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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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sherlock
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Author
2016-03-14
SHERLOCK: Changed engine to use Graphics::ManagedSurface
Paul Gilbert
2015-11-16
SHERLOCK: Fix Coverity warnings about uninitialized fields
Paul Gilbert
2015-09-10
SHERLOCK: Fix Coverity warnings
Paul Gilbert
2015-08-30
SHERLOCK: SS: Fix speed of intro sequence
Paul Gilbert
2015-06-18
SHERLOCK: RT: Implement font _yOffsets table
Paul Gilbert
2015-06-07
SHERLOCK: Clean up EA logo animation
Torbjörn Andersson
2015-06-07
SHERLOCK: Fix animation speed in EA logo
Torbjörn Andersson
2015-06-07
SHERLOCK: Fix animation/growing rate of EA logo
Torbjörn Andersson
2015-06-07
SHERLOCK: 3DO animation support
Martin Kiewitz
2015-06-01
SHERLOCK: Add extra constructor field initializations
Paul Gilbert
2015-06-01
SHERLOCK: Remove unnecessary object positioning
Torbjörn Andersson
2015-06-01
SHERLOCK: fix flicker during EA logo intro
Martin Kiewitz
2015-06-01
SHERLOCK: Erase the hand cursor when that part of the intro is done
Torbjörn Andersson
2015-05-31
SHERLOCK: Formatting fix
Paul Gilbert
2015-05-31
SHERLOCK: Remove unused variable
Paul Gilbert
2015-05-31
SHERLOCK: Added missing setAnimMode() call
Torbjörn Andersson
2015-05-31
SHERLOCK: Fix brief black screen in EA logo intro
Torbjörn Andersson
2015-05-31
SHERLOCK: Fix white screen on Sclapel logo
Paul Gilbert
2015-05-31
SHERLOCK: Implement TsAGE object mover code for Scalpel logo display
Paul Gilbert
2015-05-31
SHERLOCK: More of the Scalpel logo implemented
Paul Gilbert
2015-05-30
SHERLOCK: Added lightweight TsAGE object for handling logo animations
Paul Gilbert
2015-05-30
SHERLOCK: Beginnings of Scalpel logo display
Paul Gilbert