should a string with a specifier in it be passed in and no arguments on the stack. | |||
2015-06-14 | SHERLOCK: Move _walkDest from People to Person | Paul Gilbert | |
2015-06-14 | SHERLOCK: action processing uses fixed text class | Martin Kiewitz | |
action error messages are now localized too | |||
2015-06-14 | SHERLOCK: inventory uses fixed text class now | Martin Kiewitz | |
inventory buttons now localized | |||
2015-06-14 | SHERLOCK: fixedText class to support localizations | Martin Kiewitz | |
also implemented text for windows (exit/up/down) using this class | |||
2015-06-14 | SHERLOCK: 3DO: enable button pressing in UI | Martin Kiewitz | |
2015-06-13 | SHERLOCK: Simplify UseType to derive from ActionType | Paul Gilbert | |
2015-06-13 | SHERLOCK: 3DO: movie playback for script events | Martin Kiewitz | |
also added debug information output | |||
2015-06-13 | SHERLOCK: Clean up the parameter passed in talk3DOMovieTrigger() | Filippos Karapetis | |
2015-06-13 | SHERLOCK: RT: Implemented doStandardControl | Paul Gilbert | |
2015-06-13 | SHERLOCK: 3DO: support for talk movies | Martin Kiewitz | |
2015-06-13 | SHERLOCK: RT: Implemented handleInput method | Paul Gilbert | |
2015-06-13 | SHERLOCK: Added color enum for 235 (button background color?) | Torbjörn Andersson | |
At some point, at least some of these will have to be handled differentl for the 3DO version, since it uses 16 bpp. I hope this will make them easier to find when that time comes. | |||
2015-06-12 | SHERLOCK: RT: Implement startCAnim | Paul Gilbert | |
2015-06-12 | SHERLOCK: Move walkToCoords from People to Person | Paul Gilbert | |
2015-06-12 | SHERLOCK: RT: Implement animation structure changes | Paul Gilbert | |
2015-06-12 | SHERLOCK: 3DO: some work on font file loading | Martin Kiewitz | |
2015-06-12 | SHERLOCK: 3DO: basic UI support | Martin Kiewitz | |
2015-06-12 | SHERLOCK: 3DO: room fade in, font ignore UI ignore | Martin Kiewitz | |
2015-06-12 | SHERLOCK: surface setPixels get pixelformat | Martin Kiewitz | |
2015-06-11 | SHERLOCK: Refactor setWalking into Person classes | Paul Gilbert | |
2015-06-11 | SHERLOCK: Refactor gotoStand into Person classes | Paul Gilbert | |
2015-06-11 | SHERLOCK: Beginning of descendent Person classes | Paul Gilbert | |
Tattoo has some different Sprite methods, and since Person descends from Sprite, need to create descendents from it. And this has also necessitated some refactoring of People class's _data array | |||
2015-06-07 | SHERLOCK: 3DO animation support | Martin Kiewitz | |
2015-06-06 | SHERLOCK: Setting up game specific People descendant classes | Paul Gilbert | |
2015-06-05 | SHERLOCK: Further FIXED_INT_MULTIPLIER refactoring | Paul Gilbert | |
Also converted multiplier factor from 100 to 1000, which will be needed for Rose Tattoo | |||
2015-06-03 | SHERLOCK: Fix resetting cursor when resetting UI | Paul Gilbert | |
2015-06-01 | SHERLOCK: Fix button check in lookScreen | Paul Gilbert | |
2015-05-30 | SHERLOCK: Fix restoring info line when talk window closes | Paul Gilbert | |
2015-05-30 | SHERLOCK: Fix non-interactive Scalpel demo | Paul Gilbert | |